Difference between revisions of "Super Famicom/Super NES Sound Driver List"

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<b>SLICK/Audio</b> (Bitmasters (later))
+
__NOTOC__
----------------
+
==SLICK/Audio (Bitmasters (later))==
 
* AAAHH!!! Real Monsters (v1.01)
 
* AAAHH!!! Real Monsters (v1.01)
 
* Ballz 3D (v1.01)
 
* Ballz 3D (v1.01)
Line 17: Line 17:
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
  
<b>BAD32</b> (Beat Maniac/Takane Ohkubo)
+
==BAD32 (Beat Maniac/Takane Ohkubo)==
----------------
+
 
*(working on it)
 
*(working on it)
 
Found right in the ROM text.<br>
 
Found right in the ROM text.<br>
  
<b>Chip Level Designs</b>
+
==Chip Level Designs==
----------------
+
 
* Beethoven's 2nd
 
* Beethoven's 2nd
 
* Bobby's World
 
* Bobby's World
 
Staff roll. I don't have a specific piece of sound driver text to look for yet...<br>
 
Staff roll. I don't have a specific piece of sound driver text to look for yet...<br>
  
<b>Climax</b>
+
==Climax==
----------------
+
 
* Marko's Magic Football
 
* Marko's Magic Football
 
* Theme Park
 
* Theme Park
 
Found right in the ROM text.<br>
 
Found right in the ROM text.<br>
  
<b>David Warhol</b>
+
==Realtime Associates/David Warhol==
 
----------------
 
----------------
 
* Beavis and Butt-head (1993)
 
* Beavis and Butt-head (1993)
Line 44: Line 41:
 
The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
 
The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
  
<b>DB(?) SQ(?)</b> (DBOOT VER?)
+
==DB(?) SQ(?) (DBOOT VER?)==
 
----------------
 
----------------
 
* Accele Brid (ver1.03) <i>(with sndmngr)</i>
 
* Accele Brid (ver1.03) <i>(with sndmngr)</i>
Line 86: Line 83:
 
Opus has a way of handling the sound driver by using something called sndmnger, which basically handles commands and sends them over to DBOOT, which is in a separate code block of its own.<br>
 
Opus has a way of handling the sound driver by using something called sndmnger, which basically handles commands and sends them over to DBOOT, which is in a separate code block of its own.<br>
  
<b>=== Ver ? Copyright K. Suemura ==</b> (Kennosuke Suemura)
+
===== Ver ? Copyright K. Suemura == (Kennosuke Suemura)==
----------------
+
 
* Battle Dodgeball II (Ver1.21)
 
* Battle Dodgeball II (Ver1.21)
 
* Battle Jockey (Ver1.32)
 
* Battle Jockey (Ver1.32)
Line 96: Line 92:
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
  
<b>Masakatsu Maekawa/Music Worx</b>
+
==Masakatsu Maekawa/Music Worx==
----------------
+
 
* 3x3 Eyes - Juuma Koukan (Variation #4)
 
* 3x3 Eyes - Juuma Koukan (Variation #4)
 
* Go! Go! Dodge League (Variation #2)
 
* Go! Go! Dodge League (Variation #2)
Line 117: Line 112:
 
Code comparisons have not quite been performed for any differences between the sound drivers with different pieces of ROM text... yet. However, there is a key difference between variations 1-2 and variations 3-6. Variations 3-6 have the ROM text right in the SPC files, while variations 1-2 don't.<br>
 
Code comparisons have not quite been performed for any differences between the sound drivers with different pieces of ROM text... yet. However, there is a key difference between variations 1-2 and variations 3-6. Variations 3-6 have the ROM text right in the SPC files, while variations 1-2 don't.<br>
  
<b>Malibu SNES Sound Driver</b>
+
==Malibu SNES Sound Driver==
----------------
+
 
* Firearm
 
* Firearm
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. Considering it's by Tim Follin and Mike Follin, I'm guessing that the sound driver was never used in an officially released game.<br>
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. Considering it's by Tim Follin and Mike Follin, I'm guessing that the sound driver was never used in an officially released game.<br>
  
<b>Michel Winogradoff</b>
+
==Michel Winogradoff==
 
----------------
 
----------------
 
* Best of the Best: Championship Karate
 
* Best of the Best: Championship Karate
Line 129: Line 123:
 
