Talk:Tose

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Sunsoft

I was looking into the Mito Koumon games and am pretty certain that at least some of the graphics were done internally at Sunsoft. The title screens of the Mito Koumon games share their font with those of Dead Zone and Nazoler Land: Soukan Gou. The graphics for the Sunsoft logo in Mito Koumon also matches with the one which appears in the ending of Dead Zone (albeit shaded). The Mito Koumon games don't have in-game credits of course, but Dead Zone and Nazoler Land 1 were both worked on by artists Yasayuki Osada and Tomohito Iwata, which might be a clue to the specific artists.

On a related note, the same might be true for the graphics in Super Arabian: the main character and princess sprite from that game also appear in the internally-developed Route-16 Turbo (with a slight modification). We know that Atsushi Sakai did the graphics for Ikki and I wonder if he also did the graphics on these two games as well; He apparently owned a Fairlady Z which is given a "Programed by" credit hidden in the title screen, and "サッカイ" is named among various other staff members as an enemy in the manual for the game. Marklincadet (talk) 10:01, 8 July 2021 (UTC)


Ante Up: Texas Hold em

https://twitter.com/necrosofty/status/785903463393669121

https://twitter.com/necrosofty/status/1035224149327720448

https://twitter.com/necrosofty/status/1286754486820540416

--Hydao (talk) 03:01, 28 July 2020 (UTC)



Ran an MSX2 compare (Dragon Buster against Moero! '88); consistent hits were Kyoutoryu no Tera Satsujin Jiken, Mississippi Satsujin Jiken, and Super Lode Runner. Tried MSX1 but the only games listed are too similar to give useful results. --Dimitri (talk) 04:52, 14 April 2019 (UTC)



Was that the only evidence Tose worked on Championship Bass? Then I'll probably remove it. And how does that affect Gregory Horror Show, since a lot of CB staff worked on that? CRV (talk) 04:25, 31 August 2018 (UTC)

Gregory Horror Show still looks like it's at least 50% Tose staff to me. There are some people who clearly aren't Capcom but likely aren't Tose either, so there may have been a third company involved.
Incidentally, I've got a strong suspicion the second Super League CD game is also Tose, but that one has no credits at all. It looks almost identical to the first. --Dimitri (talk) 17:20, 31 August 2018 (UTC)



I ran a compare between a couple of their WonderSwan games (Ganso Jajamaru-kun and Toukon Retsuden) and got some interesting hits. One big chunk of code (I'm assuming a sound driver) turned up in every WS/WSC game we have listed along with the following:

WS Buffers Evolution, Densha de Go!, Densha de Go! 2, GunPey, Harobots, Robot Works (Wonder Borg), Tarepanda no GunPey, Wonder Stadium '99, WonderSwan Handy Sonar
WSC Final Fantasy, Kosodate Quiz Dokodemo My Angel

May be a good starting point for further investigation. --Dimitri (talk) 10:11, 28 June 2017 (CEST)

The GunPey games and Buffers Evolution are commonly credited to Koto. I wonder if Tose did the programming or sound on those? The other Koto titles (Mikeneko Holmes and Flash Koibito-kun) were developed by Mintjulep apparently, so perhaps Koto only did the planning in the games they're credited with.
FF1 directly names Tose in the credits, but the staff looks like it's all Square people (unless Tose had a team just for Square projects), most of whom also appear on WSC FF2 which claims to be by some company called "Kan Navi". --Dimitri (talk) 11:03, 28 June 2017 (CEST)



Would it pay to do a code comparison of SG-1000 games? Like Exerion against Champion Baseball or something? I feel like Tose probably did some of the early games on the system. CRV (talk) 05:40, 14 April 2017 (CEST)

I ran Champion Baseball against Exerion and got about 400 bytes of shared code that's also in Champion Tennis and Pop Flamer (and nothing else). Do those hits sound reasonable? --Dimitri (talk) 06:54, 14 April 2017 (CEST)
Sounds reasonable. I was thinking Congo, Sindbad, Pacar, and N-Sub were theirs, too. CRV (talk) 07:17, 14 April 2017 (CEST)
Ran several combinations of these -- Pacar doesn't seem to share code with any of them, while the others share only a big chunk of code that's also in a huge swath of the system's library (literally half the games). Probably not much to glean from that. --Dimitri (talk) 07:48, 14 April 2017 (CEST)
BTW, the MSX version of Exerion (which is basically the same as the SG-1000) has the same programmer as Apploon, S. Minami, but it also has the string "BY MACRO SOFT". CRV (talk) 17:18, 14 April 2017 (CEST)



From the recent Famitsu feature [1], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content".

Other interesting tidbits I saw in the preview images:

  • They had only 5 staff when the company was started
  • They were able to get an early lead on Famicom development because by coincidence they'd already been using the 6502 in arcade board designs
  • CEO Saito started there as an engineer and programmer, while COO Watanabe started as a part-time employee

Looks like it's mostly a feature about their business more than their work, though -- nothing we didn't know about before. --Dimitri (talk) 10:27, 30 March 2017 (CEST)


Soccer Tsuku 2002: J.League Pro Soccer Club o Tsukurou!

Tose made this one? CRV, where's the source for this? Thanks a lot.

Probably Developer Table. CRV 05:53, 19 July 2012 (CDT)



CRV, is this a Tose game? http://www.gamefaqs.com/nes/570696-ultraman-club-kaijuu-dai-kessen/images

I think it's a G-Artists game, but I wouldn't chisel that in stone. CRV 09:10, 11 June 2012 (CDT)



CRV, which company developed "Maru's Mission"?

Probably Tose. Does this look like the box to you (above "major customers," between 76 and 20)? CRV 06:11, 19 January 2012 (CST)
Lol... interesting... well, yes, the position of the colors totally match. So you based on this photo? And the source??? Anyway I asked you because the game was released yesterday for the 3DS Virtual Console. I was never familiarized with the NA box art until 3 or 4 years ago. Ugly box art in my opinion. I bought the Japanese version when I was a kid.. made a shitty video showing the manual/art work: http://www.youtube.com/watch?v=SUV7th71iso .
It uses a font that's also used in Pinball Quest. It also came up in a code comparison. CRV 07:24, 19 January 2012 (CST)