User:KungFuFurby
Hiya folks! I am KungFuFurby and you are looking at my contribute list for SNES/SFC games (my staff roll lists are in the Credits dump). No developers that I have found staff rolls for were confirmed here yet, execpt for Gan Gan Ganchan, which I thought was Team Mental Care (see programming and art).
Based on staff rolls for Super Gussun Oyoyo 1 and 2 from http://www7.tok2.com/home/bgr/sfc/supergussun/sgusoyoyo.html and http://www7.tok2.com/home/bgr/sfc/supergussun2/sgussunoyoyo2.html, I'm assuming the developer is Banpre Planning by using the Shared Credits method.
The following games might have Banpre Planning as a developer as well, based on composer info from SNESMusic.org and/or GMCL (They can be confirmed via code comparisons, as I have yet to find the staff rolls for any of these games, execpt for Logos Panic which I did not record yet. All have Kenji Yamazaki as a composer.):
Dear Boys
Logos Panic
Super Pachinko Taisen
Shinri Game 2 - Magical Trip
Super Drift Out
Offical website for Banpresoft (they were Banpre Planning from 1994-1997): http://www.banpresoft.co.jp/ KungFuFurby 07:15, 25 October 2008 (CDT)
- Going by their corporate history, Banpre Kikaku didn't have internal development until April of 1998. It's possible that there may have been development staff at Banpresto since they were previously Coreland, but we've yet to find anything particularly solid for this.
- Also, Kenji Yamasaki shows up on a lot of stuff, including FC Yanchamaru 3 (by Micronics) and MD Superman (by one of our unknowns) --Dimitri 17:10, 21 June 2008 (CDT)
I see... I might have also thought of Irem as well as a possible developer. However, neither seems certain at the moment... I found FC games that had Irem as the publisher that had Kenji Yamazaki as the composer. --KungFuFurby 21:41, 21 June 2008 (CDT)
There might be something similar as far as VS. Collection goes to either Zig Zag Cat, Gan Gan Ganchan, or VS. Collection. Pure sound was involved in all three, and they have an offical work list. All of these are at the very least under Sound... sorry, I took the company name as a reference. For Sugoroku Ginga Senki, Pure Sound was listed under Sound in the staff roll. KungFuFurby 07:15, 25 October 2008 (CDT)
I had assumed that TOSE was a developer for Big Run. There is ROM text that kinda jumbles me... and it's in ASCII! The ROM text is "KiyaAkiko!". What does that mean? KungFuFurby 07:15, 25 October 2008 (CDT)
- Sounds like a name to me, "Akiko Kiya". Who I can't find anything else on. --Dimitri 16:43, 23 June 2008 (CDT)
OK. KungFuFurby 07:15, 25 October 2008 (CDT)
Requesting sound driver comparsion to any of these games on the Script700 page:
Fune Tarou
Reason: When I dumped a SPC of the file, I got a first-note sticking problem. Therefore, I'm curious if it is fixable. KungFuFurby 07:15, 25 October 2008 (CDT)
Developer for Cyber Knight for the SFC on VGRebirth is Group SNE... so is Cyber Knight II for the SFC. This is from VGRebirth. KungFuFurby 07:15, 25 October 2008 (CDT)
- And that information was probably entered by crv. They're a tabletop game company, IIRC.
Anjar has an actual mention on American Battle Dome for the SFC at the title screen... could they possibly be the developer? I found no staff roll in the game. KungFuFurby 07:15, 25 October 2008 (CDT)
- http://www.anjar.com/products/battledome.htm
- A little googling does wonders -- they made the toy it's based on. :) --Dimitri 15:49, 29 June 2008 (CDT)
That might explain why it's called American Battle Dome, not simply Battle Dome. It was released in Japan only! --KungFuFurby 11:09, 30 June 2008 (CDT)
Support developers found:
Coron Land (JP Publisher: Yumedia (Aroma)) (ROM text said "SQ(1.20)by T's Tomo")
GeGeGe no Kitaro: Fukkatsu!! Tenma Daiou (JP Publisher: Bandai) (Tomoyuki Hamada is in the staff roll under Sound.)
Doraemon 3: Nobita to Toki no Hougyoku (JP Publisher: Epoch) (Based off of the composer info from SNESMusic.org, which came up as Tomoyuki Hamada.)
