Talk:Super Famicom/Super NES Sound Driver List

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Copya System/Office Koukan/System Sacom

The following games came up in a code comparison but don't have a shared developer. Shared sound driver?

Acrobat Mission, Battle Submarine, Bing Bing! Bingo, Civilization, Galaxy Robo, Gekitotsu Dangan Jidousha Kessen - Battle Mobile, Heiwa Pachinko World, Hokuto no Ken 5-7, Keiba Yosou Baken Renkinjutsu, Koutetsu no Kishi 1 & 2, Paladin's Quest/Lennus, Maka Maka, Matsumura Kuni Hiroden, Raiden Trad, Super Air Diver/Lock On, Super Air Diver 2, Super Baken Ou '95, Super Wrestle Angels, Wondrous Magic

These are for the most part Mint/Masahiro Kusunoki/Kazuya Suyama games, and I can safely say they appear to share something sound driver-related. When the tune triggers, $103 in the SPC file should be set to 01 for the best result when starting a piece of music. Otherwise, the tunes could trip at the start. KungFuFurby 10:23, 25 July 2011 (CDT)
Well, well, well! Time sure flies, and I've discovered precisely why these came up in the comparison. Super Wrestle Angels is not a match. The rest of these? After looking them up myself, I've determined that they seem to be a match, although I have yet to sort them out by version. KungFuFurby (talk)
Super Wrestle Angels actually does have a copy of the sound driver. It's never used, though. I have also have determined that Copya System and Office Koukan do not have their own sound driver versions for the most part, as they're mixed together (except for Version 2). The originator is Copya System, due to them using the sound driver first via Raiden Densetsu/Raiden Triad, but Maka Maka is the second game released to use this sound driver. It looks like it branched off in two different directions. I also have three different guesses for the sound programmer: Akihiko Mori, (first credited in Acrobat Mission and shows up in staff credits with Copya System as the developer), Kazuya Nakatani (only credited for Hokuto no Ken 5, the sound driver itself is identical to Acrobat Mission at this point, thus likely only SNES-side), or Masahiro Kusunoki (however, he's usually credited for "Sound Edit" or SFX, although he is credited as a sound programmer for Hokuto no Ken 7 and this one's a unique branch, so it's plausible). Regardless of case, there is a definitive branching point. I also noted that there is a second branching point: it appears that System Sacom has their own variant of the sound driver that I only found in their two games at the moment, and nowhere else. In both cases, I have noted them. KungFuFurby (talk) 16:02, 19 August 2019 (UTC)


I asked a former System Sacom programmer on Twitter if their SFC sound driver was written in-house. He said that on Wondrous Magic (which he worked on), Kazuya Nakatani was in charge of the main program and wrote the sound data converter. He wasn't sure about the sound driver. [1]

I assume Nakatani worked for Sacom at some point. I think Kazuya Suyama is the same person. CRV (talk) 00:33, 18 May 2020 (UTC)

Kazuya Nakatani is credited in Hokuto no Ken 5 as a sound programmer, so that's good supporting evidence. This person is credited for Program Direction on Wondrous Magic. KungFuFurby (talk) 00:54, 18 May 2020 (UTC)
It makes sense that he worked on Akazukin Chacha since that was made by other people who worked on Mother. CRV (talk) 06:30, 18 May 2020 (UTC)
Further discussion with former Sacom staff [2] [3] CRV (talk) 00:08, 23 May 2020 (UTC)
Looks like we're in the process of getting an official name, as SOSDRV appears to be its name (I'll wait for the discussion to further develop before doing the actual updates). Also, they mentioned Jerry Boy in the conversation in the first link you posted, which I know is a N-SPC/Kankichi variant. KungFuFurby (talk) 14:43, 23 May 2020 (UTC)
Suyama worked with former System Sacom sound designer Hiroki Kamata on Space Hexcite for the Game Boy Advance for a company called Smash. Smash was run by Suyama and established in February 1990. CRV (talk) 05:35, 7 January 2023 (UTC)
Hmm... if the sound driver was always from Smash, it would partially explain SOSDRV's name because the companies that use it otherwise don't have the same letter. However, it doesn't fully explain the first three letters for me... at least it's a piece of the puzzle. KungFuFurby (talk) 18:09, 7 January 2023 (UTC)
The Famicom game Meitantei Holmes: Kiri no London Satsujin Jiken credits "Nakatani" for sound, and uses Kusunoki's sound engine. Atwiki.jp lists Kazuya Suyama as the game's composer: https://w.atwiki.jp/gamemusicbest100/pages/5467.html --Doommaster1994 (talk) 09:17, 5 February 2024 (UTC)
I wonder what the source on that is. Maybe Suyama wrote the driver. CRV (talk) 01:04, 6 February 2024 (UTC)

Eastridge Technology/Nick Eastridge

Most of the games that do have staff rolls credit Peter Stone as a composer.

Peter Stone told me he didn't do most of these games (Paperboy 2 was probably done by someone in-house at Tengen, Pit Fighter, Relief Pitcher). Scott Marshall said he didn't actually work on Steel Talons but his music is used in it and that Nick must have arranged his music. I think Relief Pitcher was actually Nick because it doesn't sound like the composer knew what they were doing. I think the game B.O.B. is Eastridge's sound engine too or David Whittaker's. Both of their sound engines use the same Korg instruments, so it's hard to tell. If B.O.B. was Eastridge, then he must have updated his driver because it's the only game where SPC files can be dumped with his engine.--Doommaster1994 (talk) 08:29, 1 June 2013 (CEST)
B.O.B. uses N-SPC. KungFuFurby (talk) 00:51, 12 January 2016 (CET)
Paperboy 2 was revealed to be Richard Shemaria. The rest of them are probably arcade music conversions, or they have credits in them. KungFuFurby (talk) 18:12, 21 April 2020 (UTC)