Difference between revisions of "Crux"

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'''Crux''' (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on ''Repulse''. [http://web.archive.org/web/20140828205243/http://magicseed.co.jp/prof/game2.html]
  
'''Crux''' (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [http://magicseed.co.jp/prof/game2.html]
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Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran [[Whiteboard]]/[[Santos]]. (''Game Machine'' 1983/8/15, pg. 6) [https://twitter.com/Area51_zek/status/525992587824353280]
  
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'''[[About:Research Methods|Research Methods]]:''' Online resources
 
===Arcade===
 
===Arcade===
 
*''Gyrodine'' (Taito)
 
*''Gyrodine'' (Taito)
 
*''Repulse'' (Sega)
 
*''Repulse'' (Sega)
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*''Taichi'' (unreleased)
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:<small>Development started at Orca, but continued at Crux. There was a location test. [http://shmuplations.com/toaplan-uemura1/]</small>
  
 
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[[Category:Companies]]
Did Crux go bankrupt by the time these games came out? [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg A lot of the same staff worked on them] (the names not circled in the Legend screenshot linked to previously appear throughout the SG-1000 Wonder Boy ROM).
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*<div style="color:red">''Airwolf'' (Kyugo)</div>
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*<div style="color:red">''Flashgal'' (Sega)</div>
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*<div style="color:red">''Legend'' (Sega)</div>
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*<div style="color:red">''S.R.D. Mission'' (Taito)</div>
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Revision as of 00:14, 24 December 2019

Crux (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [1]

Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran Whiteboard/Santos. (Game Machine 1983/8/15, pg. 6) [2]

Research Methods: Online resources

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)
  • Taichi (unreleased)
Development started at Orca, but continued at Crux. There was a location test. [3]