Hi no Ouji: Yamato Takeru (JP Publisher: Toho) (ROM text said "SQ(1.23)by T's")
Metal Slader Glory: Director's Cut (JP Publisher: Nintendo) (Beat Maniac Inc. is under Takane Ohkubo's name in the staff roll. I had a staff roll from a Japanese Staff Roll website, but I since lost it... it was at http://www7.tok2.com/home/bgr/sfc/msgdc/msgdc.html.)
Wrecking Crew '98 (JP Publisher: Nintendo) (This one was under simple assumption. Takane Ohkubo's name was in the staff roll under Sound.)
Bakutou Dodgers (JP Publisher: BPS) (Beat Maniac is listed under Sound in the staff roll. I assumed Takane Ohkubo thanks to what I found in Metal Slader Glory: Director's Cut.)
The Adventures of Mighty Max (US Publisher: Ocean) (VGMuseum has the staff roll. Krisalis is listed under Sound.)
See their work list for all of the games they have done. I assumed sound based off of the company name, and so far I'm pretty much correct... Pure Sound was listed under Sound in Sugoroku Ginga Senki, and in three of the staff rolls above via either acutal mention or shared credits.
Developers found:
Ruin Arm (JP Publisher: Bandai) (Actual mention on Title Screen. I was eventually convinced by other websites reporting Plex as the developer...) Support developer?: TOSE
Shounin yo Taishi o Idake!! (JP Publisher: Bandai) (Actual mention on Title Screen.)
- How do you know Tose worked on Ruin Arm? And how do you know Plex isn't something else? CRV 07:41, 1 July 2008 (CDT)
- Kouryuu Densetsu Villgust Gaiden (FC, dev'd by Tose) and Kouryuu Densetsu Villgust: Kieta Shoujo (SFC, dev'd by Winky Soft) both have a Plex copyright. CRV 04:31, 2 July 2008 (CDT)
Uh oh, that can't be good... sometimes it's best to find a staff roll first.
Cool World (US Publisher: Ocean) (Chris Kerry was in the staff roll under Coding, and based on the shared credits method using MobyGames, I assumed Ocean was the developer.)
Metal Slader Glory: Director's Cut (JP Publisher: Nintendo) (Gangoo Inc. is under the programmer's name... I forget who, because I lost the staff roll that was here. I left HAL Labatory on there because I wasn't sure to what extent HAL did for development.)
Moomin no Daibouken (JP/EU Publisher: Sunsoft) (Sunsoft is listed under Game Design & Development in the staff roll.)
- Two people on the staff are associated with GDRI-003. Doesn't matter what the credits say, at least right now. CRV 07:41, 1 July 2008 (CDT)
Gan Gan Ganchan (JP Publisher: Magifact) (Acutal mention in staff roll above...)
Bastard!!: Ankoku no Hakaishin (JP Publisher: Cobra Team) (Acutal mention in the staff roll in VGMuseum under Program.)
Mystery Circle (JP Publisher: KAC) (Wave had an actual mention here under Game Development. The credits were translated at ROMHacking.net.)
Ashita no Joe (JP Publisher: KAC) (Wave had an actual mention here.)
I think Dear Boys, Logos Panic, Super Pachinko Taisen, Shinri Game 2: Magical Trip, Super Gussun Oyoyo 1 and 2, and Appleseed are probably by the same developer. The ROMs contain long lists of files. Probably not Banpre Kikaku, though. CRV 07:41, 1 July 2008 (CDT)
Shinri Game 2 has something on the box art that's got me curious... something that says elfin is on the front of the box. Here's an image of it, and one that I found on eBay (I saved a copy of the one from eBay.) KungFuFurby 07:15, 25 October 2008 (CDT).
