http://gdri.smspower.org/wiki/index.php?title=User:TerokNor&feed=atom&action=historyUser:TerokNor - Revision history2024-03-29T09:19:10ZRevision history for this page on the wikiMediaWiki 1.25.2http://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=27935&oldid=prevTerokNor: /* Totally Games */2024-03-04T09:38:31Z<p><span dir="auto"><span class="autocomment">Totally Games</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Totally Games===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Totally Games===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Arose from Lawrence Holland's team at Lucasfilm/LucasArts. Originally Peregrine Software, incorporated in November 1993 (CA company entity C1877428). While Holland was always freelance, many of his team were apparently Lucas employees since they not only worked on Holland's flight sims, but also the SCUMM adventure games. <del class="diffchange diffchange-inline">When </del>and <del class="diffchange diffchange-inline">how they moved to </del>the <del class="diffchange diffchange-inline">new </del>company <del class="diffchange diffchange-inline">is unclear</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Arose from Lawrence Holland's team at Lucasfilm/LucasArts. Originally Peregrine Software, incorporated in November 1993 (CA company entity C1877428). While Holland was always freelance, many of his team were apparently Lucas employees since they not only worked on Holland's flight sims, but also the SCUMM adventure games. <ins class="diffchange diffchange-inline">[https://www.linkedin.com/in/martinbuckycameron Martin Cameron's LinkedIn] has some details: Cameron was a co-founder with Holland, </ins>and <ins class="diffchange diffchange-inline">puts the start of </ins>the company <ins class="diffchange diffchange-inline">in September 1991, which would put it right when Secret Weapons of the Lufwaffe was finished. [https://www.linkedin.com/in/peterlincroft/ Peter Lincroft] even puts in in 1990</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=27169&oldid=prevTerokNor: /* MicroProse */2023-07-08T09:42:02Z<p><span dir="auto"><span class="autocomment">MicroProse</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.gamespot.com/articles/microprose-cant-confirm-master-of-orion-iii/1100-2446612/ Gamespot story mentioning Master of Magic II being developed in Alameda by the Birth of the Federation team before its closure]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.gamespot.com/articles/microprose-cant-confirm-master-of-orion-iii/1100-2446612/ Gamespot story mentioning Master of Magic II being developed in Alameda by the Birth of the Federation team before its closure]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">====Alameda games====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=====as Spectrum Holobyte=====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Faces ...tris III''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Falcon'' (TurboGrafx)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Falcon 3.0''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Falcon 3.0: Operation Fighting Tiger''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Flight of the Intruder'' (some art and sound)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Hornet: Naval Strike Fighter''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''MiG-29: Deadly Adversary of Falcon 3.0''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''National Lampoon's Chess Maniac 5 Billion and 1''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Star Trek: The Next Generation - A Final Unity''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Star Trek: The Next Generation - Future's Past''/''Echoes from the Past''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Stunt Driver''/''Crash Course''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Super Tetris''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Tank: The M1A1 Abrams Battle Tank Simulation''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Tetris''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Top Gun: Fire at Will!''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Vette!''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Welltris''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Wordtris''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=====as MicroProse=====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Falcon 4.0''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Master of Magic II'' (unreleased) [https://www.gamespot.com/articles/microprose-cant-confirm-master-of-orion-iii/1100-2446612/]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Star Trek: Generations''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Star Trek: The Next Generation - Birth of the Federation''</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Midway===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Midway===</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26979&oldid=prevTerokNor at 21:22, 1 June 20232023-06-01T21:22:16Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Based in Sheffield. Published both in-house and external projects. Had a Derby development location (whose developers later formed Core Design) as well as development operations in Ireland and [[Gremlin Lincoln|Lincoln]]. There was also a Birmingham team that apparently operated out of the U.S. Gold offices. Acquired by Infogrames in 1999/2000 with the Sheffield studio becoming Infogrames Sheffield House. Infogrames closed the studio around 2003 and many developers went on to found Sumo Digital.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Based in Sheffield. Published both in-house and external projects. Had a Derby development location (whose developers later formed Core Design) as well as development operations in Ireland and [[Gremlin Lincoln|Lincoln]]. There was also a Birmingham team that apparently operated out of the U.S. Gold offices. Acquired by Infogrames in 1999/2000 with the Sheffield studio becoming Infogrames Sheffield House. Infogrames closed the studio around 2003 and many developers went on to found Sumo Digital.