Difference between revisions of "Talk:SIMS"

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Is there any useful info here? [http://chibarei.blog.jp/gsl/words/sims/sims.html] [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 06:24, 23 August 2017 (CEST)
 
Is there any useful info here? [http://chibarei.blog.jp/gsl/words/sims/sims.html] [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 06:24, 23 August 2017 (CEST)
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:Useful? Not really. Interesting? Maybe. Here's the tidbits that jumped out at me, though this is by no means a comprehensive translation. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 21:14, 24 August 2017 (CEST)
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::- Sanritsu Denki was originally an arcade manufacturer whose games were distributed by Sega, then they started doing contract dev on Master System titles.
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::- SIMS was born out of this partnership with investment from the two companies; Sega needed to bolster Master System's lineup in Europe, and SIMS wanted to produce original software for the Mega Drive and Mega CD.
 +
::- At that point, SIMS could be considered a subsidiary of Sega.
 +
::- Development of MD OutRun took about 10 months. (no mention of Hertz here, they talk about technical challenges as if it was developed internally)
 +
::- The company wanted to continue doing arcade development, but focused on consumer development as it would be a major investment to start working on the new 32-bit arcade platforms Sega was using.
 +
::- As of 1992 they had around 9-11 teams running at any given time -- 5-6 for Master System, 3-4 for Mega Drive, and 1 for Mega CD.
 +
::- Cartridge title development was done with a global focus, but CD development was for Japan only. "Ninja Burai Densetsu" is named as a title that would have been Mega CD had the release been a bit later. Also mentioned are Mega CD ports for Capcom and Falcom.
 +
::- The company's goal is to be known as a great maker of action games, just like how Human was then known as a great maker of sports games.
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::- About 50 staff as of 1992.
  
 
I noticed some Putt & Putter graphics appear as filler in the GB game "Vattle Giuce", which seems to point to a connection between Sanritsu/SIMS and IGS (the Japanese "Information Global Service", not the Taiwanese arcade game company). I don't know if IGS was actually a developer or what, though. And it's possible some staff member moved from Sanritsu/SIMS to IGS (or whoever was developing for them) and just happened to have those graphics lying around... Could be anything really. just throwing it in there.
 
I noticed some Putt & Putter graphics appear as filler in the GB game "Vattle Giuce", which seems to point to a connection between Sanritsu/SIMS and IGS (the Japanese "Information Global Service", not the Taiwanese arcade game company). I don't know if IGS was actually a developer or what, though. And it's possible some staff member moved from Sanritsu/SIMS to IGS (or whoever was developing for them) and just happened to have those graphics lying around... Could be anything really. just throwing it in there.

Revision as of 19:14, 24 August 2017

Is there any useful info here? [1] CRV (talk) 06:24, 23 August 2017 (CEST)

Useful? Not really. Interesting? Maybe. Here's the tidbits that jumped out at me, though this is by no means a comprehensive translation. --Dimitri (talk) 21:14, 24 August 2017 (CEST)
- Sanritsu Denki was originally an arcade manufacturer whose games were distributed by Sega, then they started doing contract dev on Master System titles.
- SIMS was born out of this partnership with investment from the two companies; Sega needed to bolster Master System's lineup in Europe, and SIMS wanted to produce original software for the Mega Drive and Mega CD.
- At that point, SIMS could be considered a subsidiary of Sega.
- Development of MD OutRun took about 10 months. (no mention of Hertz here, they talk about technical challenges as if it was developed internally)
- The company wanted to continue doing arcade development, but focused on consumer development as it would be a major investment to start working on the new 32-bit arcade platforms Sega was using.
- As of 1992 they had around 9-11 teams running at any given time -- 5-6 for Master System, 3-4 for Mega Drive, and 1 for Mega CD.
- Cartridge title development was done with a global focus, but CD development was for Japan only. "Ninja Burai Densetsu" is named as a title that would have been Mega CD had the release been a bit later. Also mentioned are Mega CD ports for Capcom and Falcom.
- The company's goal is to be known as a great maker of action games, just like how Human was then known as a great maker of sports games.
- About 50 staff as of 1992.

I noticed some Putt & Putter graphics appear as filler in the GB game "Vattle Giuce", which seems to point to a connection between Sanritsu/SIMS and IGS (the Japanese "Information Global Service", not the Taiwanese arcade game company). I don't know if IGS was actually a developer or what, though. And it's possible some staff member moved from Sanritsu/SIMS to IGS (or whoever was developing for them) and just happened to have those graphics lying around... Could be anything really. just throwing it in there.

Do you have any specific examples? As far as I know, IGS was not a developer. I find it highly unlikely Sanritsu/SIMS did the game. It's always possible the same graphics person worked on both, but unfortunately, I don't think there are any credits for Vattle Giuce. CRV 16:42, 27 December 2006 (CST)
well, these are the graphics as they appear in each ROM. They're in SMS/GG format even in Vattle Giuce, so I assume they aren't actually used anywhere in that game. I do have credits for Vattle Giuce, although they all seem to be pseudonyms:
   Program
       Gonta Yo 
         
   Music Program
       Ookina Fujisan 
         
   Graphics
       Yaamane 
       Razachan 
         
   Map Design
       Kouno 
       Yaamane 
       Razachan 
         
   Music
       Gomachan 
         
   Special Thanks
       Big Ogawa 
       Oresama Amano 
       Mini 
       Buu Chan 
       Gon

86.6.196.134 20:07, 27 December 2006 (CST)

That's really, really weird. The graphics people on Putt & Putter were Matsu Special/Matsu and Lehto (SMS version only). While these names are also pseudonyms, they seem like a far stretch from what's up above. Actually, I've never seen any of those names before. CRV 22:53, 27 December 2006 (CST)

Centipede

I just read in Masumi Akagi's book that Sanritsu denki licenced Atari's Centipede in 1983. --Idrougge 17:37, 6 August 2007 (CDT)

Guess that would explain the Atari mention on Sanritsu's website. CRV 19:08, 6 August 2007 (CDT)
And please let us know if there are any other interesting tidbits in that book. CRV 06:06, 7 August 2007 (CDT)

Janputer

Masumi Akagi writes in his book that Sanritsu Giken paid Alpha Denshi to develop the mah-jong game Janputer, which was manufactured by Sanritsu and licenced to several others. Even Akagi seems to be confused by Sanritsu, referring to the Sanritsu that licenced Centipede as サンリツ and the Janputer one as 三立技研. --Idrougge 15:35, 8 August 2007 (CDT)

Unless someone somewhere got mixed up, I would guess Sanritsu Giken and Sanritsu Denki are different companies. You brought up Sanritsu Giken in an old SMS Power post. Have you seen Sanritsu Giken on any other games? I've only seen it associated with Janputer, on some websites and both the English and Japanese ADK articles on Wikipedia. CRV 23:22, 8 August 2007 (CDT)
That seems like a natural conclusion, yes. --Idrougge 18:42, 9 August 2007 (CDT)