I think Hi no Ouji: Yamato Takeru and Coron Land may have the same developer... just before the ROM text that has the acutal mention for T's Music, Yamato Takeru has "DB(1.81)" and Coron Land has "DB(1.20)" for ROM text. To make things more intresting, Doraemon 3, in addition to having Tomoyuki Hamada as a composer, has this for ROM text: "DB(1.81) SQ(1.23)by AIM". Dark Half also has this case, with "DB(1.8) SQ(1.23)by " This is intresting stuff... however, Doraemon 3 has AIM as a developer, and Dark Half has Westone as a developer. The other two, Yamato Takeru and Coron Land, only have support developers confirmed, both T's Music. KungFuFurby 07:15, 25 October 2008 (CDT)
There's an e-mail address in the Beat Maniac Page if you want to contact Takane Ohkubo. Simply click Coporate Information and presto, there's an e-mail address. My curiosities are when Beat Maniac was founded, and what SFC games the company worked on sound-wise... KungFuFurby 07:15, 25 October 2008 (CDT)
I've got an idea for attempting to find the developer for those games that had Kenji Yamazaki doing the music... why not look up this page, which contains his e-mail address if you want to contact him, and try to figure this out? No, Kamomellia was not involved... they weren't around before 1999. KungFuFurby 07:15, 25 October 2008 (CDT)
- Yeah, we found that page a while ago. Just sent an e-mail. Now to wait... CRV 07:16, 11 August 2008 (CDT)
OK, good luck! ^_^ - KungFuFurby
- Got a reply. Sorry, he doesn't know. CRV 23:49, 12 August 2008 (CDT)
Perhaps he knows about Yoshikazu Yao, maybe the company he/she worked at? That would put us one step closer to a developer... KungFuFurby 07:15, 25 October 2008 (CDT)
Maybe an interview with him, perhaps?
- Yamazaki basically just told me that Yao was the producer, programmer, and sound programmer. CRV 07:58, 31 August 2008 (CDT)
Maybe you should ask Yamazaki if he knows about either Banpre Kikaku (now Banpresoft) or Irem... KungFuFurby 07:15, 25 October 2008 (CDT)
In other news: The developer for Shin Togenkyo might be on the Title Screen. Look at the second name on the Title screen. The name ばンプレ企画 is Banpre Kikaku... the first name might also have a hint. KungFuFurby 07:15, 25 October 2008 (CDT)
We got another developer! Zakuro no Aji has an actual reference to the developer name. Where did I find this? Here.
- It says "Production, Planning: Imagineer." Probably not the developer. CRV 23:48, 8 October 2008 (CDT)
Thanks... Production, eh? Well, now I know what those mean... KungFuFurby 07:15, 25 October 2008 (CDT)
What the!? I just investigated Saibara Rieko no Mahjong Hourouki and found ROM text... it's in Japanese, although romanized. The text is... KungFuFurby 07:15, 25 October 2008 (CDT)
MAENOBAKA SINE!! KUSOYAROU TEMEE KICHIGAI KOROS
This has me baffled...
- Haha, this was just sitting somewhere in the ROM? That's hilarious. In bad-anime-translation-speak, it says: "Die, idiot! You bastard! Killing madness!"--Dimitri 14:40, 14 October 2008 (CDT)
You're kidding! You mean these Japanese people had the guts to put that text there in Romanji? That was suprising... well, someone must have been mad. KungFuFurby 07:15, 25 October 2008 (CDT)
Here's another SFC racing game for you to check out: Kamen Rider SD: Shutsugeki!! Rider Machine. Contains this text string:
*H-Sound Driver Ver0.5]* Copyright (C)1992 T.Hagiwara Copyright (C)1992 SOL Co.,LTD
CRV 08:05, 14 October 2008 (CDT)
We're going to have a problem... these SOL games usually don't have a staff roll. I already ran into a game without a staff roll once... it was Janyuuki Gokuu Randa. The Title Screen could contain a hint...
I'll see if I can grab a staff roll on the hardest mode... normal mode was a no-go. If I can't then it's a no-go... KungFuFurby 07:15, 25 October 2008 (CDT)
Another game you can look into...Serizawa Nobuo no Birdie Try / Mecarobot Golf (SFC/SNES). SNESmusic.org has composers listed, so there must be credits.
