Difference between revisions of "Talk:Human"

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::"When my HCS class graduated, many of the students joined Human as full employees (by my recollection, there were around 70 employees before, but closer to 150 after hiring graduates; of course, that also included new hires from places other than HCS). At the same time, some people were selected for special project teams. I heard that these were new companies being set up with NEC and Sega. The NEC team became later known as HuneX. The team with Sega was the Bari-Arm team. The Bari-Arm team included many of my classmates (though I don't know everyone) working much as they did on the student project. Strictly speaking, it was neither a student project nor a Human internal project."
 
::"When my HCS class graduated, many of the students joined Human as full employees (by my recollection, there were around 70 employees before, but closer to 150 after hiring graduates; of course, that also included new hires from places other than HCS). At the same time, some people were selected for special project teams. I heard that these were new companies being set up with NEC and Sega. The NEC team became later known as HuneX. The team with Sega was the Bari-Arm team. The Bari-Arm team included many of my classmates (though I don't know everyone) working much as they did on the student project. Strictly speaking, it was neither a student project nor a Human internal project."
 
:It sounds like the Bari-Arm team was meant to be the start of another joint studio like HuneX or BEC, but it never became a proper company after their first project. That would explain why much of this team seems to have joined HuneX or went freelance after Bari-Arm released. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 19:27, 22 February 2017 (CET)
 
:It sounds like the Bari-Arm team was meant to be the start of another joint studio like HuneX or BEC, but it never became a proper company after their first project. That would explain why much of this team seems to have joined HuneX or went freelance after Bari-Arm released. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 19:27, 22 February 2017 (CET)
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::Thank you. [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 01:19, 23 February 2017 (CET)

Revision as of 00:19, 23 February 2017

I asked someone if Bari-Arm/Android Assault was a Human Creative School student project. Their response: [1] CRV (talk) 17:38, 22 February 2017 (CET)

Here's a translation of his comments, for those who can't read Japanese:
"To put it simply, it was not a student project.
"I was a student at Human Creative School in its second class, but joined Human as an employee after. Students and employees knew different things; while a student, I knew less about the company's internal processes and business considerations. Student projects at HCS were based on game design documents prepared as homework; the concept was that the best ones were chosen, and students alone would develop them into games. For the second class, there were three student project teams, who worked on "Septentrion", "Dragon's Earth", and a third unannounced title.
"When my HCS class graduated, many of the students joined Human as full employees (by my recollection, there were around 70 employees before, but closer to 150 after hiring graduates; of course, that also included new hires from places other than HCS). At the same time, some people were selected for special project teams. I heard that these were new companies being set up with NEC and Sega. The NEC team became later known as HuneX. The team with Sega was the Bari-Arm team. The Bari-Arm team included many of my classmates (though I don't know everyone) working much as they did on the student project. Strictly speaking, it was neither a student project nor a Human internal project."
It sounds like the Bari-Arm team was meant to be the start of another joint studio like HuneX or BEC, but it never became a proper company after their first project. That would explain why much of this team seems to have joined HuneX or went freelance after Bari-Arm released. --Dimitri (talk) 19:27, 22 February 2017 (CET)
Thank you. CRV (talk) 01:19, 23 February 2017 (CET)