Difference between revisions of "Crux"

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'''Crux''' was started in 1984 by Orca's software team (which included future Toaplan programmer and composer Tatsuya Uemura) after that company went bankrupt and was thrown out of its building. After doing ''Gyrodine'', Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division (which became Toaplan). Uemura was invited over, but did not leave until after he finished working on ''Repulse''.
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'''Crux''' (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on ''Repulse''. [http://web.archive.org/web/20140828205243/http://magicseed.co.jp/prof/game2.html]
  
Uemura does not specify exactly when Crux went bankrupt [http://www.geocities.co.jp/Playtown/1356/game2.html on his homepage]. However, [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg it appears] that the remaining team worked on the other games listed below in red. Was this still Crux? Did Crux crawl out of bankruptcy? Did this team regroup as a new company?
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Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran [[Whiteboard]]/[[Santos]]. (''Game Machine'' 1983/8/15, pg. 6) [https://twitter.com/Area51_zek/status/525992587824353280]
 
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(The names not circled in the ''Legend'' screenshot linked to previously appear throughout the SG-1000 ''Wonder Boy'' ROM.)
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'''[[About:Research Methods|Research Methods]]:''' Online resources
 
===Arcade===
 
===Arcade===
*''Gyrodine'' (Manufacturer: Taito)
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*''Gyrodine'' (Taito)
*''Repulse'' (Manufacturer: Sega)
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*''Repulse'' (Sega)
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*''Taichi'' (unreleased)
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:<small>Development started at Orca, but continued at Crux. There was a location test. [http://shmuplations.com/toaplan-uemura1/]</small>
  
*<div style="color:red">''Airwolf'' (Manufacturer: Kyugo)</div>
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[[Category:Companies]]
*<div style="color:red">''Flashgal'' (Manufacturer: Sega)</div>
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*<div style="color:red">''Legend'' (Manufacturer: Sega)</div>
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*<div style="color:red">''S.R.D. Mission'' (Manufacturer: Taito)</div>
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Revision as of 00:14, 24 December 2019

Crux (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [1]

Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran Whiteboard/Santos. (Game Machine 1983/8/15, pg. 6) [2]

Research Methods: Online resources

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)
  • Taichi (unreleased)
Development started at Orca, but continued at Crux. There was a location test. [3]