Difference between revisions of "Ocean of America"

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__NOTOC__
 
'''Ocean of America, Inc.''' was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [http://web.archive.org/web/19961112201215/http://www.oceanltd.com/] Around 1992, members of [[Painting by Numbers]], a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely ''Mission: Impossible'' for Nintendo 64 and PC) was moved to France.
 
'''Ocean of America, Inc.''' was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [http://web.archive.org/web/19961112201215/http://www.oceanltd.com/] Around 1992, members of [[Painting by Numbers]], a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely ''Mission: Impossible'' for Nintendo 64 and PC) was moved to France.
  
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===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
 
*''Lobo'' (unreleased) (Ocean)
 
*''Lobo'' (unreleased) (Ocean)
:<small>Sound: Fat Box</small>
+
:<small>Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision</small>
  
 
===NES===
 
===NES===
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:<small>Additional Programming, Additional Graphics, Sound: Ocean UK</small>
 
:<small>Additional Programming, Additional Graphics, Sound: Ocean UK</small>
 
*''Lobo'' (unreleased) (Ocean)
 
*''Lobo'' (unreleased) (Ocean)
 +
:<small>Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: [[Park Place Productions]]</small>
  
 
===Virtual Boy===
 
===Virtual Boy===
 
*''Waterworld'' (US Publisher: Ocean)
 
*''Waterworld'' (US Publisher: Ocean)
 
:<small>Sound: Ocean UK</small>
 
:<small>Sound: Ocean UK</small>

Latest revision as of 00:36, 21 December 2017

Ocean of America, Inc. was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [1] Around 1992, members of Painting by Numbers, a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely Mission: Impossible for Nintendo 64 and PC) was moved to France.

Game Boy

  • Jurassic Park (US/EU Publisher: Ocean)
Sound: Ocean UK

Mega Drive/Genesis

  • Lobo (unreleased) (Ocean)
Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision

NES

  • Jurassic Park (US/EU Publisher: Ocean)
Sound: Ocean UK

Saturn

  • Waterworld (unreleased) (Ocean)

Super Famicom/Super NES

  • The Flintstones (US Publisher: Ocean)
Sound: Ocean UK
  • Jurassic Park (US/EU Publisher: Ocean; JP Publisher: Jaleco)
Additional Programming, Additional Graphics, Sound: Ocean UK
  • Lobo (unreleased) (Ocean)
Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: Park Place Productions

Virtual Boy

  • Waterworld (US Publisher: Ocean)
Sound: Ocean UK