Difference between revisions of "Interview:Lennard Feddersen"
From Game Developer Research Institute
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'''CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?''' | '''CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?''' | ||
− | LF: | + | LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around. |
'''CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?''' | '''CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?''' |
Revision as of 01:47, 7 July 2007
CRV: What was Ironwind Software?
LF: Ironwind Software was my DBA [doing business as] from 89-95.
CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?
LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.
CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?
LF: Yes.
Thanks to Mr. Feddersen for his time. His current venture is Rusty Axe Games.