Difference between revisions of "Tokyo Design Center (Sunsoft)"

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(Games which share only one staff member with the other games put on notice)
(https://www.google.com/books/edition/%E4%BC%9A%E7%A4%BE%E5%9B%9B%E5%AD%A3%E5%A0%B1/6s-0AAAAIAAJ?hl=en&gbpv=1&bsq=%22%E6%9D%B1%E4%BA%AC%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%82%BB%E3%83%B3%E3%82%BF%E3%83%BC%22)
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The '''Tokyo Design Center''' (東京デザイナーセンター) was a division of Sunsoft established in July 1987 [https://web.archive.org/web/*/http://www.sun-denshi.co.jp/sundenshi/outline/his-j.htm]. Established with staff transferred from the main Aichi branch [https://www.glitterberri.com/developer-interviews/the-spirit-of-sunsoft/] and new hires, they developed a variety of games primarily for the NES/Famicom, PC Engine and Super Famicom. A number of employees split off to join [[F2]] in the early 90s, and by 1997 they had stopped developing new games.
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The '''Tokyo Design Center''' (東京デザインセンター) was a division of Sunsoft established in July 1987 [https://web.archive.org/web/*/http://www.sun-denshi.co.jp/sundenshi/outline/his-j.htm]. Established with staff transferred from the main Aichi branch [https://www.glitterberri.com/developer-interviews/the-spirit-of-sunsoft/] and new hires, they developed a variety of games primarily for the NES/Famicom, PC Engine and Super Famicom. A number of employees split off to join [[F2]] in the early 90s, and by 1997 they had stopped developing new games.
  
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, interviews, [[Tokyo Design Center (credits)|shared staff]]
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, interviews, [[Tokyo Design Center (credits)|shared staff]]

Revision as of 02:54, 11 March 2022

ATTENTION: This entry is a WORK IN PROGRESS
This entry is not finished. Please use with caution.

The Tokyo Design Center (東京デザインセンター) was a division of Sunsoft established in July 1987 [1]. Established with staff transferred from the main Aichi branch [2] and new hires, they developed a variety of games primarily for the NES/Famicom, PC Engine and Super Famicom. A number of employees split off to join F2 in the early 90s, and by 1997 they had stopped developing new games.

Research Methods: Actual mentions, interviews, shared staff

Famicom/NES

  • Barcode World (some graphics) (JP Publisher: Sunsoft)
Developer: Epoch
  • Gremlins 2: The New Batch (some programming?) (JP/US/EU Publisher: Sunsoft)
  • rʌf World / Journey to Silius (JP/US/EU Publisher: Sunsoft)
  • Ripple Island (JP Publisher: Sunsoft)
  • Sekiryuuou (JP Publisher: Sunsoft)
  • Battle Formula / Super Spy Hunter (JP/US/EU Publisher: Sunsoft)
  • Hebereke / Ufouria: The Saga (JP/EU Publisher: Sunsoft)
  • Xenophobe (US Publisher: Sunsoft)

Famicom Disk System

  • Nankin no Adventure (JP Publisher: Sunsoft)
  • Nazoler Land Special: Quiz Ou wo Sagase! (JP Publisher: Sunsoft)

PC Engine/TurboGrafx-16

  • Benkei Gaiden (JP Publisher: Sunsoft)
  • City Hunter (JP Publisher: Sunsoft)
  • Out Live (JP Publisher: Sunsoft)
  • The Manhole (JP Publisher: Sunsoft)
  • Quiz no Hoshi (JP Publisher: Sunsoft)

PlayStation

  • OUTLIVE: Be Eliminate Yesterday (JP Publisher: Sunsoft)
Some character & mechanic design: Sunrise; Program: Stasis

Super Famicom/Super NES

  • Benkei Gaiden: Suna no Shou (JP Publisher: Sunsoft)
  • Deae Tonosama Appare Ichiban (JP Publisher: Sunsoft)
Some sound [sound driver?]: Opus
  • Hashire Hebereke (JP Publisher: Sunsoft)
  • Ochan no Oekaki Logic (JP Publisher: Sunsoft)
  • Hebereke no Oishii Puzzle wa Irimasen ka (some graphics) (JP Publisher: Sunsoft)
Programming, Some graphics?: Falcon; Some sound [sound driver?]: Opus
  • Shonen Ninja Sasuke (JP Publisher: Sunsoft)
Programming, Sound: Mint
  • Sugoi Hebereke (JP Publisher: Sunsoft)