Difference between revisions of "Interview:Lennard Feddersen"

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'''CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?'''
 
'''CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?'''
  
LF: Sub-contractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.
+
LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.
  
 
'''CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?'''
 
'''CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?'''

Revision as of 01:47, 7 July 2007

CRV: What was Ironwind Software?

LF: Ironwind Software was my DBA [doing business as] from 89-95.

CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?

LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.

CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?

LF: Yes.

Thanks to Mr. Feddersen for his time. His current venture is Rusty Axe Games.