~~~~
CRV 02:13, 25 October 2008 (CDT)
Someone did that already... but that's great! I had already beaten the game myself. KungFuFurby 07:16, 25 October 2008 (CDT)
- Thanks to the mysterious person who put up the credits. Obviously someone else is reading this. CRV 07:55, 25 October 2008 (CDT)
Looks like we have anoyomous contribuitors as well... that's nice. ^_^
By the way, I had beaten Hokuto no Ken 5... I'll return to the staff roll and post it... KungFuFurby 08:13, 25 October 2008 (CDT)
- By "this," I meant this very user page. Anyway, I could really use some credits from SFC Ginga Eiyuu Densetsu (again, SNESmusic.org has composers listed), but I don't expect anyone to play through an RPG to get them. CRV 00:44, 26 October 2008 (CDT)
Here's the problem: Some RPGs don't have walkthroughs at GameFAQs.com. That's not good. Yamato Takeru, an RPG, had no staff roll at the end, but I found the composer thanks to ROM text. Some games with no composers still have a staff roll. KungFuFurby 07:35, 26 October 2008 (CDT)
Is that Hokuto no Ken V staff roll in Japanese? If so, just send screenshots or video this way. CRV 08:11, 27 October 2008 (CDT)
Sorry to keep bothering you with these, but I have some more requests. First of all, there's SFC Thunderbirds, which again might be too involved a game to get through. Then I was looking through SNESmusic.org and found:
- Keiba Yosou: Baken Renkinjutsu (the composer is Don, who turns up on Copya System stuff)
- Oraga Land Shusai: Best Farmer Senyuken (Graphic Research at least did the sound)
"ita" worked on both sets, so maybe he or she has the credits. Again, I don't expect anybody to actually play those games, but I would just like to put them out there for anybody else who might be reading this. CRV 00:55, 28 October 2008 (CDT)
No-go on Keiba Yosou: Baken Renkinjutsu. I do not know how to get the staff roll... Try to do a code comparison. I can do the other game, provided I get into it... Oh, and the Hokuto no Ken 5 staff roll is in English. KungFuFurby 18:35, 28 October 2008 (CDT)
By the way, does the title screen screenshot for Janyuuki Gokuu Randa give any clues for a possible developer? I had SOL in mind based on ROM text... and code comparisons would also help between this and the other two SOL games.
- Title screen just mentions Virgin. And whoops...when I saw Hokuto no Ken 5, I was thinking 6. I already have the credits for 5. Sorry about that. CRV 22:08, 28 October 2008 (CDT)
Weren't you the one that discovered Team Mental Care? Do you have the credits to SFC Bastard!? CRV 22:13, 28 October 2008 (CDT)
Judging from my examining it, the staff roll was not found from "Baken Renkinjutsu" and "Best Farmer Shukakusai". Those who composed information referred to Here and Here. --Ita 02:36, 29 October 2008 (CDT)
- Welcome, Ita! Thanks for the links and the credits! CRV 02:55, 29 October 2008 (CDT)
The staff roll for Bastard!! is on VGMuseum already... enjoy! Team Mental Care is under Program.
Has anyone checked out the Tsuri Taro playthrough video parts 1 and 2 on NicoVideo? I would like to know how the player got the ending... if the player beat that game. If the reason was catching one type of each fish (there is a grand total of 15), then boy is this going to get tricky... if it requires a certain amount of "energy" (the number to the right), then that's easy for me to do... ^_^ Oh, and yes, I have yet to register, to be honest... KungFuFurby 19:28, 9 November 2008 (CST)
- Actually, there's 17 parts, and I'm not sure if the person actually beat the game. They have moved on to Fune Tarou. To watch video on Nico Nico without registering, use this address: http://d.hatena.ne.jp/video/niconico/[insert video number "sm..."]. If you want to register, use this guide. CRV 02:48, 10 November 2008 (CST)
I just beat the game myself... and there is no staff roll. KungFuFurby 14:46, 10 November 2008 (CST)
Ah, here's another for you. SFC Date Kimiko no Virtual Tennis... CRV 07:25, 15 November 2008 (CST)
Got some news. Beat Eien no Filerna (SFC) and got an acutal mention on the developer in Japanese... at least that's what I think. Support developer (via sound programming) is Zener Works.
Developer Screenshot 1
Developer Screenshot 2 (could be planning/production)
Proof of Zener Works' involvement
So is that good enough proof? If it is, may I have the name of the developer in English?
