Difference between revisions of "Scitron & Art"

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Scitron & Art was established on August 8, 1986 [http://web.archive.org/web/19980208155029/http://scitron.co.jp/scitron/company.htm] as '''Digital Entertainment''' (デジタル・エンターテイメント) [https://ja.wikipedia.org/wiki/%E5%A4%A7%E9%87%8E%E6%9C%A8%E5%AE%A3%E5%B9%B8] by Kazusuke Obi (小尾一介), a former A&R man at Alpha Records (YMO's record company) who also started Alpha's G.M.O. Records video game music label. [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%88%E3%83%AD%E3%83%B3%E3%83%BB%E3%82%A2%E3%83%B3%E3%83%89%E3%83%BB%E3%82%A2%E3%83%BC%E3%83%88] He started Scitron & Art with members of Masanobu Endo's development company Game Studio. [https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1079106.html]
 
Scitron & Art was established on August 8, 1986 [http://web.archive.org/web/19980208155029/http://scitron.co.jp/scitron/company.htm] as '''Digital Entertainment''' (デジタル・エンターテイメント) [https://ja.wikipedia.org/wiki/%E5%A4%A7%E9%87%8E%E6%9C%A8%E5%AE%A3%E5%B9%B8] by Kazusuke Obi (小尾一介), a former A&R man at Alpha Records (YMO's record company) who also started Alpha's G.M.O. Records video game music label. [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%88%E3%83%AD%E3%83%B3%E3%83%BB%E3%82%A2%E3%83%B3%E3%83%89%E3%83%BB%E3%82%A2%E3%83%BC%E3%83%88] He started Scitron & Art with members of Masanobu Endo's development company Game Studio. [https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1079106.html]
  
In 2001, the digital contents division of Scitron & Art was spun off into Scitron Digital Contents (サイトロン・デジタルコンテンツ株式会社) [http://web.archive.org/web/20030201081517/http://www.scitron.co.jp:80/outline/index.html], which was acquired by Happinet as a subsidiary in 2004. [http://www.hap-net.com/english/ir/ir_data/pdf/200903kessansiryou.pdf] The business of Scitron Digital Contents was transferred to Happinet on April 1, 2006, and liquidation of the company was completed on September 20, 2006. [http://www.hap-net.com/english/ir/ir_data/pdf/2006_first-half_results_briefing.pdf] [http://web.archive.org/web/20051118131053/http://www.scitron.co.jp:80/outline/index.html] It is not known what happened to Scitron & Art.
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In 2001, the digital contents division of Scitron & Art was spun off into Scitron Digital Contents (サイトロン・デジタルコンテンツ株式会社) [http://web.archive.org/web/20050321105549fw_/http://www.scitron.co.jp:80/outline/history.html], which was acquired by Happinet as a subsidiary in 2004. [http://www.hap-net.com/english/ir/ir_data/pdf/200903kessansiryou.pdf] The business of Scitron Digital Contents was transferred to Happinet on April 1, 2006, and liquidation of the company was completed on September 20, 2006. [http://www.hap-net.com/english/ir/ir_data/pdf/2006_first-half_results_briefing.pdf] It is not known what happened to Scitron & Art.
  
 
This entry covers software development, not audio production work the company did.
 
This entry covers software development, not audio production work the company did.

Revision as of 04:01, 3 June 2018

Scitron & Art logo

Scitron & Art Inc. (サイトロン・アンド・アート株式会社) was a company known mostly for releasing video game music soundtracks, but was also for a time involved in software development. [1]. Later it was primarily involved with voice and music production.

Scitron & Art was established on August 8, 1986 [2] as Digital Entertainment (デジタル・エンターテイメント) [3] by Kazusuke Obi (小尾一介), a former A&R man at Alpha Records (YMO's record company) who also started Alpha's G.M.O. Records video game music label. [4] He started Scitron & Art with members of Masanobu Endo's development company Game Studio. [5]

In 2001, the digital contents division of Scitron & Art was spun off into Scitron Digital Contents (サイトロン・デジタルコンテンツ株式会社) [6], which was acquired by Happinet as a subsidiary in 2004. [7] The business of Scitron Digital Contents was transferred to Happinet on April 1, 2006, and liquidation of the company was completed on September 20, 2006. [8] It is not known what happened to Scitron & Art.

This entry covers software development, not audio production work the company did.

Research Methods: Actual mentions, online resources (see Links)

3DO

  • Dennou Hyouryuu: Multimedia Cruising (JP Publisher: Hamlet)
  • Paddock Note '95 (JP Publisher: Fuji TV)
  • Theater Wars: Goraku no Dendou (JP Publisher: Hamlet)

Famicom/NES

  • Attack Animal Gakuen (programming?) (JP Publisher: Pony Canyon)
Developer: Newtopia Planning; 3D Adviser: Life Checker
  • The Quest of Ki (sound effects, sound programming) (JP Publisher: Namco) [9]
Developer: Game Studio
  • Sanrio Carnival (JP Publisher: Character Soft)
  • Shadow Brain (JP Publisher: Pony Canyon)
  • Tenkaichi Bushi: Keru Naguuru (sound) (JP Publisher: Namco)
Developer: Game Studio

Famicom Disk System

  • Otocky (programming) (JP Publisher: ASCII)
Developer: SEDIC

Game Boy

  • Sanrio Carnival (JP Publisher: Character Soft) [10]

Macintosh

  • Paddock Note '95 (JP Publisher: Fuji TV)
  • Shadow Brain (JP Publisher: Pony Canyon) [11] [12]
  • Virtual Variety Show (JP Publisher: Scitron & Art)
  • World Engine Fantazion (JP Publisher: Scitron & Art)

Mega Drive/Genesis

  • F1 Construction (Super License / F-1 Constructors?) (unreleased) [13]

PlayStation

  • Lifescape 2: Body Bionics (JP Publisher: Media Quest)
  • Lifescape: Seimei 40 Okunen Haruka na Tabi (JP Publisher: Media Quest)
  • Love² Torokko (JP Publisher: TYO)
Ending: D-Light [14]
The D-Light website refers to the game as Torokko a Go Go (トロッコ・ア・ゴーゴー)
  • Night Head: The Labyrinth (JP Publisher: Pony Canyon)
Main Programming: Beluga Computer [15]; Graphics: Imagelink?; Production Cooperation: I.S.C.

Saturn

  • Lifescape 2: Body Bionics (JP Publisher: Media Quest)
  • Lifescape: Seimei 40 Okunen Haruka na Tabi (JP Publisher: Media Quest)
  • Ryouri no Tetsujin: Kitchen Stadium Tour (JP Publisher: Hamlet)

Windows

  • Paddock Note '95 (JP Publisher: Fuji TV)
  • Paddock Note '96 (JP Publisher: Fuji TV)
  • Paddock Note III (JP Publisher: Fuji TV)
  • World Engine Fantazion (JP Publisher: Scitron & Art)

Links