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Contents
Akashi Interview
The first part of our interview with Beyond Interactive CEO Hitoshi Akashi is up! In addition to everything else we talked about, he reveals some little-known history about Human, the original publisher behind the Fire Pro Wrestling and Clock Tower series. Turns out Human used to be called Sonata, which in turn was the result of a merger between two other companies. More answers will be coming in April.
In light of this new information about Human, I noticed the sign you see to your right on a couple of tracks in the Konami-published Motocross Champion for the Famicom (which we had already confirmed as Human-developed via code comparisons and shared credits). Could "SNT" mean "SONATA?"
New Interview Coming Soon
GDRI has made contact with Hitoshi Akashi, CEO of developer Beyond Interactive. Before starting Beyond in 1989, he worked for Zap and Sonata, the company that later became Human (yes, that Human). During the 1990s, he served as manager of Electronic Arts Victor's Japanese development studio and later Vice President of EAV. Stay tuned!
Bits and Pieces: Vintage
- Great in-depth interview with Jerry Lawson, creator of the Fairchild Channel F system
- Game-related scans of the 1991 Sears Christmas catalog
- Victor Ireland's Gaijinworks finally announced something
- Cancelled Treasure-developed Tiny Toons game for the PS2 leaked
- Create text in old arcade fonts
- Digital Press presents 10 Atari 2600 games worse than E.T. (1 2 3)
Bits and Pieces: You Can't Make This Stuff Up
- A Brazilian man armed with an SMS Light Phaser takes hostages
- Shamone! Michael Jackson is getting rid of his video game collection. Dig that R-360!
- One man's journey to dump an unreleased MD/Gen fighting game
- Speaking of the R-360:
- The Sega R-360 Preservation Project
- {{#ev:youtube|meYx9RuCAQY}}
Bits and Pieces: Bork, Bork, Bork!
- View from a Swedish Sega distributor
- GameSetWatch interview with Natsume composer Hiroyuki Iwatsuki
- Todd Ciolek/GameSetWatch interview with Atari closeout king O’Shea president Bill Houlehan
- I've added some Psycho World character design sketches (or whatever you want to call them) to the Tsunetomo Sugawara interview.
Happy Valentine's Day! Here's Some Crap I Thought You Might Like...
Because I've become tired of waiting for certain people to translate/look over translations, I've decided to post what we have of our interviews with Mikito Ichikawa and Hertz's Tsunetomo Sugawara. Since these are translations from Japanese, they are subject to fixes/rewrites as needed. Stay tuned - there's more to come with both interviews.
So as to maintain what little sanity I have left, I've also decided to not post the original Japanese alongside the English translations. The original Japanese is available upon request, should someone want it, and if in the distant future there's a Japanese version of GDRI, it will probably turn up there.
(and no, the interviews mentioned above are not "crap")
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