Difference between revisions of "Yumekobo"

From Game Developer Research Institute
Jump to: navigation, search
(As Aicom)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Yumekobo''' (夢工房) was established on August 2, 1996, as a result of investment from SNK and Takara (and others?) in "the new [[Company:Aicom|Aicom]]." At least parts of [[Company:Electronics Application|Electronics Application (Eleca)]] and "the new [[Company:Whiteboard/Santos/Megasoft|Santos]]" were apparently absorbed as well.
+
'''Aicom Co., Ltd.''' (株式会社エイコム) was a new company headed by Akio Inoue, who previously ran another company called [[Aicom]] that was eventually absorbed into Sammy.
  
The origins of Yumekobo are said to be rooted in SNK's financial problems. The arcade veteran was porting its Neo Geo games to the PlayStation and Saturn but did not have enough staff to do so. It may have been decided that having staff all in one building would simplify matters. Before the takeover, a floor of the SNK building was already reserved for Aicom (Some Santos employees may have already been there also.).
+
'''Yumekobo Co., Ltd.''' (夢工房; lit. "Dream Workshop") was established on August 2, 1996 [http://www.neo-geo.com/forums/showthread.php?70670-Karate-Ninja-Show-MVS-Proto-FOUND&p=1840950&viewfull=1#post1840950], as a result of investment from SNK and Takara in Aicom. Part of [[Eleca]] and [[Santos]] were also absorbed. It was dissolved following SNK's bankruptcy.
  
Yumekobo started out with 80 employees. Takara's Nobuyuki Okude (奥出修之) was originally the head of the company. After about a year, he was replaced with someone from SNK.
+
Yumekobo started out with 80 employees. Takara's Nobuyuki Okude (奥出修之) was originally the head of the company. [http://www.neo-geo.com/forums/showthread.php?70670-Karate-Ninja-Show-MVS-Proto-FOUND&p=1840950&viewfull=1#post1840950] After about a year, he was replaced with someone from SNK.
  
Yumekobo was dissolved in 2000.
+
Before the takeover, a floor of the SNK building was already reserved for Aicom.
  
 
==As Aicom==
 
==As Aicom==
 
===Neo Geo===
 
===Neo Geo===
*''Pulstar'' [MVS/AES/CD] (Aicom)
+
*''Pulstar'' (Aicom)
 
:<small>Sound Design?: First Circle</small>
 
:<small>Sound Design?: First Circle</small>
  
Line 21: Line 21:
 
==As Yumekobo==
 
==As Yumekobo==
 
===Neo Geo===
 
===Neo Geo===
*''Blazing Star'' [MVS/AES] (JP Publisher: SNK)
+
*''Blazing Star'' (JP Publisher: SNK)
 
:<small>Sound Design: First Circle</small>
 
:<small>Sound Design: First Circle</small>
*''Genshitou 2 / Prehistoric Isle 2'' [MVS] (co-developed with Saurus) (JP Publisher: Yumekobo)
+
*''Genshitou 2 / Prehistoric Isle 2'' (co-developed with Saurus) (JP Publisher: Yumekobo)
  
 
===Neo Geo Pocket===
 
===Neo Geo Pocket===
Line 58: Line 58:
 
*<div style="color:red">''Real Bout Garou Densetsu Special'' (JP Publisher: SNK)</div>
 
*<div style="color:red">''Real Bout Garou Densetsu Special'' (JP Publisher: SNK)</div>
 
:<small>Sound?: First Circle</small>
 
:<small>Sound?: First Circle</small>
 +
 +
[[Category:Companies]]

Revision as of 15:18, 2 March 2012

Aicom Co., Ltd. (株式会社エイコム) was a new company headed by Akio Inoue, who previously ran another company called Aicom that was eventually absorbed into Sammy.

Yumekobo Co., Ltd. (夢工房; lit. "Dream Workshop") was established on August 2, 1996 [1], as a result of investment from SNK and Takara in Aicom. Part of Eleca and Santos were also absorbed. It was dissolved following SNK's bankruptcy.

Yumekobo started out with 80 employees. Takara's Nobuyuki Okude (奥出修之) was originally the head of the company. [2] After about a year, he was replaced with someone from SNK.

Before the takeover, a floor of the SNK building was already reserved for Aicom.

As Aicom

Neo Geo

  • Pulstar (Aicom)
Sound Design?: First Circle

PlayStation

  • Fuuun Gokuu Ninden (JP Publisher: Aicom)
Sound Effects: First Circle
  • King of Fighters '95, The (JP Publisher: SNK; US Publisher: Sony Computer Entertainment America)
Some Programming: Eleca, Santos; Sound: First Circle

As Yumekobo

Neo Geo

  • Blazing Star (JP Publisher: SNK)
Sound Design: First Circle
  • Genshitou 2 / Prehistoric Isle 2 (co-developed with Saurus) (JP Publisher: Yumekobo)

Neo Geo Pocket

  • Biomotor Unitron / Biomotor Unitron Campaign Edition (JP/US/EU Publisher: SNK)
System & Scenario: M's Factory
  • Big Bang Pro Wres (co-developed with S-Neo?) (JP Publisher: SNK)
  • Garou Densetsu: First Contact / Fatal Fury: First Contact (JP/US/EU Publisher: SNK)
  • Kikou Seiki Unitron (JP Publisher: SNK)
  • Pocket Tennis / Pocket Tennis Color (JP/EU/US Publisher: SNK)
  • SNK Gals Fighters (JP/US/EU Publisher: SNK)
Sound: Paon
  • Renketsu Puzzle Tsunagete Pon! / Renketsu Puzzle Tsunagete Pon! Color / Puzzle Link (JP/US/EU Publisher: SNK)
  • Tsunagete Pon! 2 / Puzzle Link 2 (JP/US/EU Publisher: SNK)
Sound: Paon

PlayStation

  • Athena: Awakening from the Ordinary Life (production) (JP Publisher: SNK)
Developer: Japan Vistec
  • King of Fighters '96, The (JP Publisher: SNK)
Sound?: First Circle
  • King of Fighters '98, The: Dream Match Never Ends (JP Publisher: SNK; AS Publisher: Sony Computer Entertainment)
Sound?: First Circle; ???: TUG
  • King of Fighters Kyo, The (production) (JP Publisher: SNK)
Developer: Japan Media Programming
  • Real Bout Garou Densetsu (JP Publisher: SNK)
Sound: First Circle
  • Real Bout Garou Densetsu Special: Dominated Mind (JP Publisher: SNK)
Sound: First Circle
  • Samurai Spirits: Amakusa Kourin Special (JP Publisher: SNK)

Saturn

  • King of Fighters '97, The (JP Publisher: SNK)
Sound?: First Circle; ???: TUG
  • Real Bout Garou Densetsu Special (JP Publisher: SNK)
Sound?: First Circle