Difference between revisions of "Crux"

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'''Kyugo Boueki''' (九娯貿易) was founded in 1965. They started making arcade games published by Sega, then went on to make and publish games for the Famicom. On 1998-01-05, the company applied for reconstruction, and probably went bankrupt. Judging by the old company name, Kyugo was in the amusement machine business from the beginning, and to the bitter end. A sister company, '''Kyugo''' (キュウゴ), designed and manufactured amusement machines. They also had an American subsidiary, '''Kyugo of America'''.
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'''Crux''' (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on ''Repulse''. [http://web.archive.org/web/20140828205243/http://magicseed.co.jp/prof/game2.html]
  
==Games==
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Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran [[Whiteboard]]/[[Santos]]. (''Game Machine'' 1983/8/15, pg. 6) [https://twitter.com/Area51_zek/status/525992587824353280]
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'''[[About:Research Methods|Research Methods]]:''' Online resources
 
===Arcade===
 
===Arcade===
*''Airwolf'' (Manufacturer: Sega)
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*''Gyrodine'' (Taito)
*''Flashgal'' (Manufacturer: Sega)
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*''Repulse'' (Sega)
*''Gyrodine'' (Manufacturer: Taito)
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*''Taichi'' (unreleased)
*''Repulse / Son of Phoenix / '99: The Last War'' (Manufacturer: Sega)
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:<small>Development started at Orca, but continued at Crux. There was a location test. [http://shmuplations.com/toaplan-uemura1/]</small>
*''S.R.D. Mission'' (Manufacturer: Taito)
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===Famicom===
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*''Ninja Cop Saizō / Wrath of the Black Manta'' (J: Kyugo A: Taito)
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*''Airwolf'' (J: Kyugo)
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*''Crossfire'' (J: Kyugo)
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==Links==
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*[http://web.archive.org/web/*/http://www.luvnet.com/kyugo/ Archived homepage]
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*[http://review-site.net/developer/ki.html SIT developer table]
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[[Category:Sega]]
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[[Category:Companies]]

Latest revision as of 00:14, 24 December 2019

Crux (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [1]

Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran Whiteboard/Santos. (Game Machine 1983/8/15, pg. 6) [2]

Research Methods: Online resources

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)
  • Taichi (unreleased)
Development started at Orca, but continued at Crux. There was a location test. [3]