Difference between revisions of "A-Max"
From Game Developer Research Institute
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*''Battle Cross'' (JP Publisher: Imagineer) | *''Battle Cross'' (JP Publisher: Imagineer) | ||
*''J.League Excite Stage '94 / Capcom's Soccer Shootout / Soccer Shootout'' (JP Publisher: Epoch; US Publisher: Capcom; EU Publisher: Nintendo) | *''J.League Excite Stage '94 / Capcom's Soccer Shootout / Soccer Shootout'' (JP Publisher: Epoch; US Publisher: Capcom; EU Publisher: Nintendo) | ||
+ | :<small>Sound: [[Triad]]</small> | ||
*''J.League Excite Stage '95'' (JP Publisher: Epoch) | *''J.League Excite Stage '95'' (JP Publisher: Epoch) | ||
*''J.League Excite Stage '96'' (JP Publisher: Epoch) | *''J.League Excite Stage '96'' (JP Publisher: Epoch) |
Revision as of 14:14, 15 May 2010
A-Max (エーマックス株式会社) is a Setagaya-ku, Tokyo, Japan-based development company started in 1993 and headed by Ryouji Amano (天野亮司), who previously worked on the Formation Soccer series at Human.
Research Methods: Actual mentions, interviews
DS
- Zoids Battle Colosseum (programming) (JP Publisher: Takara Tomy)
Nintendo 64
- J.League Dynamite Soccer 64 (JP Publisher: Imagineer)
PlayStation
- Dynamite Soccer 2000 (JP Publisher: A-Max)
- Dynamite Soccer 2002 (JP Publisher: A-Max)
- Dynamite Soccer 2004 Final (JP Publisher: A-Max)
- Dynamite Soccer 98 / Soccer, The: Dynamite Soccer 1500 (JP Publisher: A-Max/D3 Publisher)
Super Famicom/Super NES
- Battle Cross (JP Publisher: Imagineer)
- J.League Excite Stage '94 / Capcom's Soccer Shootout / Soccer Shootout (JP Publisher: Epoch; US Publisher: Capcom; EU Publisher: Nintendo)
- Sound: Triad
- J.League Excite Stage '95 (JP Publisher: Epoch)
- J.League Excite Stage '96 (JP Publisher: Epoch)
Links
- Official website (Japanese)