Difference between revisions of "Crux"

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m (moved Crux to Company:Crux)
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'''Crux''' was started in 1984 by Orca's software team (which included future Toaplan programmer and composer Tatsuya Uemura) after that company went bankrupt and was thrown out of its building. After doing ''Gyrodine'', Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division (which became Toaplan). Uemura was invited over, but did not leave until after he finished working on ''Repulse''.
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< [[Companies]]
  
Uemura does not specify exactly when Crux went bankrupt [http://www.geocities.co.jp/Playtown/1356/game2.html on his homepage]. However, [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg it appears] that the remaining team worked on the other games listed below in red. Was this still Crux? Did Crux crawl out of bankruptcy? Did this team regroup as a new company?
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'''Crux''' (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [http://magicseed.co.jp/prof/game2.html]
 
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(The names not circled in the ''Legend'' screenshot linked to previously appear throughout the SG-1000 ''Wonder Boy'' ROM.)
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===Arcade===
 
===Arcade===
*''Gyrodine'' (Manufacturer: Taito)
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*''Gyrodine'' (Taito)
*''Repulse'' (Manufacturer: Sega)
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*''Repulse'' (Sega)
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Did Crux go bankrupt by the time these games came out? [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg A lot of the same staff worked on them] (the names not circled in the Legend screenshot linked to previously appear throughout the SG-1000 Wonder Boy ROM).
  
*<div style="color:red">''Airwolf'' (Manufacturer: Kyugo)</div>
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*<div style="color:red">''Airwolf'' (Kyugo)</div>
*<div style="color:red">''Flashgal'' (Manufacturer: Sega)</div>
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*<div style="color:red">''Flashgal'' (Sega)</div>
*<div style="color:red">''Legend'' (Manufacturer: Sega)</div>
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*<div style="color:red">''Legend'' (Sega)</div>
*<div style="color:red">''S.R.D. Mission'' (Manufacturer: Taito)</div>
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*<div style="color:red">''S.R.D. Mission'' (Taito)</div>

Revision as of 12:18, 4 September 2009

< Companies

Crux (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [1]

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)


Did Crux go bankrupt by the time these games came out? A lot of the same staff worked on them (the names not circled in the Legend screenshot linked to previously appear throughout the SG-1000 Wonder Boy ROM).

  • Airwolf (Kyugo)
  • Flashgal (Sega)
  • Legend (Sega)
  • S.R.D. Mission (Taito)