Difference between revisions of "Zap"

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(PC Engine/TurboGrafx-16: T.S.S. is Natsume.)
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'''Zap Corporation''' (株式会社ザップ) was a game company started by entrepreneur Yuichiro Itakura (板倉雄一郎) in February 1984 [http://www.yuichiro-itakura.com/partner/prof_itakura.html] at the age of 19. [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi] It may have had its roots in a company called Way Limit. [http://www.generation-msx.nl/msxdb/softwareinfo/258]
 
'''Zap Corporation''' (株式会社ザップ) was a game company started by entrepreneur Yuichiro Itakura (板倉雄一郎) in February 1984 [http://www.yuichiro-itakura.com/partner/prof_itakura.html] at the age of 19. [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi] It may have had its roots in a company called Way Limit. [http://www.generation-msx.nl/msxdb/softwareinfo/258]
  
Former employees include Hitoshi Akashi (赤司仁) of [[Beyond Interactive]] and Sony Computer Entertainment producer Takeshi Kajii (梶井健) (''Demon's Souls''). [http://wiki.livedoor.jp/demons_souls/d/%B3%E1%B0%E6%B7%F2]
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Former employees include Hitoshi Akashi (赤司仁) of [[Beyond Interactive]] and Sony Computer Entertainment producer Takeshi Kajii (梶井健) (''Demon's Souls''). [http://wiki.livedoor.jp/demons_souls/d/%B3%E1%B0%E6%B7%F2] Programmer Kou Matsuda (松田康) started [[Radical Plan]] after leaving.
  
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, interviews, shared staff
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, interviews, shared staff

Revision as of 21:57, 10 April 2014

Zap Corporation (株式会社ザップ) was a game company started by entrepreneur Yuichiro Itakura (板倉雄一郎) in February 1984 [1] at the age of 19. [2] It may have had its roots in a company called Way Limit. [3]

Former employees include Hitoshi Akashi (赤司仁) of Beyond Interactive and Sony Computer Entertainment producer Takeshi Kajii (梶井健) (Demon's Souls). [4] Programmer Kou Matsuda (松田康) started Radical Plan after leaving.

Research Methods: Actual mentions, interviews, shared staff

Related Interviews: Hitoshi Akashi

Famicom/NES

  • Ankoku Shinwa: Yamato Takeru Densetsu (JP Publisher: Tokyo Shoseki)
Programming: Another
  • Chuugoku Janshi Story: Tonpuu (JP Publisher: Natsume)
  • Super Rugby (JP Publisher: T.S.S.)

Mark III/Master System

  • Summer Games / Jogos Olympícos (under subcontract with Kaga Electronics?) (EU Publisher: Sega; BR Publisher: Tec Toy)

Mega Drive/Genesis

  • Twinkle Tale (JP Publisher: Wonder Amusement Studio)

MSX

  • Bomber King (JP Publisher: Hudson)
  • Cosmo Explorer (JP Publisher: Sony)
  • Fairy (JP Publisher: Zap)
  • Funky Mouse (JP Publisher: Sony)
  • Glider (JP Publisher: Zap)
  • Manes (JP Publisher: Zap)
  • Midnight Brothers (JP Publisher: Sony)
  • Payload (JP Publisher: Sony)
  • Pineapplin (JP Publisher: Zap)
  • Raid on Bungeling Bay (JP Publisher: Sony)

MSX2

  • Ankoku Shinwa: Yamato Takeru Densetsu (JP Publisher: Tokyo Shoseki)
  • Barunba (JP Publisher: Namco)
  • Ninja (JP Publisher: Bothtec)
  • Taiyou no Shinden: Aztec II (JP Publisher: Tokyo Shoseki)

PC Engine/TurboGrafx-16

  • Barunba (JP Publisher: Namco)
  • Burning Angels (JP Publisher: Naxat)
  • Dead Moon: Gessekai no Akumu / Dead Moon (JP Publisher: T.S.S.; US Publisher: NEC)
Music: Mecano Associates
  • Makai Prince Dorabocchan (JP Publisher: Naxat)