User talk:Dimitri

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Here's another one: Itadaki Street Gorgeous King (PS1) credits several people from Astroll for graphics: http://www.mobygames.com/game/playstation/itadaki-street-gorgeous-king/credits

Additionally, two people on Mahou Tsukai Kurohime (PS2) are identifiably from Now Production -- they show up on Ikusagami / Demon Chaos (PS2), developed around the same time, specifically listed as Nowpro staff: Shoji Takahashi (高橋 章二) and Kazuhiro Kinoshita (木下 一洋)

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From FC Itadaki Street: Prog. By FukashiCreamSoft.

Fukashi is programmer Fukashi Ohmorita, but what is Cream Soft? Ohmorita also programmed FC Zombie Hunter and Kero Kero Keroppi no Daibouken... I don't see any connection between his credits.

I think Cream Soft was his company ("SFC MONOPOLY Program by Ohmorita Fukashi / CreamSoft.Inc. TEL(03)3408-7386"). It's not the same as Cream. And he actually worked for Hi-Score. CRV (talk) 15:22, 9 January 2014 (CET)

--snip?--

Downloaded one of those copyright record packages that CRV found the Iwasaki Giken information in on a lark. Found some interesting stuff:

http://dl.dropbox.com/u/665725/tose_copyright.txt


Translations of TEC relevant sections:

http://www.kcg.ac.jp/alm/html/ogata.html

Graduate profile: Mr. Hatao Ogata

Former TEC-Intelligent Systems Co., Ltd. Board Member, Engineering Department Director Current Jupiter Co., Ltd. Department Director, Mr. Hatao Ogata

Graduated 1980, Computer Sciences Department 1987: Took part in planning the establishment of TEC-Intelligent Systems Co., Ltd., an affiliate company of Nintendo Co., Ltd. involved in the development of game software for Famicom and other systems. In charge of game production classes at this academy.

TEC developed game software for Super Famicom, Game Boy, and every other Nintendo platform. They also developed tool software to allow easy creation of games. Our academy has many graduates, but he was in particular an incredibly hard-working programmer...


http://homepage2.nifty.com/kamitoba/report/company/is.html

INTELLIGENT SYSTEMS Co.,Ltd.

...

Established December 1986. It is commonly said that Intelligent Systems (IS) was established by members of Nintendo R&D Dept. 1 splitting off to a new team, but the specifics of this are uncertain. However, even though it is called a split, there were still very deep connections to Nintendo R&D1: Famicom Wars, three Game Boy launch titles, and many other titles were jointly developed by the two groups. In 1987, TEC Co., Ltd. was established through a joint investment by Nintendo and IS. Mr. Gumpei Yokoi, then the head of R&D1, originally proposed the idea to create the company. TEC was later (1997?) merged into IS.

IS's primary functions are the development of development tools, and the development of game software. Their tool development work goes back as far as the Famicom, and includes all Nintendo hardware made since. Because they receive specifications and component supply from Nintendo, they are able to produce development tools from a very early stage. "Always the first to create high-quality products, so business superiority is guaranteed." (from IS homepage) However, another Nintendo second party, HAL Laboratory, has started to create development tools such as Sysdolphin. However, their work is still secondary in importance to IS's.

...

And because I'm bored...

http://www.ga-core.net/special/sp01-02.php#05

Scitron as a Game Developer

Baddy: This was mentioned a bit before, but Scitron also released game software, right? "Shadow Brain" is one of my favorites, but was that done in-house?

Ando: Yeah, there was a software development section at Scitron. Outside of the titles we published, there were also titles produced under contract. "Sanrio Carnival", "Attack Animal Gakuen", "Otocky", etc...

Baddy: W-w-w-wow, this is an exclusive scoop, here! I thought for sure that Game Studio was responsible for development, and Scitron was simply the publisher.

Ando: I think there were also some titles we did as joint development, but...I can't recall for sure.

Baddy: Famicom and PC were the heart of that business, right?

Oono: Yes, but were were involved with software up until the Playstation era.

Ando: We also developed software for the 3DO and Macintosh.

Baddy: Scitron was an even more amazing company than I'd thought...