This is based off of the musical data, which is real MIDI.<br>
 
This is based off of the musical data, which is real MIDI.<br>
  
<b>Motivetime</b>
+
==Motivetime==
----------------
+
 
* Adventures of Dr. Franken (1993)
 
* Adventures of Dr. Franken (1993)
 
* Dirt Racer (1994)
 
* Dirt Racer (1994)
Line 139: Line 132:
 
The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
 
The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.<br>
  
<b>Probe (earlier)</b>
+
==Probe (earlier)==
----------------
+
 
* ACME Animation Factory
 
* ACME Animation Factory
 
* Alien 3
 
* Alien 3
Line 149: Line 141:
 
These have the ROM text <pre>Music/FX by Probe Software</pre>
 
These have the ROM text <pre>Music/FX by Probe Software</pre>
  
<b>Eastridge Technology/Nick Eastridge</b>
+
==Eastridge Technology/Nick Eastridge==
----------------
+
 
* Chessmaster
 
* Chessmaster
 
* Great Waldo Search
 
* Great Waldo Search
Line 165: Line 156:
 
All of the above have A9 56 8D 40 21 in the ROM (or 8F 40 21 00 instead of 8D 40 21). Then they have a variable that is manually updated on cue by being incremented by a certain amount, and then gets sent over to $2140. The games that do have staff rolls mostly credit Peter Stone as a composer.<br>
 
All of the above have A9 56 8D 40 21 in the ROM (or 8F 40 21 00 instead of 8D 40 21). Then they have a variable that is manually updated on cue by being incremented by a certain amount, and then gets sent over to $2140. The games that do have staff rolls mostly credit Peter Stone as a composer.<br>
  
<b>Probe (later)</b>
+
==Probe (later)==
----------------
+
 
* F1 World Championship Edition
 
* F1 World Championship Edition
 
* FIFA Soccer '96
 
* FIFA Soccer '96
Line 173: Line 163:
 
These have the ROM text <pre>(C)Probe</pre>
 
These have the ROM text <pre>(C)Probe</pre>
  
<b>SDCSIL V x</b>
+
==SDCSIL V x==
----------------
+
 
* Table Game Daishuugou! (V1.00)
 
* Table Game Daishuugou! (V1.00)
 
Found right in the ROM text.<br>
 
Found right in the ROM text.<br>
  
<b>H-Sound Driver</b> (Sol)
+
==H-Sound Driver (Sol)==
----------------
+
 
* Hisshou Pachi-Slot Fan (Ver0.5)
 
* Hisshou Pachi-Slot Fan (Ver0.5)
 
* Honkakuha Igo - Gosei (Ver0.5)
 
* Honkakuha Igo - Gosei (Ver0.5)
Line 189: Line 177:
 
Copyright (C)1992 SOL Co.,LTD</pre>
 
Copyright (C)1992 SOL Co.,LTD</pre>
  
<b>SMSG</b>
+
==SMSG (Visual Concepts)==
----------------
+
 
* Clay Fighter (3.06w)
 
* Clay Fighter (3.06w)
 
* Clay Fighter 2 - Judgement Clay (3.12)
 
* Clay Fighter 2 - Judgement Clay (3.12)
Line 204: Line 191:
 
Found right in the ROM text. Versions may be different.<br>
 
Found right in the ROM text. Versions may be different.<br>
  
<b>SFC Music Driver</b> (T & E Soft)
+
==SFC Music Driver (T&E Soft)==
----------------
+
 
* Lode Runner Twin - Justy to Liberty no Daibouken
 
* Lode Runner Twin - Justy to Liberty no Daibouken
 
Found right in the ROM text.<br>
 
Found right in the ROM text.<br>
  
<b>SFX SOUND DRIVER</b> (Hudson)
+
==SFX SOUND DRIVER (Hudson)==
----------------
+
 
* Kishin Douji Zenki: Tenchi Meidou (Ver 2.28)
 
* Kishin Douji Zenki: Tenchi Meidou (Ver 2.28)
 
* Undake 30 - Same Game (Ver 1.17b)
 
* Undake 30 - Same Game (Ver 1.17b)
Line 216: Line 201:
 
<pre>SFX SOUND DRIVER Ver 2.28 ,(C)1993-95 Hudson Soft,Program : LU.Iwabuchi,Driver : Kazumi-TYPE</pre>
 
<pre>SFX SOUND DRIVER Ver 2.28 ,(C)1993-95 Hudson Soft,Program : LU.Iwabuchi,Driver : Kazumi-TYPE</pre>
  