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Heuristic Park===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Founded in 1995 in Atlanta by David W. Bradley. Team members previously worked on Wizardry Bane of the Cosmic Forge and Crusaders of the Dark Savant (Sir-Tech) and Cybermage: Darklight Awakening (Origin). Those games are often credited as being developed by their publishers, but that doesn't seem to be correct: according to HP Graphic Director Chris Appel (https://www.linkedin.com/in/chris-appel-4a35b4), he worked for "D. W. Bradley and Associate" in Atlanta on those games. I tried contacting Mr. Appel via his website for clarification, but didn't receive a response unfortunately.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Impressions===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Impressions===</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26761&oldid=prevTerokNor: /* Mindscape */2023-03-16T21:10:17Z<p><span dir="auto"><span class="autocomment">Mindscape</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:10, 16 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L69" >Line 69:</td>
<td colspan="2" class="diff-lineno">Line 69:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Mindscape===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Mindscape===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Appears to have had internal development in the UK in the 90s - Outlander, Out to Lunch, Cyberspeed, Warhammer. Many developers seem to have gone straight on to EA. Did EA maybe acquire Mindscape's UK operations outright? US development also existed - Chessmaster games, Mario educational titles, Wing Commander SNES, Starwinder, Steel Harbinger. Going by shared credits, the US operation was the continuation of The Software Toolworks' in-house development after their acquisition of Mindscape in 1990.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Appears to have had internal development in the UK in the 90s - Outlander, Out to Lunch, Cyberspeed, Warhammer. Many developers seem to have gone straight on to EA. Did EA maybe acquire Mindscape's UK operations outright? US development also existed - Chessmaster games, Mario educational titles, Wing Commander SNES, Starwinder, Steel Harbinger. Going by shared credits, the US operation was the continuation of The Software Toolworks' in-house development after their acquisition of Mindscape in 1990<ins class="diffchange diffchange-inline">. Earlier, the original Mindscape also had in-house development in their original location in the Chicago area</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Ocean===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Ocean===</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26622&oldid=prevTerokNor: /* Sony */2023-02-03T13:38:01Z<p><span dir="auto"><span class="autocomment">Sony</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:38, 3 February 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L122" >Line 122:</td>
<td colspan="2" class="diff-lineno">Line 122:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sony===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sony===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>US in-house development was first called Sony Interactive Studios America, later 989 Studios, probably based in Foster City. Might have originally been a US office of Psygnosis. Then there was Red Zone, a studio founded by former SISA employees, but based in San Diego, which was later bought by Sony.[https://www.gamezone.com/news/sony_acquires_red_zone_interactive/] SolWorks in Carlsbad was also an acquisition. If any of these California studios somehow relate to the Santa Monica studio of God of War fame is unclear. In the UK, there was Team Soho in London, later merged with Psygnosis London/Sony Camden to become London Studio. There was also a short-lived studio in Manchester that was closed before releasing any games.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>US in-house development was first called Sony Interactive Studios America, later 989 Studios, probably based in Foster City. Might have originally been a US office of Psygnosis <ins class="diffchange diffchange-inline">[https://ogdb.eu/index.php?section=company&companyid=4021]</ins>. Then there was Red Zone, a studio founded by former SISA employees, but based in San Diego, which was later bought by Sony.[https://www.gamezone.com/news/sony_acquires_red_zone_interactive/] SolWorks in Carlsbad was also an acquisition. If any of these California studios somehow relate to the Santa Monica studio of God of War fame is unclear. In the UK, there was Team Soho in London, later merged with Psygnosis London/Sony Camden to become London Studio. There was also a short-lived studio in Manchester that was closed before releasing any games.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sumo Digital===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sumo Digital===</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26394&oldid=prevTerokNor: /* Sony */2022-12-14T20:32:26Z<p><span dir="auto"><span class="autocomment">Sony</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:32, 14 December 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L122" >Line 122:</td>
