Difference between revisions of "Radical Plan"
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− | '''Radical Plan | + | '''Radical Plan Corporation''' (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving [[Zap]]. It was based in Kamata, Tokyo. [https://books.google.com/books?id=EsXr5ntml54C&lpg=PT63&dq=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&pg=PT63#v=onepage&q=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&f=false] |
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+ | Radical Plan went under during development of the original ''Harvest Moon'' after taking on too many other projects. [https://www.gamedeveloper.com/business/gdc-2012-how-i-harvest-moon-i-almost-didn-t-happen] [https://twitter.com/gdri/status/1474927086473199618] According to Zap founder Yuichiro Itakura, after Matsuda was forced out as company president, he took the company's cash assets and fled to Fukushima. [https://books.google.com/books?id=EsXr5ntml54C&lpg=PT63&dq=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&pg=PT63#v=onepage&q=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&f=false] | ||
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+ | ''Harvest Moon'' scenario writer Setsuko Miyakoshi and main programmer Tomomi Yamatate proceeded to help finish that game. [https://www.gamedeveloper.com/business/gdc-2012-how-i-harvest-moon-i-almost-didn-t-happen] They were then hired on as part of Victor Interactive Software's second development division, Toybox, where they continued to work on the ''Harvest Moon'' franchise. [https://web.archive.org/web/20010215221736/http://www.kk.iij4u.or.jp:80/~fender/teamtb/stuff.html] | ||
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff | '''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff | ||
===PC Engine/TurboGrafx-16=== | ===PC Engine/TurboGrafx-16=== | ||
− | * | + | *''Burning Angels'' (JP Publisher: [[Naxat]]) [https://twitter.com/freeman_HAL/status/1790539770281807967] |
− | + | *''Nekketsu Koukou Dodgeball-bu: PC Soccer-hen'' (programming?) (JP Publisher: Naxat) | |
− | * | + | |
===PC Engine CD/TurboGrafx-CD=== | ===PC Engine CD/TurboGrafx-CD=== | ||
− | *''Aurora Quest: Otaku no Seiza in Another World'' ( | + | *''Aurora Quest: Otaku no Seiza in Another World'' (some audio) (JP Publisher: Pack-In-Video) |
+ | :<small>Some Graphics: Ferga; Some Graphics, Some Audio: [[Gingham Soft]]; Some Visual Scene Production: [[Polestar]]; Visual Scene Animation: Tomboy</small> | ||
+ | *''KO Seiki Beast Sanjuushi: Gaia Fukkatsu Kanketsuhen'' (JP Publisher: Pack-In-Video) | ||
*''Metal Angel'' (JP Publisher: Pack-In-Video) | *''Metal Angel'' (JP Publisher: Pack-In-Video) | ||
*''Metal Angel 2'' (JP Publisher: Pack-In-Video) | *''Metal Angel 2'' (JP Publisher: Pack-In-Video) | ||
− | * | + | *''Nekketsu Koukou Dodgeball-bu: CD Soccer-hen'' (programming?) (JP Publisher: Naxat) |
+ | |||
+ | ===PC-98=== | ||
+ | *''Atlantia'' (JP Publisher: Japan Home Video) | ||
[[Category:Companies]] | [[Category:Companies]] |
Latest revision as of 05:13, 15 May 2024
Radical Plan Corporation (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving Zap. It was based in Kamata, Tokyo. [1]
Radical Plan went under during development of the original Harvest Moon after taking on too many other projects. [2] [3] According to Zap founder Yuichiro Itakura, after Matsuda was forced out as company president, he took the company's cash assets and fled to Fukushima. [4]
Harvest Moon scenario writer Setsuko Miyakoshi and main programmer Tomomi Yamatate proceeded to help finish that game. [5] They were then hired on as part of Victor Interactive Software's second development division, Toybox, where they continued to work on the Harvest Moon franchise. [6]
Research Methods: Actual mentions, shared staff
PC Engine/TurboGrafx-16
- Burning Angels (JP Publisher: Naxat) [7]
- Nekketsu Koukou Dodgeball-bu: PC Soccer-hen (programming?) (JP Publisher: Naxat)
PC Engine CD/TurboGrafx-CD
- Aurora Quest: Otaku no Seiza in Another World (some audio) (JP Publisher: Pack-In-Video)
- Some Graphics: Ferga; Some Graphics, Some Audio: Gingham Soft; Some Visual Scene Production: Polestar; Visual Scene Animation: Tomboy
- KO Seiki Beast Sanjuushi: Gaia Fukkatsu Kanketsuhen (JP Publisher: Pack-In-Video)
- Metal Angel (JP Publisher: Pack-In-Video)
- Metal Angel 2 (JP Publisher: Pack-In-Video)
- Nekketsu Koukou Dodgeball-bu: CD Soccer-hen (programming?) (JP Publisher: Naxat)
PC-98
- Atlantia (JP Publisher: Japan Home Video)