Ocean of America

From Game Developer Research Institute
Revision as of 21:08, 8 April 2021 by CRV (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Ocean of America, Inc. was the American subsidiary of British game company Ocean. It was founded in May 1990 and located in San Jose, California. [1] Around 1992, members of Painting by Numbers, a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely Mission: Impossible for Nintendo 64 and PC) was moved to France.

Research Methods: Actual mentions, online resources, shared staff

Game Boy

  • Jurassic Park (US/EU Publisher: Ocean)
Sound: Ocean UK

Mega Drive/Genesis

  • Lobo (unreleased) (Ocean)
Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision

NES

  • Jurassic Park (US/EU Publisher: Ocean)
Sound: Ocean UK

Saturn

  • Waterworld (unreleased) (Ocean)

Super Famicom/Super NES

  • The Flintstones (US Publisher: Ocean)
Sound: Ocean UK
  • Jurassic Park (US/EU Publisher: Ocean; JP Publisher: Jaleco)
Additional Programming, Additional Graphics, Sound: Ocean UK
  • Lobo (unreleased) (Ocean)
Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: Park Place Productions

Virtual Boy

  • Waterworld (US Publisher: Ocean)
Sound: Ocean UK

Windows

  • Where's Waldo Screen Saver (?) [2]