Ocean of America
From Game Developer Research Institute
Ocean of America, Inc. was the American subsidiary of British game company Ocean. It was founded in May 1990 and located in San Jose, California. [1] Around 1992, members of Painting by Numbers, a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely Mission: Impossible for Nintendo 64 and PC) was moved to France.
Research Methods: Actual mentions, online resources, shared staff
Game Boy
- Jurassic Park (US/EU Publisher: Ocean)
- Sound: Ocean UK
Mega Drive/Genesis
- Lobo (unreleased) (Ocean)
- Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision
NES
- Jurassic Park (US/EU Publisher: Ocean)
- Sound: Ocean UK
Saturn
- Waterworld (unreleased) (Ocean)
Super Famicom/Super NES
- The Flintstones (US Publisher: Ocean)
- Sound: Ocean UK
- Jurassic Park (US/EU Publisher: Ocean; JP Publisher: Jaleco)
- Additional Programming, Additional Graphics, Sound: Ocean UK
- Lobo (unreleased) (Ocean)
- Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: Park Place Productions
Virtual Boy
- Waterworld (US Publisher: Ocean)
- Sound: Ocean UK
Windows
- Where's Waldo Screen Saver (?) [2]