Difference between revisions of "Y'sK"
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+ | [[Image:Ysk_logo.png|Y'sK logo|right]] | ||
'''Y'sK Inc.''' (株式会社ワイズケイ) was established March 7, 2003 in Shinjuku-ku, Tokyo. It was headed by Hozumi Yoshida (吉田穂積), formerly of Data East and ASCII, and also included a number of other former Data East staff. | '''Y'sK Inc.''' (株式会社ワイズケイ) was established March 7, 2003 in Shinjuku-ku, Tokyo. It was headed by Hozumi Yoshida (吉田穂積), formerly of Data East and ASCII, and also included a number of other former Data East staff. | ||
+ | |||
+ | Much of the staff went to [http://zex-corp.jp/ ZEX], established in 2009 by Y'sK producer Takashi Kobayashi (小林高志). | ||
+ | |||
+ | ===Game Boy Advance=== | ||
+ | *''Kouchuu Ouja Mushiking: Greatest Champion e no Michi'' (planning, some graphics) (JP Publisher: Sega) | ||
+ | :<small>[Some?] Direction, Some Programming: [[SAS]]; Some Programming, Some Graphics: Intense; Some Graphics: Digit Kino? Tiny Art?; Sound: Best Score? Paon?</small> | ||
===PlayStation 2=== | ===PlayStation 2=== | ||
*''Castle Fantasia: Erenshia Senki Plus Stories'' (production) (JP Publisher: Kadokawa Shoten) | *''Castle Fantasia: Erenshia Senki Plus Stories'' (production) (JP Publisher: Kadokawa Shoten) | ||
− | :<small>Developer: TamTam</small> | + | :<small>Developer: [[TamTam]]</small> |
*''Fire Pro Wrestling Returns'' (JP Publisher: Spike; US Publisher: Agetec) | *''Fire Pro Wrestling Returns'' (JP Publisher: Spike; US Publisher: Agetec) | ||
:<small>Programming, Some Graphics: S-NEO; Music: Digit Kino; Sound: Best Score</small> | :<small>Programming, Some Graphics: S-NEO; Music: Digit Kino; Sound: Best Score</small> | ||
− | *''Growlanser V: Generations'' / ''Growlanser: Heritage of War'' (co-developed with Team Career) (JP/US Publisher: Atlus; EU Publisher: Rising Star Games) | + | *''Growlanser V: Generations'' / ''Growlanser: Heritage of War'' (co-developed with Team Career) (JP/US Publisher: [[Atlus]]; EU Publisher: Rising Star Games) |
:<small>Some Graphics: TamTam, [[POT]]; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts</small> | :<small>Some Graphics: TamTam, [[POT]]; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts</small> | ||
− | *''Growlanser VI: Precarious World'' (co-developed with | + | *''Growlanser VI: Precarious World'' (co-developed with Team Career) (JP Publisher: Atlus) |
+ | :<small>Some Graphics: POT; Some Programming: TamTam; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts</small> | ||
*''Kenka Banchou'' (JP Publisher: Spike) | *''Kenka Banchou'' (JP Publisher: Spike) | ||
:<small>Character Modeling & Animation: G-Style; Environment Modeling, Some Character Modeling & Animation: POT; Music: Dimension Cruise; Sound Effects: Best Score; Opening Movie: Sphereframe, D1FX, EEN; Debugging: Pole To Win</small> | :<small>Character Modeling & Animation: G-Style; Environment Modeling, Some Character Modeling & Animation: POT; Music: Dimension Cruise; Sound Effects: Best Score; Opening Movie: Sphereframe, D1FX, EEN; Debugging: Pole To Win</small> | ||
*''Kenka Banchou 2: Full Throttle'' (JP Publisher: Spike) | *''Kenka Banchou 2: Full Throttle'' (JP Publisher: Spike) | ||
− | :<small>Character Modeling, Opening Movie: G-Style; Motion Capture: Acquire; Map Design: POT; Some Graphics: [[E- | + | :<small>Character Modeling, Opening Movie: G-Style; Motion Capture: Acquire; Map Design: POT; Some Graphics: [[E-game]]; Music: Dimension Cruise; Debugging: Pole To Win</small> |
*''Shinjuku no Ookami'' (JP Publisher: Spike) | *''Shinjuku no Ookami'' (JP Publisher: Spike) | ||
:<small>Music: Dimension Cruise, Soundtech; Sound: Best Score; Scenario Support: Edgeworks; Motion Capture: Acquire; Some Graphics, Some Program: E-smile; Some Graphics: G-Style, Cattle Call, Crest Works, Team Garage, I-Hit; ?: Do!Carrier, [[Astroll]]; Debugging: Games Arena</small> | :<small>Music: Dimension Cruise, Soundtech; Sound: Best Score; Scenario Support: Edgeworks; Motion Capture: Acquire; Some Graphics, Some Program: E-smile; Some Graphics: G-Style, Cattle Call, Crest Works, Team Garage, I-Hit; ?: Do!Carrier, [[Astroll]]; Debugging: Games Arena</small> | ||
