Difference between revisions of "Talk:Tose"

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Would it pay to do a code comparison of SG-1000 games? Like Exerion against Champion Baseball or something? I feel like Tose probably did some of the early games on the system. [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 05:40, 14 April 2017 (CEST)
 
Would it pay to do a code comparison of SG-1000 games? Like Exerion against Champion Baseball or something? I feel like Tose probably did some of the early games on the system. [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 05:40, 14 April 2017 (CEST)
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:I ran Champion Baseball against Exerion and got about 400 bytes of shared code that's also in ''Champion Tennis'' and ''Pop Flamer'' (and nothing else). Do those hits sound reasonable? --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 06:54, 14 April 2017 (CEST)
  
 
From the recent Famitsu feature [https://twitter.com/Famitsu_Hayashi/status/847104348630900736], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content".
 
From the recent Famitsu feature [https://twitter.com/Famitsu_Hayashi/status/847104348630900736], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content".

Revision as of 04:54, 14 April 2017

Would it pay to do a code comparison of SG-1000 games? Like Exerion against Champion Baseball or something? I feel like Tose probably did some of the early games on the system. CRV (talk) 05:40, 14 April 2017 (CEST)

I ran Champion Baseball against Exerion and got about 400 bytes of shared code that's also in Champion Tennis and Pop Flamer (and nothing else). Do those hits sound reasonable? --Dimitri (talk) 06:54, 14 April 2017 (CEST)

From the recent Famitsu feature [1], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content".

Other interesting tidbits I saw in the preview images:

  • They had only 5 staff when the company was started
  • They were able to get an early lead on Famicom development because by coincidence they'd already been using the 6502 in arcade board designs
  • CEO Saito started there as an engineer and programmer, while COO Watanabe started as a part-time employee

Looks like it's mostly a feature about their business more than their work, though -- nothing we didn't know about before. --Dimitri (talk) 10:27, 30 March 2017 (CEST)


CRV, which company developed "Maru's Mission"?

Probably Tose. Does this look like the box to you (above "major customers," between 76 and 20)? CRV 06:11, 19 January 2012 (CST)
Lol... interesting... well, yes, the position of the colors totally match. So you based on this photo? And the source??? Anyway I asked you because the game was released yesterday for the 3DS Virtual Console. I was never familiarized with the NA box art until 3 or 4 years ago. Ugly box art in my opinion. I bought the Japanese version when I was a kid.. made a shitty video showing the manual/art work: http://www.youtube.com/watch?v=SUV7th71iso .
It uses a font that's also used in Pinball Quest. It also came up in a code comparison. CRV 07:24, 19 January 2012 (CST)

CRV, is this a Tose game? http://www.gamefaqs.com/nes/570696-ultraman-club-kaijuu-dai-kessen/images

I think it's a G-Artists game, but I wouldn't chisel that in stone. CRV 09:10, 11 June 2012 (CDT)

Soccer Tsuku 2002: J.League Pro Soccer Club o Tsukurou!

Tose made this one? CRV, where's the source for this? Thanks a lot.

Probably Developer Table. CRV 05:53, 19 July 2012 (CDT)