Difference between revisions of "Radical Plan"

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'''Radical Plan Corp.''' (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving [[Zap]]. [https://books.google.com/books?id=EsXr5ntml54C&lpg=PT63&dq=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&pg=PT63#v=onepage&q=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&f=false] Evidence suggests this is the company that, as described by ''Harvest Moon'' creator Yasuhiro Wada, went under during the development of the original ''Harvest Moon'' after taking on too many projects. [http://www.gamasutra.com/view/news/165143/]
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'''Radical Plan Corporation''' (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving [[Zap]]. It was based in Kamata, Tokyo. [https://books.google.com/books?id=EsXr5ntml54C&lpg=PT63&dq=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&pg=PT63#v=onepage&q=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&f=false]
  
After the company closed, several members of the development staff were hired on as part of Victor Interactive Software's development division 2, also known as "Toy Box", where they continued work on the ''Harvest Moon'' franchise.
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Radical Plan went under during development of the original ''Harvest Moon'' after taking on too many other projects. [https://www.gamedeveloper.com/business/gdc-2012-how-i-harvest-moon-i-almost-didn-t-happen] [https://twitter.com/gdri/status/1474927086473199618] According to Zap founder Yuichiro Itakura, after Matsuda was forced out as company president, he took the company's cash assets and fled to Fukushima. [https://books.google.com/books?id=EsXr5ntml54C&lpg=PT63&dq=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&pg=PT63#v=onepage&q=%22%E3%83%A9%E3%83%87%E3%82%A3%E3%82%AB%E3%83%AB%E3%83%97%E3%83%A9%E3%83%B3%22&f=false]
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''Harvest Moon'' scenario writer Setsuko Miyakoshi and main programmer Tomomi Yamatate proceeded to help finish that game. [https://www.gamedeveloper.com/business/gdc-2012-how-i-harvest-moon-i-almost-didn-t-happen] They were then hired on as part of Victor Interactive Software's second development division, Toybox, where they continued to work on the ''Harvest Moon'' franchise. [https://web.archive.org/web/20010215221736/http://www.kk.iij4u.or.jp:80/~fender/teamtb/stuff.html]
  
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff
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*''Metal Angel 2'' (JP Publisher: Pack-In-Video)
 
*''Metal Angel 2'' (JP Publisher: Pack-In-Video)
 
*<div style="color:red">''Nekketsu Koukou Dodgeball-bu: CD Soccer-hen'' (programming?) (JP Publisher: Naxat)</div>
 
*<div style="color:red">''Nekketsu Koukou Dodgeball-bu: CD Soccer-hen'' (programming?) (JP Publisher: Naxat)</div>
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===PC-98===
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*''Atlantia'' (JP Publisher: Japan Home Video)
  
 
[[Category:Companies]]
 
[[Category:Companies]]

Latest revision as of 01:15, 28 December 2021

Radical Plan Corporation (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving Zap. It was based in Kamata, Tokyo. [1]

Radical Plan went under during development of the original Harvest Moon after taking on too many other projects. [2] [3] According to Zap founder Yuichiro Itakura, after Matsuda was forced out as company president, he took the company's cash assets and fled to Fukushima. [4]

Harvest Moon scenario writer Setsuko Miyakoshi and main programmer Tomomi Yamatate proceeded to help finish that game. [5] They were then hired on as part of Victor Interactive Software's second development division, Toybox, where they continued to work on the Harvest Moon franchise. [6]

Research Methods: Actual mentions, shared staff

PC Engine/TurboGrafx-16

  • Bubblegum Crash! (program assist?) (JP Publisher: Naxat)
  • Coryoon (support?) (JP Publisher: Naxat)
  • Nekketsu Koukou Dodgeball-bu: PC Soccer-hen (programming?) (JP Publisher: Naxat)

PC Engine CD/TurboGrafx-CD

  • Aurora Quest: Otaku no Seiza in Another World (some audio) (JP Publisher: Pack-In-Video)
Some Graphics: Ferga; Some Graphics, Some Audio: Gingham Soft; Some Visual Scene Production: Polestar; Visual Scene Animation: Tomboy
  • KO Seiki Beast Sanjuushi: Gaia Fukkatsu Kanketsuhen (JP Publisher: Pack-In-Video)
  • Metal Angel (JP Publisher: Pack-In-Video)
  • Metal Angel 2 (JP Publisher: Pack-In-Video)
  • Nekketsu Koukou Dodgeball-bu: CD Soccer-hen (programming?) (JP Publisher: Naxat)

PC-98

  • Atlantia (JP Publisher: Japan Home Video)