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:<small>Scenario, Programming, Script: Netchubiyori</small> | :<small>Scenario, Programming, Script: Netchubiyori</small> | ||
*''Petz: Crazy Monkeyz'' (US/EU Publisher: Ubisoft) | *''Petz: Crazy Monkeyz'' (US/EU Publisher: Ubisoft) | ||
+ | *''Space Invaders Get Even: Gyakushuu no Space Invaders'' / ''Space Invaders Get Even'' [WiiWare] (level design) (JP/US/EU Publisher: Square Enix) | ||
+ | :<small>Developer: Cattle Call; Model & Motion Design: Intense; Sound: Zuntata, Dimension Cruise; Debugging: Sarugakucho</small> | ||
*''Teenage Mutant Ninja Turtles: Smash-Up'' (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft) | *''Teenage Mutant Ninja Turtles: Smash-Up'' (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft) | ||
Latest revision as of 04:58, 7 January 2023
Y'sK Inc. (株式会社ワイズケイ) was established March 7, 2003 in Shinjuku-ku, Tokyo. It was headed by Hozumi Yoshida (吉田穂積), formerly of Data East and ASCII, and also included a number of other former Data East staff.
Much of the staff went to ZEX, established in 2009 by Y'sK producer Takashi Kobayashi (小林高志).
Game Boy Advance
- Kouchuu Ouja Mushiking: Greatest Champion e no Michi (planning, some graphics) (JP Publisher: Sega)
- [Some?] Direction, Some Programming: SAS; Some Programming, Some Graphics: Intense; Some Graphics: Digit Kino? Tiny Art?; Sound: Best Score? Paon?
PlayStation 2
- Castle Fantasia: Erenshia Senki Plus Stories (production) (JP Publisher: Kadokawa Shoten)
- Developer: TamTam
- Fire Pro Wrestling Returns (JP Publisher: Spike; US Publisher: Agetec)
- Programming, Some Graphics: S-NEO; Music: Digit Kino; Sound: Best Score
- Growlanser V: Generations / Growlanser: Heritage of War (co-developed with Team Career) (JP/US Publisher: Atlus; EU Publisher: Rising Star Games)
- Some Graphics: TamTam, POT; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts
- Growlanser VI: Precarious World (co-developed with Team Career) (JP Publisher: Atlus)
- Some Graphics: POT; Some Programming: TamTam; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts
- Kenka Banchou (JP Publisher: Spike)
- Character Modeling & Animation: G-Style; Environment Modeling, Some Character Modeling & Animation: POT; Music: Dimension Cruise; Sound Effects: Best Score; Opening Movie: Sphereframe, D1FX, EEN; Debugging: Pole To Win
- Kenka Banchou 2: Full Throttle (JP Publisher: Spike)
- Character Modeling, Opening Movie: G-Style; Motion Capture: Acquire; Map Design: POT; Some Graphics: E-game; Music: Dimension Cruise; Debugging: Pole To Win
- Shinjuku no Ookami (JP Publisher: Spike)
- Music: Dimension Cruise, Soundtech; Sound: Best Score; Scenario Support: Edgeworks; Motion Capture: Acquire; Some Graphics, Some Program: E-smile; Some Graphics: G-Style, Cattle Call, Crest Works, Team Garage, I-Hit; ?: Do!Carrier, Astroll; Debugging: Games Arena
- Teenage Mutant Ninja Turtles: Smash-Up (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft)
PlayStation Portable
- Yuusha no Kuse ni Namaiki da. / Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? (some programming) (JP/EU Publisher: Sony Computer Entertainment; US Publisher: NIS America)
- Developer: Acquire; Programming: Rideon; Sound: Noisycroak
Wii
- Jawa: Mammoth to Himitsu no Ishi (JP Publisher: Spike)
- Scenario, Programming, Script: Netchubiyori
- Petz: Crazy Monkeyz (US/EU Publisher: Ubisoft)
- Space Invaders Get Even: Gyakushuu no Space Invaders / Space Invaders Get Even [WiiWare] (level design) (JP/US/EU Publisher: Square Enix)
- Developer: Cattle Call; Model & Motion Design: Intense; Sound: Zuntata, Dimension Cruise; Debugging: Sarugakucho
- Teenage Mutant Ninja Turtles: Smash-Up (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft)