Painting by Numbers

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Painting by Numbers Limited was a Sheffield, England-based development company that consisted of Jay Beard, Chris Kerry, Steve Kerry, and Mark Rogers [1], all former members of Gremlin. They worked pretty much exclusively for Ocean and were later recruited to start up a new development team at Ocean of America. [2]

Painting by Numbers was incorporated on May 18, 1988, as Impact Software Development Limited. It changed names on March 15, 1990. [3]

Research Methods: Actual mentions

Amiga[edit]

  • Nightbreed: The Action Game (UK Publisher: Ocean)
  • Nightbreed: The Interactive Movie (UK Publisher: Ocean)
  • Run the Gauntlet (UK Publisher: Ocean)

Amstrad CPC[edit]

  • Nightbreed: The Action Game (UK Publisher: Ocean)
  • Run the Gauntlet (EU Publisher: Ocean)

Atari ST[edit]

  • Nightbreed: The Action Game (UK Publisher: Ocean)
  • Nightbreed: The Interactive Movie (UK Publisher: Ocean)
  • Run the Gauntlet (UK Publisher: Ocean)

Commodore 64[edit]

  • Nightbreed: The Action Game (UK Publisher: Ocean)
  • RoboCop 2 (EU Publisher: Ocean)
  • Run the Gauntlet (UK Publisher: Ocean)

DOS[edit]

  • Nightbreed: The Action Game (US Publisher: Ocean)
  • Nightbreed: The Interactive Movie (US Publisher: Ocean)

Famicom/NES[edit]

  • Darkman (US/EU Publisher: Ocean)
  • Hook (JP Publisher: Epic; US Publisher: Sony Imagesoft; EU/AU Publisher: Ocean)
  • RoboCop 2 (US/JP Publisher: Data East; EU Publisher: Ocean)

Game Boy[edit]

  • Hook (US Publisher: Sony Imagesoft; EU Publisher: Ocean; JP Publisher: Epic)
  • RoboCop 2 (JP Publisher: Epic; US Publisher: Ocean)

Super Famicom/Super NES[edit]

  • Cool World (US Publisher: Ocean)

ZX Spectrum[edit]

  • Nightbreed: The Action Game (UK Publisher: Ocean)
  • Run the Gauntlet (UK Publisher: Ocean)