Crux

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Revision as of 14:00, 25 June 2012 by CRV (Talk | contribs) (Arcade)

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Crux (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on Repulse. [1]

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)


Crux went bankrupt during development of Repulse [2], but some Crux staff worked on the following games: [3]

  • Airwolf (Kyugo)
  • Flashgal (Sega)
  • Legend (Sega)
  • S.R.D. Mission (Taito)