Difference between revisions of "Axlon"

From Game Developer Research Institute
Jump to: navigation, search
m
Line 1: Line 1:
Founded in 1983 by Nolan Bushnell [http://www.geocities.com/TimesSquare/Lair/9260/savemary.html], '''Axlon''' mainly produced robotic toys. [http://www.atari-explorer.com/articles/articles-robots.html] But late in the decade, Atari contracted the company to make games for the Atari 2600. Bushnell supposedly accepted the deal without knowing if anybody on his staff was up to it (the company was hard up for money). [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
+
Founded in 1983 by Nolan Bushnell [http://www.geocities.com/TimesSquare/Lair/9260/savemary.html], '''Axlon''' mainly produced robotic toys. [http://web.archive.org/web/*/http://www.atari-explorer.com/articles/articles-robots.html] But late in the decade, Atari contracted the company to make games for the 2600. Bushnell supposedly accepted the deal without knowing if anybody on his staff was up to it (the company was hard up for money). [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
  
To capitalize on this partnership, Atari placed Bushnell's name and face on the front of boxes and cartridges, implying that he was responsible for writing the game. But in reality, he served as a designer or producer, while Steve DeFrisco and Tod Frye did the actual programming. [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
+
To capitalize on this partnership, Atari placed Bushnell's name and face on the front of boxes and cartridges, implying that he was responsible for writing the games. But in reality, he served as a designer or producer, while Steve DeFrisco and Tod Frye did the actual programming. [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
  
 
Later, Axlon struck a deal with Hasbro to develop the NEMO, a VHS-based interactive system. Unfortunately, it was canned in 1989, probably because it would have retailed for about $300 (much higher than the competing NES). [http://www.gamasutra.com/php-bin/news_index.php?story=11832]
 
Later, Axlon struck a deal with Hasbro to develop the NEMO, a VHS-based interactive system. Unfortunately, it was canned in 1989, probably because it would have retailed for about $300 (much higher than the competing NES). [http://www.gamasutra.com/php-bin/news_index.php?story=11832]

Revision as of 03:32, 2 July 2008

Founded in 1983 by Nolan Bushnell [1], Axlon mainly produced robotic toys. [2] But late in the decade, Atari contracted the company to make games for the 2600. Bushnell supposedly accepted the deal without knowing if anybody on his staff was up to it (the company was hard up for money). [3]

To capitalize on this partnership, Atari placed Bushnell's name and face on the front of boxes and cartridges, implying that he was responsible for writing the games. But in reality, he served as a designer or producer, while Steve DeFrisco and Tod Frye did the actual programming. [4]

Later, Axlon struck a deal with Hasbro to develop the NEMO, a VHS-based interactive system. Unfortunately, it was canned in 1989, probably because it would have retailed for about $300 (much higher than the competing NES). [5]

2600

  • Adventures of Max, The (unreleased) (Atari) [6]
  • Motorodeo (US Publisher: Atari)
  • Off the Wall (US Publisher: Atari)
  • Save Mary (unreleased) (Atari)
  • Secret Quest (US Publisher: Atari)
  • Shooting Arcade (unreleased) (Atari)