<b>SNDDRVR</b> (Sculptured Software/Steve Aguirre)
+
==SNDDRVR (Sculptured Software/Steve Aguirre)==
----------------
+
 
* Air Cavalry
 
* Air Cavalry
 
* Boogerman: A Pick and Flick Adventure
 
* Boogerman: A Pick and Flick Adventure
Line 228: Line 212:
 
There isn't a game before Ren and Stimpy to my knowledge that has any ROM text like that. Mortal Kombat 3 gets away without having Ren and Stimpy in the ROM text by instead saying <pre>MK3  HI MOM</pre>
 
There isn't a game before Ren and Stimpy to my knowledge that has any ROM text like that. Mortal Kombat 3 gets away without having Ren and Stimpy in the ROM text by instead saying <pre>MK3  HI MOM</pre>
  
SOUND MANAGER (Eurhythm)
+
==Sound Manager (Eurhythm)==
----------------
+
 
* Honkaku Mahjong Tetsuman 2 (ver 1.00)
 
* Honkaku Mahjong Tetsuman 2 (ver 1.00)
 
* Shodankurai Nintei - Shodan Pro Mahjong (ver 1.00)
 
* Shodankurai Nintei - Shodan Pro Mahjong (ver 1.00)
 
Found right in the ROM text.<br>
 
Found right in the ROM text.<br>
  
<b>*Ver Sx*</b>
+
==*Ver Sx*==
 
----------------
 
----------------
 
* Alcahest (S1.20)
 
* Alcahest (S1.20)
Line 306: Line 289:
 
* Tetris & Dr. Mario (S1.20)
 
* Tetris & Dr. Mario (S1.20)
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. I actually think this is the official Nintendo Sound driver, just because of how wide of a variety of games they are used in.
 
Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. I actually think this is the official Nintendo Sound driver, just because of how wide of a variety of games they are used in.
 
<pre>Accelebrid                                      sndmnger (Opus)
 
Air Cavalry                                    SNDDRVR (Sculptured Software/Steve Aguirre)
 
Assault Suits Valken / Cybernator              SndMngerAV1.01a (Opus)
 
Boogerman: A Pick and Flick Adventure          SNDDRVR (Sculptured Software/Steve Aguirre)
 
Brain Lord                                      sndmnger (Opus)
 
Carrier Aces                                    SNDDRVR (Sculptured Software/Steve Aguirre)
 
Date Kimiko no Virtual Tennis                  sndmnger (Opus)
 
GP-1                                            sndmnger (Opus)
 
Super Star Wars: Return of the Jedi            SNDDRVR (Sculptured Software/Steve Aguirre)
 
The Ren & Stimpy Show: Time Warp                SNDDRVR (Sculptured Software/Steve Aguirre)</pre>
 

Revision as of 13:56, 25 July 2011

SLICK/Audio (Bitmasters (later))

  • AAAHH!!! Real Monsters (v1.01)
  • Ballz 3D (v1.01)
  • Bass Masters Classic (v1.07a)
  • Bass Masters Classic - Pro Edition (v1.07a)
  • Big Sky Trooper (v1.01)
  • College Football '97: The Road to New Orleans (v1.07b)
  • Earthworm Jim 2 (v1.07b)
  • Emmitt Smith Football (v1.07b)
  • ESPN National Hockey Night (v1.01)
  • ESPN Speedworld (v1.01)
  • FIFA '98 - Road to World Cup (v1.07b)
  • Jim Lee's WildC.A.T.S (v1.01)
  • Madden NFL '96 (v1.07b)
  • Ms. Pac-Man (v1.07b)

Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.

BAD32 (Beat Maniac/Takane Ohkubo)

  • (working on it)

Found right in the ROM text.

Chip Level Designs

  • Beethoven's 2nd
  • Bobby's World

Staff roll. I don't have a specific piece of sound driver text to look for yet...

Climax

  • Marko's Magic Football
  • Theme Park

Found right in the ROM text.

Realtime Associates/David Warhol


  • Beavis and Butt-head (1993)
  • BreakThru! (1993)
  • Ghoul Patrol (1993)
  • Wings 2 Aces High (1992)

This is found in the ROM text (the copyright and the audio driver text may vary):

AUDIO DRIVER (C) 1993 DAVID WARHOL ALL RIGHTS RESERVED

The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.

DB(?) SQ(?) (DBOOT VER?)


