Difference between revisions of "Crux"

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(Arcade)
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'''Crux''' (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing ''Gyrodine'', Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on ''Repulse''. [http://magicseed.co.jp/prof/game2.html]
 
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'''Crux''' (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [http://magicseed.co.jp/prof/game2.html]
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===Arcade===
 
===Arcade===
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Did Crux go bankrupt by the time these games came out? [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg A lot of the same staff worked on them] (the names not circled in the Legend screenshot appear throughout the SG-1000 Wonder Boy ROM).
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Did Crux go bankrupt by the time these games came out? [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg A lot of the same staff worked on them.] (The names not circled in the ''Legend'' screenshot appear throughout the SG-1000 ''Wonder Boy'' ROM.)
  
 
*<div style="color:red">''Airwolf'' (Kyugo)</div>
 
*<div style="color:red">''Airwolf'' (Kyugo)</div>

Revision as of 10:45, 5 August 2010

Crux (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on Repulse. [1]

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)


Did Crux go bankrupt by the time these games came out? A lot of the same staff worked on them. (The names not circled in the Legend screenshot appear throughout the SG-1000 Wonder Boy ROM.)

  • Airwolf (Kyugo)
  • Flashgal (Sega)
  • Legend (Sega)
  • S.R.D. Mission (Taito)