Difference between revisions of "Crux"

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Did Crux go bankrupt by the time these games came out? [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg A lot of the same staff worked on them.] (The names not circled in the ''Legend'' screenshot appear throughout the SG-1000 ''Wonder Boy'' ROM.)
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Crux went bankrupt during development of ''Repulse'' [http://shmups.system11.org/viewtopic.php?f=1&t=41213], but some Crux staff worked on the following games. [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg]
  
 
*<div style="color:red">''Airwolf'' (Kyugo)</div>
 
*<div style="color:red">''Airwolf'' (Kyugo)</div>

Revision as of 13:56, 25 June 2012

Crux (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on Repulse. [1]

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)


Crux went bankrupt during development of Repulse [2], but some Crux staff worked on the following games. [3]

  • Airwolf (Kyugo)
  • Flashgal (Sega)
  • Legend (Sega)
  • S.R.D. Mission (Taito)