  • Accele Brid (ver1.03) (with sndmngr)
  • Assault Suits Valken / Cybernator (VER1.03) (with SndMngerAV1.01a)
  • Atlas - Renaissance Voyager (VER1.03)
  • Bastard!! - Ankoku no Hakai-shin (ver1.03)
  • Battle Pinball (VER1.03)
  • Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshiokiyo! (VER1.03)
  • Brandish (VER1.00)
  • Brandish 2 - The Planet Buster (1.0.3)
  • Brain Lord (ver1.03) (with sndmngr)
  • Cacoma Knight (VER1.03)
  • Chou Mahou Tairiku Wozz (DB(1.23) SQ(1.28))
  • Coron Land (DB(1.20) SQ(1.20))
  • Date Kimiko no Virtual Tennis (ver1.03) (with sndmngr)
  • Desert Fighter/A.S.P Air Strike Patrol (ver1.03)
  • Doraemon 3 - Nobita to Toki no Hougyoku (DB(1.81) SQ(1.23))
  • Eye of the Beholder (VER1.03)
  • Game no Tatsujin (VER1228)
  • Gintama Oyakata no Jissen Pachinko Hisshouhou (VER1.03)
  • GP-1 (ver1.03) (with sndmngr)
  • Great Battle Gaiden 2 (VER1.05)
  • Hayazashi Nidan Morita Shougi (VER1.03)
  • Hayazashi Nidan Morita Shougi 2 (VER1.03)
  • Hebereke no Oishii Puzzle - ha Irimasen ka (VER1.03)
  • Holy Umbrella - Dondera no Mubo!! (VER1.03)
  • Honkaku Mahjong Tetsuman (VER1.03)
  • Jissen Pachi-Slot Hisshouhou (VER1.03)
  • Jissen Pachi-Slot Hisshouhou 2 (VER1.03)
  • Jissen Pachi-Slot Hisshouhou Classic (VER1.03)
  • Jissen Pachi-Slot Hisshouhou Yamasa Densetsu (VER1.03)
  • Koushien 2 (VER1.03)
  • Laser Birdie: Get in the Hole (VER1.03)
  • Liberty or Death/Dokuritsu Sensou - Liberty or Death (VER1.00)
  • Mahjong Taikai II (1.11)
  • Might and Magic II - Gates to Another World (Japanese version, not European version) (VER1.03)
  • Mizuki Shigeru no Youkai Hyakkiyakou (DB(1.23) SQ(1.28))
  • Pachi-Slot Kanzen Kouryaku - Universal Shindai Nyuuka Volume 1 (VER1.03)
  • Popoitto Hebereke/Hebereke's Popoitto (VER1228)

Found right in the ROM text. There are two main variations, and they sometimes contains other pieces of ROM text next to or before this piece of text. Besides the Ver Sx driver, this one is one of the most common sound drivers used.
Opus has a way of handling the sound driver by using something called sndmnger, which basically handles commands and sends them over to DBOOT, which is in a separate code block of its own.

=== Ver ? Copyright K. Suemura == (Kennosuke Suemura)

  • Battle Dodgeball II (Ver1.21)
  • Battle Jockey (Ver1.32)
  • Great Battle IV (Ver1.32)
  • Great Battle V (Ver1.32)
  • J.League '96 Dream Stadium (Ver1.32)
  • J.League Super Soccer '95 (Ver1.32)

Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.

Masakatsu Maekawa/Music Worx

  • 3x3 Eyes - Juuma Koukan (Variation #4)
  • Go! Go! Dodge League (Variation #2)
  • Jissen Pachinko Hisshouhou 2 (Variation #4)
  • Super Mahjong 2 (Variation #1)
  • Super Mahjong 3 - Karakuchi (Variation #3)
  • Super Power League (Variation #1)
  • Super Power League 2 (Variation #3)
  • Super Power League 3 (Variation #5)
  • Super Power League 4 (Variation #6)
  • Super Variable Geo/Super V.G (Variation #4)

Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. The variations of this are in the ROM text:

(Variation #1) Copyright 1992,93 now production  Created by SENKAN Kiyoshi
(Variation #2) Created By SENKAN Kiyoshi, 1992,93
(Variation #3) (C)SENKAN Kiyoshi
(Variation #4) MASAKATSU_MAEKAWA
(Variation #5) (C) MUSIC WORX
(Variation #6) KIYOSI

Code comparisons have not quite been performed for any differences between the sound drivers with different pieces of ROM text... yet. However, there is a key difference between variations 1-2 and variations 3-6. Variations 3-6 have the ROM text right in the SPC files, while variations 1-2 don't.