In other news: Will check that tennis game sometime. KungFuFurby 14:38, 17 November 2008 (CST)
- First screenshot mentions Takeshi Shudo and Tokuma Shoten Intermedia. Second mentions Tokuma Shoten Intermedia. CRV 22:42, 17 November 2008 (CST)
In that case, I'll go for the Staff Roll... it appears to be internally developed if that's the case with some outside involvment. KungFuFurby 14:02, 18 November 2008 (CST)
- Might there be involvement from Koga Game Factory? They were a studio run by Tokuma Shoten Intermedia from about 1993-2000. Probably unlikely, but...it's a lead? --Dimitri 02:40, 20 November 2008 (CST)
- In order for that to be confirmed, we have to use the Shared Credits method... and I usually only get involved with SNES/SFC games when it comes to staff rolls. KungFuFurby 16:18, 20 November 2008 (CST)
1. Not sure if this will be any help, but here's a Japanese site with SFC Pro Action Replay codes. [1] 2. Looks to me like "Filerna" was done at Tokuma Shoten. Some of these names turn up on Janken Disk Shiro: Famimaga Disk Vol. 6 (FDS). 3. Another game I want to throw out there: Ippatsu Gyakuten: Keiba Keirin Kyoutei (SFC). CRV 08:09, 19 November 2008 (CST)
Games like Ippatsu Gyakuten: Keiba Keirin Kyoutei would probably be better off with ita... it's easy to get lost in those games without knowing what to do. Unless someone would like to offer some assistance gameplay-wise on how to beat the game... I've done my cheat code for infinite GP, so that's taken care of. KungFuFurby 09:50, 27 November 2008 (CST)
I have a question for Kevin Seghetti. Who did the sound for the SNES version of Ballz 3D? KungFuFurby 18:01, 28 November 2008 (CST)
Ooh! I know which Eleca game you should look up. You can get it direct with ROM text. The game is Dynamic Baseball for the SNES/SFC. Enjoy! KungFuFurby 20:39, 29 November 2008 (CST)
- We got the credits to Dynamic Stadium a long time ago. They're really of no use until we get the credits from Ippatsu Gyakuten. CRV 23:12, 29 November 2008 (CST)
The staff roll of Ippatsu Gyakuten was written in Credit Dump. --Ita 06:14, 1 December 2008 (CST)
- Thank you for all those credits. CRV 06:26, 1 December 2008 (CST)
OK, it's offical. Kamen Rider SD has no staff roll, even at the hardest mode. How dissapointing... but feel free to do code comparisons. Any other SOL games? Yuujin no Furi Furi Girls is most likely not going to have a staff roll... and Janyuuki Gokuu Randa has no staff roll. Do you think those three have the same unknown developer? KungFuFurby 15:19, 3 December 2008 (CST)
- Possibly... CRV 07:41, 4 December 2008 (CST)
Please let Kevin Segetti know that I found the ROM text for the audio driver. Here's the text:
SLICK/Audio v1.01 Copyright(C)1994 Bitmasters,Inc.
Now to see if he recalls the composer based off of this info... Hey, I heard he was looking for the name of the audio driver, so I found it in ASCII. KungFuFurby 16:26, 4 December 2008 (CST)
Another SOL game found via the ROM text method! This is another POW game. It's Hisshou Pachi-Slot Fan... and there is a staff roll! ^_^ It's mostly in English. With cheat codes (1 day left and a bunch of Gs) and a bit of shopping (four items, which you don't have to do travelling for), you can get the best ending. The best ending leads to the staff roll. If you do a code comparison with the other three games with the SOL sound drivers in them, perhaps we could make a SOL entry with three of the games in red? The three games in red would be Yuujin no Furi Furi Girls, Kamen Rider SD, and Janyuuki Gokuu Randa, all three missing staff rolls, with two of them confirmed. KungFuFurby 20:43, 5 December 2008 (CST)
Staff Roll is up on YouTube as a full ending video. KungFuFurby 04:47, 6 December 2008 (CST)
Found a partial list of games by Tomoyuki Hamada, none SFC games... Tomoyuki Hamada was involved with T's Music, so perhaps we should use that plus the SNES/SFC games that he's credited for on SNESMusic.org to make a T's Music page here?
More games to look at, mayhaps? Super Fishing: Big Fight (SFC), Super Jinsei Game (SFC) CRV 08:21, 15 December 2008 (CST)
I actually have a game that I'm currently collecting the staff roll for in Japanese. The game is Wedding Peach (SFC)... I'll show it to you sometime once I can get that covered.
