Difference between revisions of "Axlon"

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Founded in 1983 by Nolan Bushnell [http://www.geocities.com/TimesSquare/Lair/9260/savemary.html], '''Axlon''' mainly produced robotic toys. [http://www.atari-explorer.com/articles/articles-robots.html] But late in the decade, Atari contracted the company to make games for the Atari 2600. Apparently, Bushnell accepted the deal without knowing if anybody on his staff was up to it (the company was hard up for money). [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
 
Founded in 1983 by Nolan Bushnell [http://www.geocities.com/TimesSquare/Lair/9260/savemary.html], '''Axlon''' mainly produced robotic toys. [http://www.atari-explorer.com/articles/articles-robots.html] But late in the decade, Atari contracted the company to make games for the Atari 2600. Apparently, Bushnell accepted the deal without knowing if anybody on his staff was up to it (the company was hard up for money). [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
  
To capitalize on this partnership, Atari placed Bushnell's name and face on the front of boxes and cartridges, "implying that he himself had written the game." But in reality, he "acted more as a producer or designer," while the likes of Steve DeFrisco and Tod Frye did the actual programming. [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
+
To capitalize on this partnership, Atari placed Bushnell's name and face on the front of boxes and cartridges, implying that he was responsible for writing the game. But in reality, he served as a designer or producer, while Steve DeFrisco and Tod Frye did the actual programming. [http://www.atariage.com/software_page.html?SoftwareLabelID=425]
  
Later, Axlon "signed a deal with Hasbro to develop an interactive videotape based product" - the NEMO, a VHS-based system. Unfortunately, it was canned in 1989, probably because it would have retailed for about $300 (much higher than the competing NES). [http://www.gamasutra.com/php-bin/news_index.php?story=11832]
+
Later, Axlon struck a deal with Hasbro to develop the NEMO, a VHS-based interactive system. Unfortunately, it was canned in 1989, probably because it would have retailed for about $300 (much higher than the competing NES). [http://www.gamasutra.com/php-bin/news_index.php?story=11832]
  
 
===2600===
 
===2600===
 +
*''Adventures of Max, The'' (unreleased) (Atari) [http://www.atariprotos.com/rumormill/2600/2600rumor.htm]
 
*''Motorodeo'' (US Publisher: Atari)
 
*''Motorodeo'' (US Publisher: Atari)
 
*''Off the Wall'' (US Publisher: Atari)
 
*''Off the Wall'' (US Publisher: Atari)
Line 11: Line 12:
 
*''Secret Quest'' (US Publisher: Atari)
 
*''Secret Quest'' (US Publisher: Atari)
 
*''Shooting Arcade'' (unreleased) (Atari)
 
*''Shooting Arcade'' (unreleased) (Atari)
 
===Unknown===
 
*''The Adventures of Max'' (unreleased) (Atari)
 

Revision as of 11:44, 14 August 2007

Founded in 1983 by Nolan Bushnell [1], Axlon mainly produced robotic toys. [2] But late in the decade, Atari contracted the company to make games for the Atari 2600. Apparently, Bushnell accepted the deal without knowing if anybody on his staff was up to it (the company was hard up for money). [3]

To capitalize on this partnership, Atari placed Bushnell's name and face on the front of boxes and cartridges, implying that he was responsible for writing the game. But in reality, he served as a designer or producer, while Steve DeFrisco and Tod Frye did the actual programming. [4]

Later, Axlon struck a deal with Hasbro to develop the NEMO, a VHS-based interactive system. Unfortunately, it was canned in 1989, probably because it would have retailed for about $300 (much higher than the competing NES). [5]

2600

  • Adventures of Max, The (unreleased) (Atari) [6]
  • Motorodeo (US Publisher: Atari)
  • Off the Wall (US Publisher: Atari)
  • Save Mary (unreleased) (Atari)
  • Secret Quest (US Publisher: Atari)
  • Shooting Arcade (unreleased) (Atari)