Blog:Bomb's Your Uncle
Some old NES players might remember RoboWarrior (aka Bomber King in Japan), the quasi-Bomberman offshoot. You know, the one developed by Hudson? Or was it? It actually looks like it was at least partially developed by Aicom or Exa Planning, the possible Aicom predecessor. Given that Exa Planning's Angel Kids (AC) has a 1988 copyright and Bomber King came out in Japan in 1987, I guess I'll have to go with Exa Planning for now. Look at the staff:
Original Story Hiroshi Ohta Produced by M9 Team Director Hiroshi Ohta Game Designer Tokuhiro Takemori Programmer Toshiyuki Sasagawa and Hiroyuki Okada Charactor Designer Tsuguyuki Yamamoto (T. Yamamoto) and Kouji Matsuura Tomomi Wajima Mio Kuwabara Music Composer Uhei Inoh and Kinoko Kunimoto Sound Designer Toshiaki Takimoto Development Adviser Kenji Nakashima and Toshiharu Ura Special Thanks for Motchi Kinnoji Takayuki Iwabuchi (Lu Iwabuchi) Tomonori Matsunaga? (Happy Matsunaga)
- Hiroshi Oota was a game designer on Angel Kids and another Exa Planning arcade game, Pythagoras no Nazo, and is given special thanks on Totsuzen! Machoman (FC, the Japanese version of Amagon).
- Tokuhiro Takemori designed The Astyanax (AC) and The Legendary Axe (TG-16) and co-designed Totsuzen! Machoman (using this name since the Japanese version has credits).
- Hiroyuki Okada programmed Totsuzen! Machoman and Hoops (NES) and probably programmed Vice: Project Doom (NES) (that game has credits, but doesn't say what anybody did).
- Kenji Nakashima (aka Kenji Nakajima) was the development advisor on Pythagoras no Nazo and co-designed Hoops.
Sunsoft released a follow-up on the Game Boy called Bomber King: Scenario 2 (Blaster Master Boy in the US, Blaster Master Jr. in Europe), and it has an Aicom copyright. But why? Looking at the credits, it was clearly developed at Sunsoft, so that's not why.
- Comments on Blog:Bomb's Your Uncle
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KungFuFurby said ...
CRV said ...
Yeah, I think you can safely say PDW was done by Sunsoft.
--CRV 09:07, 13 September 2009 (CDT)
ArnoldRimmer83 said ...
Its been awhile since I've seen the ending, but I recall Starship Hector also shared a lot of developers from Bomber King. Bomber King himself actually makes a cameo in that game. After you beat the game once, on the second play through your ship gets replaced with him.
--ArnoldRimmer83 02:02, 15 September 2009 (CDT)
CRV said ...
The Starship Hector credits are here. Don't see any Exa/Aicom people. Hector and RW do have the same sound/music staff, but that's about all they seem to share. The overworld music from RW plays during the credits.
--CRV 03:46, 15 September 2009 (CDT)
CRV said ...
Another possibility is this was a game Exa/Aicom was working on alone that Hudson picked up (similar to the Ninja Gaiden: Shadow thing).
--CRV 03:55, 15 September 2009 (CDT)
CRV said ...
And another thing...RW has no mention of Hudson. No Hudson copyright and no mention of Hudson during the credits. Instead of saying it was produced by "Hudson Soft M9 Team" (as the Japanese version does), it just says "M9 Team."
--CRV 04:07, 15 September 2009 (CDT)
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Hey! That means that Pirates of Dark Water (SNES) could be developed at Sunsoft as well, based off of the credits for Blaster Master Boy from MobyGames. The programmer, Michio Okasaka, is shared between the two games.
--KungFuFurby 09:02, 13 September 2009 (CDT)