Oh, and Mr. Bloopy (unreleased) appears to have been developed by Rare, and would have been published by Compedia... whatever Compedia is... KungFuFurby 17:37, 16 December 2008 (CST)
Staff roll for Wedding Peach has been uploaded.
By the way, who in the world was involved with Super Full Metal for the SNES/SFC? The game has a Swedish and Italian version, and I do not have a staff roll for this game. If you were to play through the game, once the results came up and you pressed a button, you'd get a simple "The End" card... how dissapointing. That's not guaranteed: I did it with all CPUs. KungFuFurby 16:32, 19 December 2008 (CST)
Tommy Tallarico, a video game composer, stopped by YouTube. Guess what he said?
Nu Romantic Productions was Mark Miller. He also did great stuff like Toe Jam & Earl.
The video he posted on was Color-A-Dinosaur for YouTube. Here's his profile. Would you like to interview him sometime via YouTube or some other way? KungFuFurby 14:52, 5 January 2009 (CST)
- I had wanted to know about Nu Romantic, but I don't really have anything to ask him. I'm sure he's a busy man. CRV 08:23, 6 January 2009 (CST)
Will try to see if he has more info. If he does, I'll post it here. ^_^ KungFuFurby 16:54, 6 January 2009 (CST)
- Well, don't harass the man. CRV 08:23, 7 January 2009 (CST)
- OK. ^_^ KungFuFurby 09:05, 7 January 2009 (CST)
- Kinda old, but this interview with Sega-16 might be worth reading. CRV 04:03, 8 January 2009 (CST)
- Kinda old, but this interview with Sega-16 might be worth reading. CRV 04:03, 8 January 2009 (CST)
- OK. ^_^ KungFuFurby 09:05, 7 January 2009 (CST)
Found the offical site for Tom Create if you want to contact them and ask who did the programming for each of the games... and I have some info. I found some text that was in the ROM files, which transferred to the SPC files. The text is...
# BAD32
I found this piece of text in Ginga Sengoku Gunyuuden Rai, SD Gundam Power Formation Puzzle, and Wrecking Crew '98 so far. I'm assuming that this is a sound driver that has been used by at least Takane Ohkubo... AKA Beat Maniac. Maybe you could find this piece of text in other games with sound by Takane Ohkubo? KungFuFurby 14:04, 17 January 2009 (CST)
Ken'ichi Tanuma is listed as the composer for Numbers Paradise, for which you did the SPC set. Did that have credits? I have a feeling Cream might have done it (or Digitalware by that point). CRV 08:45, 24 January 2009 (CST)
Lucky for you I already had the staff roll. OK, here it comes! ^_^ KungFuFurby 20:53, 24 January 2009 (CST)
Triad's work page has been found, listing games that the company has developed. ^_^ Triad had an actual mention on Heisei Gunjin Shougi (SFC) already, which is what got me curious. I have the staff roll for Heisei Gunjin Shougi in Japanese if you want it. KungFuFurby 07:50, 28 January 2009 (CST)
- Any staff rolls would be appreciated. CRV 00:31, 29 January 2009 (CST)
I believe I've found Toshiyuki Takine's work list online. ^_^ Would you like to try to interview him sometime to see if he worked with Home Data on the games he did music for? I believe he had a connection with Home Data, Eurythm, or Magical. KungFuFurby 21:24, 30 January 2009 (CST)
!!?? I found something really unusual! Look at what is in Super Baken Ou '95!
SUPER AIRDIVER 2
That is an instant red light, as the game is most likely hacked or heavily modified from another. Thus, the most likely developer is Copya System. KungFuFurby 19:45, 22 February 2009 (CST)
Now Production was involved with the Sound Driver on Super Mahjong 2 - Honkaku 4 Nin Uchi! Here's the ROM text:
Copyright 1992,93 now production Created by SENKAN Kiyoshi
KungFuFurby 13:53, 25 February 2009 (CST)
Wasn't J.League Excite Stage '94 the version that was localized as Capcom's Soccer Shootout? You seem to have forgotten to put that on the Triad page... KungFuFurby 12:50, 26 February 2009 (CST)