Malibu SNES Sound Driver

  • Firearm

Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. Considering it's by Tim Follin and Mike Follin, I'm guessing that the sound driver was never used in an officially released game.

Michel Winogradoff


  • Best of the Best: Championship Karate
  • International Tennis Tour
  • Winter Extreme Skiing & Snowboarding

This is based off of the musical data, which is real MIDI.

Motivetime

  • Adventures of Dr. Franken (1993)
  • Dirt Racer (1994)
  • Dragon's Lair/Dragon's Magic (1992)
  • Micro Machines (1994)
  • Power Slide (1993)
These have the ROM text
(C) MOTIVETIME 199x by Richard Frankish

The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games.

Probe (earlier)

  • ACME Animation Factory
  • Alien 3
  • Beauty and the Beast
  • Bram Stoker's Dracula
  • Pagemaster
  • Power Monger
These have the ROM text
Music/FX by Probe Software

Eastridge Technology/Nick Eastridge

  • Chessmaster
  • Great Waldo Search
  • Incredible Crash Dummies
  • James Bond Jr
  • Miracle Piano Teaching System
  • Paperboy 2
  • Pit Fighter
  • Relief Pitcher
  • Ren & Stimpy Veediots
  • Steel Talons
  • The Terminator
  • Wayne's World

All of the above have A9 56 8D 40 21 in the ROM (or 8F 40 21 00 instead of 8D 40 21). Then they have a variable that is manually updated on cue by being incremented by a certain amount, and then gets sent over to $2140. The games that do have staff rolls mostly credit Peter Stone as a composer.

Probe (later)

  • F1 World Championship Edition
  • FIFA Soccer '96
  • Judge Dredd
  • Kawasaki Superbike Challenge
These have the ROM text
(C)Probe

SDCSIL V x

  • Table Game Daishuugou! (V1.00)

Found right in the ROM text.

H-Sound Driver (Sol)

  • Hisshou Pachi-Slot Fan (Ver0.5)
  • Honkakuha Igo - Gosei (Ver0.5)
  • Janyuuki Gokuu Randa (Ver0.5)
  • Kamen Rider SD (Ver0.5)

Found right in the ROM text. The text usually contains this (version number may vary):

*H-Sound Driver Ver0.5]*
Copyright (C)1992 T.Hagiwara
Copyright (C)1992 SOL Co.,LTD

SMSG (Visual Concepts)

  • Clay Fighter (3.06w)
  • Clay Fighter 2 - Judgement Clay (3.12)
  • Congo the Movie: Secret of Zinj (4.03)
  • Madden NFL '95 (3.11a)
  • Madden NFL '97 (3.11a)
  • Madden NFL '98 (3.11a)
  • MLBPA Baseball/Fighting Baseball (3.06w)
  • NHL '95 (3.07w)
  • NHL '96 (3.07w)
  • NHL '97 (3.07w)
  • NHL '98 (3.07w)

Found right in the ROM text. Versions may be different.

SFC Music Driver (T&E Soft)

  • Lode Runner Twin - Justy to Liberty no Daibouken

Found right in the ROM text.

SFX SOUND DRIVER (Hudson)

  • Kishin Douji Zenki: Tenchi Meidou (Ver 2.28)
  • Undake 30 - Same Game (Ver 1.17b)

Found right in the ROM text. Usually contains this (this may vary: it's an example):

SFX SOUND DRIVER Ver 2.28 ,(C)1993-95 Hudson Soft,Program : LU.Iwabuchi,Driver : Kazumi-TYPE

SNDDRVR (Sculptured Software/Steve Aguirre)

  • Air Cavalry
  • Boogerman: A Pick and Flick Adventure
  • Carrier Aces
  • Mortal Kombat 3/Ultimate Mortal Kombat 3
  • Looney Tunes B-Ball
  • Ren and Stimpy Time Warp
  • Super Star Wars - Return of the Jedi
Contains the ROM text
SNDDRVR REN AND STIMPY
There isn't a game before Ren and Stimpy to my knowledge that has any ROM text like that. Mortal Kombat 3 gets away without having Ren and Stimpy in the ROM text by instead saying
MK3  HI MOM

Sound Manager (Eurhythm)

  • Honkaku Mahjong Tetsuman 2 (ver 1.00)
  • Shodankurai Nintei - Shodan Pro Mahjong (ver 1.00)

Found right in the ROM text.

