Difference between revisions of "Capcom Studio 8"
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− | '''Capcom Studio 8, Inc.''' was a wholly owned subsidiary of Capcom U.S.A. and Capcom's U.S. research and development team. [http://web.archive.org/web/20050826150355/http://www.capcom.com/corporate/] It was originally incorporated on May 15, 1995 as Capcom R&D, Inc. The name was quickly changed to '''Capcom Digital Studios, Inc.''' on May 31. The name was changed again to Capcom Studio 8 on April 29, 2003. | + | '''Capcom Studio 8, Inc.''' was a wholly owned subsidiary of Capcom U.S.A. and Capcom's U.S. research and development team. [http://web.archive.org/web/20050826150355/http://www.capcom.com/corporate/] It was originally incorporated on May 15, 1995, as Capcom R&D, Inc. The name was quickly changed to '''Capcom Digital Studios, Inc.''' on May 31. The name was changed again to Capcom Studio 8 on April 29, 2003. |
The company was shut down in 2006. [http://www.capcom.co.jp/ir/english/data/pdf/2007result_02/e061109.pdf] [http://www.gamespot.com/articles/capcom-studio-8-shut-down/1100-6146430/] In 2007, it was acquired by and merged into Capcom Entertainment. [http://www.capcom.co.jp/ir/english/company/app_history.html] [http://www.capcom.co.jp/ir/english/data/pdf/2007result_04/e070518.pdf] | The company was shut down in 2006. [http://www.capcom.co.jp/ir/english/data/pdf/2007result_02/e061109.pdf] [http://www.gamespot.com/articles/capcom-studio-8-shut-down/1100-6146430/] In 2007, it was acquired by and merged into Capcom Entertainment. [http://www.capcom.co.jp/ir/english/company/app_history.html] [http://www.capcom.co.jp/ir/english/data/pdf/2007result_04/e070518.pdf] |
Latest revision as of 18:38, 18 November 2020
Capcom Studio 8, Inc. was a wholly owned subsidiary of Capcom U.S.A. and Capcom's U.S. research and development team. [1] It was originally incorporated on May 15, 1995, as Capcom R&D, Inc. The name was quickly changed to Capcom Digital Studios, Inc. on May 31. The name was changed again to Capcom Studio 8 on April 29, 2003.
The company was shut down in 2006. [2] [3] In 2007, it was acquired by and merged into Capcom Entertainment. [4] [5]
Sega veteran and former ASCII Entertainment Software president Noriyuki Hanawa (Steve Hanawa) was the original president. (Game Machine 1995/8/15, p. 22) [6] Hiroshi Tobisawa served as president later. [7]
Research Methods: Actual mentions, online resources
As Capcom Digital Studios
Arcade
- Final Fight Revenge (Capcom)
DOS
- Super Street Fighter II (production) (US Publisher: Capcom)
- Developer: Rozner Labs; Music and Sound Drivers: Miles Designs
Macintosh
- Tang Chi (production) (US Publisher: Capcom)
- Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios
Game Boy Color
- 1942 (production, some testing) (US/EU Publisher: Capcom)
- Developer: Digital Eclipse
- Ghosts 'n Goblins (production, direction, testing, cover art) (US/EU Publisher: Capcom)
- Developer: Digital Eclipse
PlayStation
- Iron Man Football (unreleased) (Capcom) [8]
Saturn
- Final Fight Revenge (JP Publisher: Capcom)
- Major Damage (unreleased) (Capcom)
- Werewolf: The Apocalypse (unreleased) (Capcom)
Windows
- Tang Chi (production) (US Publisher: Capcom)
- Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios
?
- Street Fighter Alpha 3 [9]
As Capcom Studio 8
PlayStation 2
- deVargas (unreleased) (Capcom)
- Final Fight: Seven Sons (unreleased) (Capcom)
- Final Fight: Streetwise (US/EU Publisher: Capcom)
- Sound: Soundelux; Cutscene Animation: SemoLogic; Arcade Game Emulation Programming: Ultrarcade
- Makai Eiyuuki Maximo: Machine Monster no Yabou / Maximo vs Army of Zin (JP/KR/US/EU Publisher: Capcom)
- Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios, Soundelux
- Maximo / Maximo: Ghosts to Glory (JP/US/KR/EU Publisher: Capcom)
- Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios
- Maximo 3 (unreleased) (Capcom)