Soft Machine

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Not to be confused with Sofmachine

According to a 1993 issue of Famimaga (Family Computer Magazine), Soft Machine (ソフトマシン) was started in 1989. Pengo programmer Akira Nakakuma (中隈章) was the CEO; Shinichi Oomori (大森信一) was the director. [1]

Research Methods: Actual mentions, hidden data, online resources (see Links), shared staff

Famicom/NES

  • American Dream (JP Publisher: Coconuts Japan)
  • Astro Fang: Super Machine (JP Publisher: A-Wave)
  • Grand Master (programming) (JP Publisher: Varie)
  • Game Party (JP Publisher: Coconuts Japan)
  • Insector X (JP Publisher: Taito)
  • Masuzoe Youichi: Asa Made Famicom (JP Publisher: Coconuts Japan)
  • Pachi Slot Adventure 2: Sorotta-kun no Pachi Slot Tanteidan (sound driver?) (JP Publisher: Coconuts Japan)
  • Pachi Slot Adventure 3: Bitaoshii 7 Kenzan! (sound driver?) (JP Publisher: Coconuts Japan)
Programming: Aisystem Tokyo
  • Perfect Bowling (JP Publisher: Tonkin House)
Programming?: Aisystem Tokyo
  • Super Pinball (programming?) (JP Publisher: Coconuts Japan)
  • Tokyo Pachi Slot Adventure (JP Publisher: Coconuts Japan)
  • Tsuppari Wars (JP Publisher: Sammy)

Game Boy

  • Pachio-kun (programming, graphics) (JP Publisher: Coconuts Japan)

Mega CD/Sega CD

  • Ishii Hisaichi no Daiseikai (some graphics?) (JP Publisher: Sega)
Developer: G-Sat; Sound Program, Sound Effects: T's Music

Mega Drive/Genesis

  • Championship Bowling / Boogie Woogie Bowling (US Publisher: Mentrix Software; JP Publisher: Visco)
  • Top Pro Golf (JP Publisher: Soft Vision International)
Some Graphics: Log Staff, Ocarina System
  • Top Pro Golf 2 / Chi Chi's Pro Challenge Golf (JP Publisher: Soft Vision International; US Publisher: Virgin Interactive)
Some Graphics: Log Staff, Ocarina System

PC Engine CD/TurboGrafx-CD

  • Quiz Avenue (some sound source production [?]) (JP Publisher: NEC Avenue)
Programming: Mutech; Some Graphics: I.S.C.
  • Startling Odyssey (some graphics) (JP Publisher: Rayforce)
  • Super Darius II (some programming?) (JP Publisher: NEC Avenue)

PC-FX

  • Pachio-Kun FX: Maboroshi no Shima Daikessen (JP Publisher: NEC) [2]

PlayStation

  • Crisis Beat (JP Publisher: Bandai, EU Publisher: Studio 3)
Cutscenes: Anymation
  • ...Iru! (JP Publisher: Takara)
Music, Sound: Studio PJ
  • Lucifer Ring (JP Publisher: Toshiba EMI)
Cutscenes: Studio Hibari; Sound Effects: Cube

Super Famicom/Super NES

  • Nishijin Pachinko 3 ([some?] programming, [some?] graphics) (JP Publisher: KSS)
  • Nishijin Pachinko Monogatari 2 ([some?] programming, [some?] graphics) (JP Publisher: KSS)
  • Res Arcana Diana Rei: Uranai no Meikyuu (graphics) (JP Publisher: Coconuts Japan)
Programming: Marionette
  • Sougou Kakutougi Astral Bout 2: The Total Fighters (programming?) (JP Publisher: King Records)
  • Super Casino 2 (graphics) (JP Publisher: Coconuts Japan)
Programming: OeRSTED
  • Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming?) (JP Publisher: Bandai)
Co-Developer: Nova; Some Programming: Aisystem Tokyo; Sound: USP

WonderSwan

  • Final Lap 2000 (JP Publisher: Bandai)
Sound: Cube
  • Last Stand (JP Publisher: Bandai)
  • Neon Genesis Evangelion: Shito Ikusei (JP Publisher: Bandai)
Production: Gainax
  • One Piece: Mezase Kaizoku-Ou (JP Publisher: Bandai)
Sound: Office Two-One, Cube
  • Pocket Fighter (JP Publisher: Bandai)

WonderSwan Color

  • Final Lap Special (JP Publisher: Bandai)
Sound: Cube

X68000

  • Super Shanghai: Dragon's Eye (some programming?) (JP Publisher: Takeru [Brother])
Production, Direction, Some Graphics: Hot-B; Some Programming, Some Graphics, Some Sound?: Aisystem Tokyo; [Some?] Sound: Cube

Links