*Ver Sx*


  • Alcahest (S1.20)
  • Barbarossa (S1.20)
  • Benkei Gaiden - Suna no Shou (S1.20)
  • Big Ichigeki! Pachi-Slot Daikouryaku (S1.20)
  • Big Ichigeki! Pachi-Slot Daikouryaku 2 (S1.20)
  • Bishin Densetsu Zoku - The Legend of Bishin (S1.20)
  • Captain Tsubasa IV - Pro no Rival Tachi (S1.20)
  • Captain Tsubasa V - Pro no Rival Tachi (S1.20)
  • Clock Works (S1.20)
  • Computer Nouryoku Kaiseki - Ultra Baken (S1.20)
  • Cosmo Police Galivan II - Arrow of Justice (S1.20)
  • Daze Before Christmas (S1.20)
  • Dimension Force/D-Force (S1.20)
  • Dragon Knight 4 (S1.20)
  • Dragon Slayer - Eiyuu Densetsu II (S1.20)
  • Dragon View/Super Drakkhen (S1.20)
  • Esparks - Ijikuu Kara no Raihousha (S1.20)
  • Excitebike Bunbun Mario Battle Stadium (S1.20)
  • Fire Striker/Holy Striker (S1.20)
  • First Samurai (S1.20)
  • Gambler Jiko Chuushinha: Mahjong Kouisen (S1.20)
  • Gan Gan Ganchan (S1.20)
  • Genjuu Ryodan (S1.20)
  • Gionbana (S1.20)
  • Hashire Hebereke (S1.20)
  • Hello! Pac-Man/Pac Man 2 - The New Adventures (S1.20)
  • Hiryuu no Ken S - Golden Fighter/Ultimate Fighter (S1.20)
  • Holy Striker/Firestriker (S1.20)
  • Hong Kong '97 (S1.20)
  • Honke Hanafuda (S1.20)
  • Honke Sankyo Fever - Jikkyou Simulation (S1.20)
  • Honke Sankyo Fever - Jikkyou Simulation 2 (S1.20)
  • Honke Sankyo Fever - Jikkyou Simulation 3 (S1.20)
  • Hyper Iria (S1.20)
  • Hyper V-Ball/Super Volley II (S1.20)
  • Igo Club (S0.90)
  • Ihatovo Monogatari (S0.07)
  • Inspector Gadget (S1.20)
  • Itou Haka Rokudan no Shougi Dojo (S1.20)
  • J.League Soccer Prime Goal (S1.20)
  • Jissen Kyotei (S1.20)
  • Jissen Mahjong Shinan (S1.20)
  • Kabuki-chou Reach Mahjong: Toupuusen/Kabuki Machi Reach Mahjong (S1.20)
  • Katou Ichi-Ni-San Kudan Shougi Club (S0.90)
  • Kero Kero Keroppi no Bouken Nikki (S1.20)
  • Kid Klown in Crazy Chase (S1.20)
  • Kindai Mahjong Special (0.9)
  • Kirby no Kira Kira Kids (S1.20)
  • Kirby Bowl/Kirby's Dream Course (S1.20)
  • Kouryaku Casino Bar (S1.20)
  • Konpeki no Kantai (S1.20)
  • Kouryuu no Mimi (S1.20)
  • Kuusou Kagaku Gulliver Boy (S1.20)
  • Leading Company (S1.20)
  • Legend of Zelda: A Link to the Past (S1.20)
  • Lucky Luke (S1.20)
  • Mahjong Club (S0.90)
  • Mahjong Hanjouki (S1.20)
  • Mahjong Touhaiden (S1.20)
  • Mahou Poi Poi Poitto! (S1.20)
  • Mario Paint (S1.20)
  • Metal Marines/Militia (S1.20)
  • Mother 2/Earthbound (S1.20)
  • Naki no Ryuu - Mahjong Hisshouden (S1.20)
  • Rin Kaihou Kuudan no Igo Daidou/Hayashi Kaihou Kudan no Igo Oodou (S1.20)
  • Super Famista 3 (S1.20)
  • Super Mario Kart (S1.20)
  • Super Mario World 2: Yoshi's Island (S1.20)
  • Tetris & Dr. Mario (S1.20)

Found right in the ROM text. The ROM text also goes directly to the SPC file whenever you dump a SPC of any of these games. I actually think this is the official Nintendo Sound driver, just because of how wide of a variety of games they are used in.