Painting by Numbers
From Game Developer Research Institute
(Redirected from Impact Software)
Painting by Numbers Limited was a Sheffield, England-based development company that consisted of Jay Beard, Chris Kerry, Steve Kerry, and Mark Rogers [1], all former members of Gremlin. They worked pretty much exclusively for Ocean and were later recruited to start up a new development team at Ocean of America. [2]
Painting by Numbers was incorporated on May 18, 1988, as Impact Software Development Limited. It changed names on March 15, 1990. [3]
Research Methods: Actual mentions
Amiga
- Nightbreed: The Action Game (UK Publisher: Ocean)
- Nightbreed: The Interactive Movie (UK Publisher: Ocean)
- Run the Gauntlet (UK Publisher: Ocean)
Amstrad CPC
- Nightbreed: The Action Game (UK Publisher: Ocean)
- Run the Gauntlet (EU Publisher: Ocean)
Atari ST
- Nightbreed: The Action Game (UK Publisher: Ocean)
- Nightbreed: The Interactive Movie (UK Publisher: Ocean)
- Run the Gauntlet (UK Publisher: Ocean)
Commodore 64
- Nightbreed: The Action Game (UK Publisher: Ocean)
- RoboCop 2 (EU Publisher: Ocean)
- Run the Gauntlet (UK Publisher: Ocean)
DOS
- Nightbreed: The Action Game (US Publisher: Ocean)
- Nightbreed: The Interactive Movie (US Publisher: Ocean)
Famicom/NES
- Darkman (US/EU Publisher: Ocean)
- Hook (JP Publisher: Epic; US Publisher: Sony Imagesoft; EU/AU Publisher: Ocean)
- RoboCop 2 (US/JP Publisher: Data East; EU Publisher: Ocean)
Game Boy
- Hook (US Publisher: Sony Imagesoft; EU Publisher: Ocean; JP Publisher: Epic)
- RoboCop 2 (JP Publisher: Epic; US Publisher: Ocean)
Super Famicom/Super NES
- Cool World (US Publisher: Ocean)
ZX Spectrum
- Nightbreed: The Action Game (UK Publisher: Ocean)
- Run the Gauntlet (UK Publisher: Ocean)