Difference between revisions of "A-Max"
From Game Developer Research Institute
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[[Image:Amaxlog2.gif|right|A-Max logo]] | [[Image:Amaxlog2.gif|right|A-Max logo]] | ||
− | '''A-Max''' (エーマックス株式会社) is a Setagaya-ku, Tokyo, Japan-based development company started in 1993 and headed by Ryouji Amano (天野亮司), who previously worked on the Formation Soccer series at [[Human]]. | + | '''A-Max''' (エーマックス株式会社) is a Setagaya-ku, Tokyo, Japan-based development company started in 1993 and headed by Ryouji Amano (天野亮司), who previously worked on the ''Formation Soccer'' series at [[Human]]. |
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, interviews | '''[[About:Research Methods|Research Methods]]:''' Actual mentions, interviews |
Revision as of 11:40, 20 April 2011
A-Max (エーマックス株式会社) is a Setagaya-ku, Tokyo, Japan-based development company started in 1993 and headed by Ryouji Amano (天野亮司), who previously worked on the Formation Soccer series at Human.
Research Methods: Actual mentions, interviews
DS
- Zoids Battle Colosseum (programming) (JP Publisher: Takara Tomy)
Nintendo 64
- J.League Dynamite Soccer 64 (JP Publisher: Imagineer)
PlayStation
- Dynamite Soccer 2000 (JP Publisher: A-Max)
- Dynamite Soccer 2002 (JP Publisher: A-Max)
- Dynamite Soccer 2004 Final (JP Publisher: A-Max)
- Dynamite Soccer 98 / Soccer, The: Dynamite Soccer 1500 (JP Publisher: A-Max/D3 Publisher)
Super Famicom/Super NES
- Battle Cross (JP Publisher: Imagineer)
- J.League Excite Stage '94 / Capcom's Soccer Shootout / Soccer Shootout (JP Publisher: Epoch; US Publisher: Capcom; EU Publisher: Nintendo)
- J.League Excite Stage '95 (JP Publisher: Epoch)
- J.League Excite Stage '96 (JP Publisher: Epoch)