Difference between revisions of "Crux"

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'''Crux''' (クラックス) was started in 1984 by Orca's software team after that company went bankrupt and was thrown out of its building. After doing ''Gyrodine'', Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on ''Repulse''. [http://magicseed.co.jp/prof/game2.html]
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'''Crux''' (クラックス) was started by Orca's software team after that company went bankrupt and was thrown out of its building. After doing ''Gyrodine'', Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on ''Repulse''. [http://magicseed.co.jp/prof/game2.html]
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Crux was apparently run by Takeshi Tozu (戸津猛), formerly of Orca and later of [[Whiteboard]]/Santos.
  
 
===Arcade===
 
===Arcade===
 
*''Gyrodine'' (Taito)
 
*''Gyrodine'' (Taito)
 
*''Repulse'' (Sega)
 
*''Repulse'' (Sega)
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*''Taichi'' (unreleased)
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:<small>Development started at Orca, but continued at Crux. There was a location test. [http://shmuplations.com/toaplan-uemura1/]</small>
  
  
Crux went bankrupt during development of ''Repulse'' [http://shmups.system11.org/viewtopic.php?f=1&t=41213], but some Crux staff worked on the following games: [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg]
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According to Tatsuya Uemura, Crux went bankrupt during the development of ''Repulse'' [http://shmuplations.com/toaplan-uemura1/]. However, we noticed some Crux staff worked on the following games (see also [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg this image]). Were these late Crux games? Were these early Whiteboard games? Did Takeshi Tozu have a company between Crux and Whiteboard?
  
 
*<div style="color:red">''Airwolf'' (Kyugo)</div>
 
*<div style="color:red">''Airwolf'' (Kyugo)</div>
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*<div style="color:red">''Legend'' (Sega)</div>
 
*<div style="color:red">''Legend'' (Sega)</div>
 
*<div style="color:red">''S.R.D. Mission'' (Taito)</div>
 
*<div style="color:red">''S.R.D. Mission'' (Taito)</div>
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:<small>The names not circled on ''Legend'' turn up in the SG-1000 ''Wonder Boy'' ROM.</small>
  
 
[[Category:Companies]]
 
[[Category:Companies]]

Revision as of 20:30, 14 January 2017

Crux (クラックス) was started by Orca's software team after that company went bankrupt and was thrown out of its building. After doing Gyrodine, Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on Repulse. [1]

Crux was apparently run by Takeshi Tozu (戸津猛), formerly of Orca and later of Whiteboard/Santos.

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)
  • Taichi (unreleased)
Development started at Orca, but continued at Crux. There was a location test. [2]


According to Tatsuya Uemura, Crux went bankrupt during the development of Repulse [3]. However, we noticed some Crux staff worked on the following games (see also this image). Were these late Crux games? Were these early Whiteboard games? Did Takeshi Tozu have a company between Crux and Whiteboard?

  • Airwolf (Kyugo)
  • Flashgal (Sega)
  • Legend (Sega)
  • S.R.D. Mission (Taito)
The names not circled on Legend turn up in the SG-1000 Wonder Boy ROM.