Hiroshi Tsujino
From Game Developer Research Institute
Hiroshi Tsujino (辻野浩司; aka "Onijust") worked for Taito in Japan and Taito America, then joined American Sammy/Sammy USA in the early 1990s. [1] He was later deputy general manager of the CO R&D Department at Sammy in Japan [2], then went to Sega. Since 2014, he has been a freelance game designer. [3]
Game list
At Taito
- Xyzolog (MSX) (1984) [debut work]
- Chack'n Pop (MSX) (1984)
- Elevator Action (MSX) (1984)
- Front Line (MSX) (1984)
- Sweet Acorn (MSX) (graphic designer) (1984)
- The Fairyland Story (AC) (planner, designer) (1985)
- Arkanoid (AC) (graphic designer) (1986)
- Dr. Toppel Tankentai / Dr. Toppel's Adventure (AC) (game designer, graphic designer) (1987)
- The Ninja Warriors (AC) (game designer) (1987)
- Plump Pop (AC) (game designer) (1987)
- Raimais (AC) (1988)
- Cadash (AC) (director, production designer, graphic designer) (1989)
- Palamedes (AC) (1990)
- The Jetsons: Cogswell's Caper (NES) (planner) (1992)
At Sammy
- Eagle Shot Golf (AC) (producer) (1994)
- Orbs (AC) (director, game designer, R&D, debugger) (1994)
- Jissen! Bass Fishing Hisshouhou in USA / Jimmy Houston's Bass Tournament U.S.A. (SFC/SNES) (US coordinator) (1995)
- Zombie Raid (AC) (producer) (1995)
- Jimmy Houston's Bass Tournament U.S.A. '97 (WIN) (chief coordinator) (1997)
- Dolphin Blue (AC) (adviser) (2003)
At Sega
- Primeval Hunt (AC) (producer) (2008)
- Sonic & Sega All-Stars Racing Arcade (AC) (research & development manager) (2011)
Links
- Blog post by Tsujino (Japanese)