J-Force
From Game Developer Research Institute
J-Force (株式会社ジェイフォース) was started by Wolf Team head Masahiro Akishino (秋篠雅弘). The company was based in Roppongi, Minato-ku, Tokyo. Unfortunately, the company took on too many projects, which led to development delays, which led to trouble with clients. During the development of Dragon Force, Akishino disappeared, and J-Force went bankrupt.
After J-Force closed, much of the original Dragon Force staff joined Idea Factory, headed by Shingo Kuwana (who was not a J-Force employee but was the game's lead planner as a contractor). Dragon Force was finished internally at Sega. [1]
Research Methods: Actual mentions, online resources, shared staff
Game Boy
- Nangoku Shounen Papuwa-kun: Gammadan no Yabou (JP Publisher: Enix)
- Sound: Opus?
PC Engine CD/TurboGrafx-CD
- Renny Blaster (co-developed with Arcadia) (JP Publisher: NEC Avenue)
Saturn
- Dragon Force (co-developer) (JP Publisher: Sega; US Publisher: Working Designs)
Super Famicom/Super NES
- Araiguma Rascal (JP Publisher: Masaya)
- Asameshimae Nyanko (JP Publisher: Zamuse)
- Gamera: Gyaos Gekimetsu Sakusen (JP Publisher: Sammy)
- 90% Code, 70% Graphics: Axes Art Amuse
- Granhistoria: Genshi Sekaiki (JP Publisher: Banpresto)
- 40% Code, 50% Graphics: Axes Art Amuse?
- Nekketsu Tairiku: Burning Heroes (JP Publisher: Enix)
- Sound: Opus
- Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou (JP Publisher: Sammy)
- 30% Code: Axes Art Amuse?
- Shin Seikoku: La Wares (JP Publisher: Yutaka)