Talk:Mega Drive/Genesis Sound Driver List

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I've been doing research into Hitoshi Sakimoto's Terpsichorean, and I have found that it appears that Gauntlet IV does not actually use Terpsichorean; the sound is almost entirely handled by the 68k, and the Z80 code does not resemble Terpsichorean at all. I'm not sure the best way to change the list as I don't know what it's really using, and I don't know where that information originally came from (it's in the very first incarnation of this page, essentially). --trap15 (talk) 10:09, 6 April 2023 (UTC)

All I can add is that Sakimoto's old discography says he programmed the sound driver. CRV (talk) 23:55, 6 April 2023 (UTC)
Thanks, it looks like he likely includes the Driver credit on games where Terpsichorean was ported by others to the platform, so it's possible that this is just a 68k-based Terpsichorean. I will probably look into whether the data is the same and decide how to update the table. UPDATE: indeed it is Terpsichorean ported to 68k, so I'll just add that information then. --trap15 (talk) 06:30, 10 April 2023 (UTC)


What exactly is the meaning of "banked" in this list? Surely it can't mean "uses the Z80 banking" since it's nearly mandatory? Especially since "Aa Harimanada" is listed as "SMPS 68k (banked)", and the 68k doesn't have banking. --trap15 (talk) 13:16, 1 August 2020 (UTC)

This is not really my area of expertise, but this seems like a much more thorough list as far as SMPS goes. [1] CRV (talk) 15:59, 24 August 2020 (UTC)


Source for Star Wars Arcade [2] CRV (talk) 05:23, 21 November 2019 (UTC)


Right now, at least 3 games (A Ressha de Ikou MD, Streets of Rage, Revenge of Shinobi) are incorrectly listed as SMPS. They all use the same sound data format, but Revenge of Shinobi uses a slightly older version with a file header more similar to SMPS. Revenge of Shinobi also uses the standard SMPS 68k DAC driver, the other 2 games use a custom one.
Does anyone have an idea what we should do with them? --ValleyBell (talk) 11:35, 5 February 2014 (CET)


Anyone know which sound engine is used in Wonder Boy 3: Monster Lair? I'm assuming Shinichi Sakamoto, since he did the arcade game's music, but want to make completely sure. The reason is that I have a sneaking suspicion that it was stolen for a number of unlicensed games by Taiwanese developer Gamtec-- in particular, the 1-up sound effect in Squirrel King is identical to a power-up sound in Wonder Boy 3, and Smart Mouse uses WB3's end-of-level jingle almost verbatim. --Codeman38 06:58, 9 January 2010 (UTC)

I'm being told by Dimitri that Monster Lair uses SMPS. Also worth noting is that a lot of unlicensed games use one of the Data East drivers. CRV 07:57, 9 January 2010 (UTC)
Ah, OK; was just curious, thanks. And I knew about the Data East thing; I'd noticed that before even stumbling across this page. "Yase Zhuanshuo" (romanized in GoodGen as "Ya-Se Chuan Shuo") uses the ending theme from High Seas Havoc as its first town theme! --Codeman38 01:11, 10 January 2010 (UTC)