Difference between revisions of "Cave Logic Studios/Recombinant Limited"
From Game Developer Research Institute
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Cave Logic was later renamed '''Recombinant Limited'''. | Cave Logic was later renamed '''Recombinant Limited'''. | ||
− | [[ | + | '''[[In Their Words]]:''' [[Kevin Seghetti]] |
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===3DO=== | ===3DO=== | ||
*''Ballz: The Director's Cut / Ballz: Director's Cut'' (co-developed with PF.Magic) (US Publisher: Panasonic; JP Publisher: BMG Japan) | *''Ballz: The Director's Cut / Ballz: Director's Cut'' (co-developed with PF.Magic) (US Publisher: Panasonic; JP Publisher: BMG Japan) | ||
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Cave Logic/Recombinant also developed a 3D engine called [http://www.worldfoundry.org/ World Foundry]. | Cave Logic/Recombinant also developed a 3D engine called [http://www.worldfoundry.org/ World Foundry]. | ||
+ | __NOTOC__ |
Revision as of 11:35, 25 June 2007
"Tired of doing games under contract and having all of the code belong to the publisher," Kevin Seghetti and Will Norris set up Cave Logic Studios in 1994 in order "to be able to negotiate shared ownership of engines, libraries, everything which wasn't game specific."
Cave Logic was later renamed Recombinant Limited.
In Their Words: Kevin Seghetti
3DO
- Ballz: The Director's Cut / Ballz: Director's Cut (co-developed with PF.Magic) (US Publisher: Panasonic; JP Publisher: BMG Japan)
PC
- Cyberthug (unreleased) (MGM Interactive)
PlayStation
- Cyberthug (unreleased) (MGM Interactive)
- Velocity (unreleased) (PF.Magic)
Saturn
- Velocity (unreleased) (PF.Magic)
Super Famicom/Super NES
- Ballz 3D: Fighting at Its Ballziest / 3 Jigen Kakutou Ballz (programming; under PF.Magic) (US Publisher: Accolade; JP Publisher: Media Rings)
Cave Logic/Recombinant also developed a 3D engine called World Foundry.