Difference between revisions of "Y'sK"

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[[Image:Ysk_logo.png|Y'sK logo|right]]
 
[[Image:Ysk_logo.png|Y'sK logo|right]]
 
'''Y'sK Inc.''' (株式会社ワイズケイ) was established March 7, 2003 in Shinjuku-ku, Tokyo. It was headed by Hozumi Yoshida (吉田穂積), formerly of Data East and ASCII, and also included a number of other former Data East staff.
 
'''Y'sK Inc.''' (株式会社ワイズケイ) was established March 7, 2003 in Shinjuku-ku, Tokyo. It was headed by Hozumi Yoshida (吉田穂積), formerly of Data East and ASCII, and also included a number of other former Data East staff.
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 +
Much of the staff went to [http://zex-corp.jp/ ZEX], established in 2009 by Y'sK producer Takashi Kobayashi (小林高志).
  
 
===PlayStation 2===
 
===PlayStation 2===
 
*''Castle Fantasia: Erenshia Senki Plus Stories'' (production) (JP Publisher: Kadokawa Shoten)
 
*''Castle Fantasia: Erenshia Senki Plus Stories'' (production) (JP Publisher: Kadokawa Shoten)
:<small>Developer: TamTam</small>
+
:<small>Developer: [[TamTam]]</small>
 
*''Fire Pro Wrestling Returns'' (JP Publisher: Spike; US Publisher: Agetec)
 
*''Fire Pro Wrestling Returns'' (JP Publisher: Spike; US Publisher: Agetec)
 
:<small>Programming, Some Graphics: S-NEO; Music: Digit Kino; Sound: Best Score</small>
 
:<small>Programming, Some Graphics: S-NEO; Music: Digit Kino; Sound: Best Score</small>
*''Growlanser V: Generations'' / ''Growlanser: Heritage of War'' (co-developed with Team Career) (JP/US Publisher: Atlus; EU Publisher: Rising Star Games)
+
*''Growlanser V: Generations'' / ''Growlanser: Heritage of War'' (co-developed with Team Career) (JP/US Publisher: [[Atlus]]; EU Publisher: Rising Star Games)
 
:<small>Some Graphics: TamTam, [[POT]]; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts</small>
 
:<small>Some Graphics: TamTam, [[POT]]; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts</small>
*''Growlanser VI: Precarious World'' (co-developed with Atlus) (JP Publisher: Atlus)
+
*''Growlanser VI: Precarious World'' (co-developed with Team Career) (JP Publisher: Atlus)
 +
:<small>Some Graphics: POT; Some Programming: TamTam; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts</small>
 
*''Kenka Banchou'' (JP Publisher: Spike)
 
*''Kenka Banchou'' (JP Publisher: Spike)
 
:<small>Character Modeling & Animation: G-Style; Environment Modeling, Some Character Modeling & Animation: POT; Music: Dimension Cruise; Sound Effects: Best Score; Opening Movie: Sphereframe, D1FX, EEN; Debugging: Pole To Win</small>
 
:<small>Character Modeling & Animation: G-Style; Environment Modeling, Some Character Modeling & Animation: POT; Music: Dimension Cruise; Sound Effects: Best Score; Opening Movie: Sphereframe, D1FX, EEN; Debugging: Pole To Win</small>
 
*''Kenka Banchou 2: Full Throttle'' (JP Publisher: Spike)
 
*''Kenka Banchou 2: Full Throttle'' (JP Publisher: Spike)
:<small>Character Modeling, Opening Movie: G-Style; Motion Capture: Acquire; Map Design: POT; Some Graphics: [[E-Game]]; Music: Dimension Cruise; Debugging: Pole To Win</small>
+
:<small>Character Modeling, Opening Movie: G-Style; Motion Capture: Acquire; Map Design: POT; Some Graphics: [[E-game]]; Music: Dimension Cruise; Debugging: Pole To Win</small>
 
*''Shinjuku no Ookami'' (JP Publisher: Spike)
 
*''Shinjuku no Ookami'' (JP Publisher: Spike)
 
:<small>Music: Dimension Cruise, Soundtech; Sound: Best Score; Scenario Support: Edgeworks; Motion Capture: Acquire; Some Graphics, Some Program: E-smile; Some Graphics: G-Style, Cattle Call, Crest Works, Team Garage, I-Hit; ?: Do!Carrier, [[Astroll]]; Debugging: Games Arena</small>
 