<td colspan="2" class="diff-lineno">Line 122:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sony===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sony===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>US in-house development was first called Sony Interactive Studios America, later 989 Studios, probably based in Foster City. Might have originally been a US office of Psygnosis. Then there was Red Zone, a studio founded by former SISA employees, but based in San Diego, which was later bought by Sony. SolWorks in Carlsbad was also an acquisition. If any of these California studios somehow relate to the Santa Monica studio of God of War fame is unclear. In the UK, there was Team Soho in London, later merged with Psygnosis London/Sony Camden to become London Studio. There was also a short-lived studio in Manchester that was closed before releasing any games.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>US in-house development was first called Sony Interactive Studios America, later 989 Studios, probably based in Foster City. Might have originally been a US office of Psygnosis. Then there was Red Zone, a studio founded by former SISA employees, but based in San Diego, which was later bought by Sony.<ins class="diffchange diffchange-inline">[https://www.gamezone.com/news/sony_acquires_red_zone_interactive/] </ins>SolWorks in Carlsbad was also an acquisition. If any of these California studios somehow relate to the Santa Monica studio of God of War fame is unclear. In the UK, there was Team Soho in London, later merged with Psygnosis London/Sony Camden to become London Studio. There was also a short-lived studio in Manchester that was closed before releasing any games.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sumo Digital===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sumo Digital===</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26373&oldid=prevTerokNor: /* Sierra */2022-12-09T13:38:07Z<p><span dir="auto"><span class="autocomment">Sierra</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:38, 9 December 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L111" >Line 111:</td>
<td colspan="2" class="diff-lineno">Line 111:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sierra===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sierra===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mostly based in Oakhurst. HQ moved to the Seattle area (Bellevue) in 1993; development remained at Oakhurst at first, but was done in both locations later. The Oakhurst studio was later renamed to Yosemite Entertainment and then shut down in 1999 (last released project: Quest for Glory V; projects in progress at the time of closure: Babylon 5: Into the Fire, Middle-earth Online, Navy SEALs). Sierra had also acquired Bright Star Technology in the Seattle area <del class="diffchange diffchange-inline">ca. </del>1992. The 1993 move might have been a merger or Bright Star might have continued as its own entity. Development in Bellevue continued until Summer 2004, when the Bellevue office was shut down [https://allowe.com/games/larry/history-of-larry/magna-cum-laude.html]. The last released games were Hoyle Casino titles, an unreleased title was "Jonny Drama: Beatnik Secret Agent".</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mostly based in Oakhurst. HQ moved to the Seattle area (Bellevue) in 1993; development remained at Oakhurst at first, but was done in both locations later. The Oakhurst studio was later renamed to Yosemite Entertainment and then shut down in 1999 (last released project: Quest for Glory V; projects in progress at the time of closure: Babylon 5: Into the Fire, Middle-earth Online, Navy SEALs). Sierra had also acquired Bright Star Technology in the Seattle area <ins class="diffchange diffchange-inline">in July </ins>1992<ins class="diffchange diffchange-inline">[https://artsandculture.google.com/asset/award-award-bright-star-has-been-acquired-by-sierra/QAHxR7wumxPf-Q]</ins>. The 1993 move might have been a merger or Bright Star might have continued as its own entity. Development in Bellevue continued until Summer 2004, when the Bellevue office was shut down [https://allowe.com/games/larry/history-of-larry/magna-cum-laude.html]. The last released games were Hoyle Casino titles, an unreleased title was "Jonny Drama: Beatnik Secret Agent".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[http://programmerjoe.com/2007/05/28/whatever-happened-to-middle-earth-online/ Whatever happened to Middle-Earth Online, Joe Ludwig’s blog]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[http://programmerjoe.com/2007/05/28/whatever-happened-to-middle-earth-online/ Whatever happened to Middle-Earth Online, Joe Ludwig’s blog]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://www.linkedin.com/in/jasonpiel Jason Piel's LinkedIn]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://www.linkedin.com/in/jasonpiel Jason Piel's LinkedIn]</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26294&oldid=prevTerokNor: /* Electronic Arts */2022-11-19T13:08:04Z<p><span dir="auto"><span class="autocomment">Electronic Arts</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:08, 19 November 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L28" >Line 28:</td>
<td colspan="2" class="diff-lineno">Line 28:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Electronic Arts===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Electronic Arts===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>US in-house development didn't start until ca. 1987. Became Redwood Shores on EA's move to Redwood, later Visceral Games. Mutant Productions (and possibly Hitmen, though that might have been Canada) were probably internal teams. In the UK, in-house development (Chertsey?) began in the mid-90s and later merged with Bullfrog (Guildford) to become a single UK studio, later known as EA Bright Light, shut down in 2011. The short-lived EA Manchester developed Privateer 2, many of its developers later founded Warthog. Another UK studio was EA Northwest in Warrington, responsible for FIFA 2003 on PS1. In 2003, EA acquired Studio 33 and moved it from Liverpool to Warrington [https://www.gamespot.com/articles/ea-acquires-studio-33/1100-6076929/]. It was shut down in 2006 [https://www.eurogamer.net/articles/news171006warrington]. A German in-house studio developed football managers in the early 2000s.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>US in-house development didn't start until ca. 1987.