Capcom Studio 8
From Game Developer Research Institute
Capcom Studio 8, Inc., a wholly owned subsidiary of Capcom U.S.A., was Capcom's U.S. research and development team. [1] It was originally incorporated on May 15, 1995 [2], as Capcom Digital Studios, Inc. (name changed in May 2003 [3]) The company was shut down in 2006. [4] [5] In 2007, it was acquired by and merged into Capcom Entertainment. [6] [7]
Research Methods: Actual mentions, online resources
As Capcom Digital Studios
Arcade
- Final Fight Revenge (Capcom)
DOS
- Super Street Fighter II (production) (US Publisher: Capcom)
- Developer: Rozner Labs; Music and Sound Drivers: Miles Designs
Macintosh
- Tang Chi (production) (US Publisher: Capcom)
- Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios
Game Boy Color
- 1942 (production, some testing) (US/EU Publisher: Capcom)
- Developer: Digital Eclipse
- Ghosts 'n Goblins (production, direction, testing, cover art) (US/EU Publisher: Capcom)
- Developer: Digital Eclipse
PlayStation
- Iron Man Football (unreleased) (Capcom) [8]
Saturn
- Final Fight Revenge (JP Publisher: Capcom)
- Major Damage (unreleased) (Capcom)
- Werewolf: The Apocalypse (unreleased) (Capcom)
Windows
- Tang Chi (production) (US Publisher: Capcom)
- Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios
?
- Street Fighter Alpha 3 [9]
As Capcom Studio 8
PlayStation 2
- deVargas (unreleased) (Capcom)
- Final Fight: Seven Sons (unreleased) (Capcom)
- Final Fight: Streetwise (US/EU Publisher: Capcom)
- Sound: Soundelux; Cutscene Animation: SemoLogic; Arcade Game Emulation Programming: Ultrarcade
- Makai Eiyuuki Maximo: Machine Monster no Yabou / Maximo vs Army of Zin (JP/KR/US/EU Publisher: Capcom)
- Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios, Soundelux
- Maximo / Maximo: Ghosts to Glory (JP/US/KR/EU Publisher: Capcom)
- Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios
- Maximo 3 (unreleased) (Capcom)