:<small>Music: Dimension Cruise, Soundtech; Sound: Best Score; Scenario Support: Edgeworks; Motion Capture: Acquire; Some Graphics, Some Program: E-smile; Some Graphics: G-Style, Cattle Call, Crest Works, Team Garage, I-Hit; ?: Do!Carrier, [[Astroll]]; Debugging: Games Arena</small>
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:<small>Scenario, Programming, Script: Netchubiyori</small>
 
:<small>Scenario, Programming, Script: Netchubiyori</small>
 
*''Petz: Crazy Monkeyz'' (US/EU Publisher: Ubisoft)
 
*''Petz: Crazy Monkeyz'' (US/EU Publisher: Ubisoft)
 +
*''Space Invaders Get Even: Gyakushuu no Space Invaders'' / ''Space Invaders Get Even'' [WiiWare] (level design) (JP/US/EU Publisher: Square Enix)
 +
:<small>Developer: Cattle Call; Model & Motion Design: Intense; Sound: Zuntata, Dimension Cruise; Debugging: Sarugakucho</small>
 
*''Teenage Mutant Ninja Turtles: Smash-Up'' (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft)
 
*''Teenage Mutant Ninja Turtles: Smash-Up'' (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft)
  

Revision as of 20:15, 21 April 2019

Y'sK logo

Y'sK Inc. (株式会社ワイズケイ) was established March 7, 2003 in Shinjuku-ku, Tokyo. It was headed by Hozumi Yoshida (吉田穂積), formerly of Data East and ASCII, and also included a number of other former Data East staff.

Much of the staff went to ZEX, established in 2009 by Y'sK producer Takashi Kobayashi (小林高志).

PlayStation 2

  • Castle Fantasia: Erenshia Senki Plus Stories (production) (JP Publisher: Kadokawa Shoten)
Developer: TamTam
  • Fire Pro Wrestling Returns (JP Publisher: Spike; US Publisher: Agetec)
Programming, Some Graphics: S-NEO; Music: Digit Kino; Sound: Best Score
  • Growlanser V: Generations / Growlanser: Heritage of War (co-developed with Team Career) (JP/US Publisher: Atlus; EU Publisher: Rising Star Games)
Some Graphics: TamTam, POT; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts
  • Growlanser VI: Precarious World (co-developed with Team Career) (JP Publisher: Atlus)
Some Graphics: POT; Some Programming: TamTam; Cutscene Animation: Fortes, Arms; Debugging: Digital Hearts
  • Kenka Banchou (JP Publisher: Spike)
Character Modeling & Animation: G-Style; Environment Modeling, Some Character Modeling & Animation: POT; Music: Dimension Cruise; Sound Effects: Best Score; Opening Movie: Sphereframe, D1FX, EEN; Debugging: Pole To Win
  • Kenka Banchou 2: Full Throttle (JP Publisher: Spike)
Character Modeling, Opening Movie: G-Style; Motion Capture: Acquire; Map Design: POT; Some Graphics: E-game; Music: Dimension Cruise; Debugging: Pole To Win
  • Shinjuku no Ookami (JP Publisher: Spike)
Music: Dimension Cruise, Soundtech; Sound: Best Score; Scenario Support: Edgeworks; Motion Capture: Acquire; Some Graphics, Some Program: E-smile; Some Graphics: G-Style, Cattle Call, Crest Works, Team Garage, I-Hit; ?: Do!Carrier, Astroll; Debugging: Games Arena
  • Teenage Mutant Ninja Turtles: Smash-Up (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft)

PlayStation Portable

  • Yuusha no Kuse ni Namaiki da. / Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? (some programming) (JP/EU Publisher: Sony Computer Entertainment; US Publisher: NIS America)
Developer: Acquire; Programming: Rideon; Sound: Noisycroak

Wii

  • Jawa: Mammoth to Himitsu no Ishi (JP Publisher: Spike)
Scenario, Programming, Script: Netchubiyori
  • Petz: Crazy Monkeyz (US/EU Publisher: Ubisoft)
  • Space Invaders Get Even: Gyakushuu no Space Invaders / Space Invaders Get Even [WiiWare] (level design) (JP/US/EU Publisher: Square Enix)
Developer: Cattle Call; Model & Motion Design: Intense; Sound: Zuntata, Dimension Cruise; Debugging: Sarugakucho
  • Teenage Mutant Ninja Turtles: Smash-Up (co-developed with Game Arts and Toylogic) (US/EU Publisher: Ubisoft)

Links