Difference between revisions of "Zap"
From Game Developer Research Institute
Line 28: | Line 28: | ||
===MSX2=== | ===MSX2=== | ||
*''Ankoku Shinwa: Yamato Takeru Densetsu'' (JP Publisher: Tokyo Shoseki) | *''Ankoku Shinwa: Yamato Takeru Densetsu'' (JP Publisher: Tokyo Shoseki) | ||
+ | *<div style="color:red">''Barunba'' (JP Publisher: Namco)</div> | ||
+ | |||
+ | ===PC Engine/TurboGrafx-16=== | ||
+ | *<div style="color:red">''Barunba'' (JP Publisher: Namco)</div> | ||
+ | *<div style="color:red">''Dead Moon: Gessekai no Akumu / Dead Moon'' (JP Publisher: TSS; US Publisher: NEC Home Electronics)</div> |
Revision as of 13:38, 19 March 2009
Zap (ザップ) was a game development company started by entrepreneur Yuichiro Itakura (板倉雄一郎) in February 1984 [1] at the age of 19.
Research Methods: Actual mentions, interviews, shared credits
Famicom/NES
- Ankoku Shinwa: Yamato Takeru Densetsu (JP Publisher: Tokyo Shoseki)
- Chuugoku Janshi Story: Tonpuu (JP Publisher: Natsume)
- Super Rugby (JP Publisher: TSS)
Mark III/Master System
- Summer Games / Jogos Olympícos (EU Publisher: Sega; BR Publisher: Tec Toy)
MSX1
- Bomber King (JP Publisher: Hudson)
- Cosmo Explorer (JP Publisher: Sony)
- Fairy (JP Publisher: Zap)
- Funky Mouse (JP Publisher: Sony)
- Glider (JP Publisher: Zap)
- Manes (JP Publisher: Zap)
- Midnight Brothers (JP Publisher: Sony)
- Payload (JP Publisher: Sony)
- Pineapplin (JP Publisher: Zap)
- Ski Command (JP Publisher: Casio)
MSX2
- Ankoku Shinwa: Yamato Takeru Densetsu (JP Publisher: Tokyo Shoseki)
- Barunba (JP Publisher: Namco)
PC Engine/TurboGrafx-16
- Barunba (JP Publisher: Namco)
- Dead Moon: Gessekai no Akumu / Dead Moon (JP Publisher: TSS; US Publisher: NEC Home Electronics)