<ins class="diffchange diffchange-inline">[http://www.bionictoad.com/budokan/] </ins>Became Redwood Shores on EA's move to Redwood, later Visceral Games. Mutant Productions (and possibly Hitmen, though that might have been Canada) were probably internal teams. In the UK, in-house development (Chertsey?) began in the mid-90s and later merged with Bullfrog (Guildford) to become a single UK studio, later known as EA Bright Light, shut down in 2011. The short-lived EA Manchester developed Privateer 2, many of its developers later founded Warthog. Another UK studio was EA Northwest in Warrington, responsible for FIFA 2003 on PS1. In 2003, EA acquired Studio 33 and moved it from Liverpool to Warrington [https://www.gamespot.com/articles/ea-acquires-studio-33/1100-6076929/]. It was shut down in 2006 [https://www.eurogamer.net/articles/news171006warrington]. A German in-house studio developed football managers in the early 2000s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://guildford.games/developers/electronic-arts-uk Overview of EA's UK studio at guildford.games]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://guildford.games/developers/electronic-arts-uk Overview of EA's UK studio at guildford.games]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://www.mcvuk.com/business-news/ea-chertsey-facility-to-close/ EA Chertsey facility to close]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://www.mcvuk.com/business-news/ea-chertsey-facility-to-close/ EA Chertsey facility to close]</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26140&oldid=prevTerokNor: /* Gremlin */2022-10-02T09:27:35Z<p><span dir="auto"><span class="autocomment">Gremlin</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:27, 2 October 2022</td>
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<td colspan="2" class="diff-lineno">Line 33:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Gremlin===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Gremlin===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Based in Sheffield. Published both in-house and external projects. Had a Derby development location (whose developers later formed Core Design) as well as development operations in Ireland and [[Gremlin Lincoln|Lincoln]]. There was also a Birmingham team that apparently operated out of the U.S. Gold offices. Acquired by Infogrames in 1999/2000 with the Sheffield studio becoming Infogrames Sheffield House.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Based in Sheffield. Published both in-house and external projects. Had a Derby development location (whose developers later formed Core Design) as well as development operations in Ireland and [[Gremlin Lincoln|Lincoln]]. There was also a Birmingham team that apparently operated out of the U.S. Gold offices. Acquired by Infogrames in 1999/2000 with the Sheffield studio becoming Infogrames Sheffield House<ins class="diffchange diffchange-inline">. Infogrames closed the studio around 2003 and many developers went on to found Sumo Digital</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Impressions===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Impressions===</div></td></tr>
</table>TerokNorhttp://gdri.smspower.org/wiki/index.php?title=User:TerokNor&diff=26116&oldid=prevTerokNor: /* Sierra */2022-09-24T08:58:28Z<p><span dir="auto"><span class="autocomment">Sierra</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:58, 24 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L111" >Line 111:</td>
<td colspan="2" class="diff-lineno">Line 111:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sierra===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Sierra===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mostly based in Oakhurst. HQ moved to the Seattle area (Bellevue) in 1993; development remained at Oakhurst at first, but was done in both locations later. The Oakhurst studio was later renamed to Yosemite Entertainment and then shut down in 1999 (last released project: Quest for Glory V; projects in progress at the time of closure: Babylon 5: Into the Fire, Middle-earth Online, Navy SEALs). Sierra had also acquired Bright Star Technology in the Seattle area ca. 1992. The 1993 move might have been a merger or Bright Star might have continued as its own entity. Development in Bellevue <del class="diffchange diffchange-inline">lasted </del>until <del class="diffchange diffchange-inline">about </del>2004<del class="diffchange diffchange-inline">/2005</del>, the last released games <del class="diffchange diffchange-inline">being </del>Hoyle Casino titles, an unreleased title <del class="diffchange diffchange-inline">being </del>"Jonny Drama: Beatnik Secret Agent".</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mostly based in Oakhurst. HQ moved to the Seattle area (Bellevue) in 1993; development remained at Oakhurst at first, but was done in both locations later. The Oakhurst studio was later renamed to Yosemite Entertainment and then shut down in 1999 (last released project: Quest for Glory V; projects in progress at the time of closure: Babylon 5: Into the Fire, Middle-earth Online, Navy SEALs). Sierra had also acquired Bright Star Technology in the Seattle area ca. 1992. The 1993 move might have been a merger or Bright Star might have continued as its own entity. Development in Bellevue <ins class="diffchange diffchange-inline">continued </ins>until <ins class="diffchange diffchange-inline">Summer </ins>2004, <ins class="diffchange diffchange-inline">when </ins>the <ins class="diffchange diffchange-inline">Bellevue office was shut down [https://allowe.com/games/larry/history-of-larry/magna-cum-laude.html]. The </ins>last released games <ins class="diffchange diffchange-inline">were </ins>Hoyle Casino titles, an unreleased title <ins class="diffchange diffchange-inline">was </ins>"Jonny Drama: Beatnik Secret Agent".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[http://programmerjoe.com/2007/05/28/whatever-happened-to-middle-earth-online/ Whatever happened to Middle-Earth Online, Joe Ludwig’s blog]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[http://programmerjoe.com/2007/05/28/whatever-happened-to-middle-earth-online/ Whatever happened to Middle-Earth Online, Joe Ludwig’s blog]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://www.linkedin.com/in/jasonpiel Jason Piel's LinkedIn]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:[https://www.linkedin.com/in/jasonpiel Jason Piel's LinkedIn]</div></td></tr>
</table>TerokNor