Difference between revisions of "Ocean of America"

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'''Ocean of America, Inc.''' was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [http://web.archive.org/web/19961112201215/http://www.oceanltd.com/] Around 1992, members of [[Painting by Numbers]], a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely ''Mission: Impossible'' for Nintendo 64 and PC) was moved to France.
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'''Ocean of America, Inc.''' was the American subsidiary of British game company Ocean. It was founded in May 1990 and located in San Jose, California. [http://web.archive.org/web/19961112201215/http://www.oceanltd.com/] Around 1992, members of [[Painting by Numbers]], a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely ''Mission: Impossible'' for Nintendo 64 and PC) was moved to France.
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'''[[About:Research Methods|Research Methods]]:''' Actual mentions, online resources, shared staff
  
 
===Game Boy===
 
===Game Boy===
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===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
 
*''Lobo'' (unreleased) (Ocean)
 
*''Lobo'' (unreleased) (Ocean)
:<small>Sound: Fat Box</small>
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:<small>Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision</small>
  
 
===NES===
 
===NES===
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:<small>Additional Programming, Additional Graphics, Sound: Ocean UK</small>
 
:<small>Additional Programming, Additional Graphics, Sound: Ocean UK</small>
 
*''Lobo'' (unreleased) (Ocean)
 
*''Lobo'' (unreleased) (Ocean)
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:<small>Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: [[Park Place Productions]]</small>
  
 
===Virtual Boy===
 
===Virtual Boy===
 
*''Waterworld'' (US Publisher: Ocean)
 
*''Waterworld'' (US Publisher: Ocean)
 
:<small>Sound: Ocean UK</small>
 
:<small>Sound: Ocean UK</small>
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===Windows===
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*''Where's Waldo Screen Saver'' (?) [https://www.linkedin.com/in/jonathan-casco-05a5836]
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[[Category:Companies]]

Latest revision as of 21:08, 8 April 2021

Ocean of America, Inc. was the American subsidiary of British game company Ocean. It was founded in May 1990 and located in San Jose, California. [1] Around 1992, members of Painting by Numbers, a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely Mission: Impossible for Nintendo 64 and PC) was moved to France.

Research Methods: Actual mentions, online resources, shared staff

Game Boy

  • Jurassic Park (US/EU Publisher: Ocean)
Sound: Ocean UK

Mega Drive/Genesis

  • Lobo (unreleased) (Ocean)
Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision

NES

  • Jurassic Park (US/EU Publisher: Ocean)
Sound: Ocean UK

Saturn

  • Waterworld (unreleased) (Ocean)

Super Famicom/Super NES

  • The Flintstones (US Publisher: Ocean)
Sound: Ocean UK
  • Jurassic Park (US/EU Publisher: Ocean; JP Publisher: Jaleco)
Additional Programming, Additional Graphics, Sound: Ocean UK
  • Lobo (unreleased) (Ocean)
Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: Park Place Productions

Virtual Boy

  • Waterworld (US Publisher: Ocean)
Sound: Ocean UK

Windows

  • Where's Waldo Screen Saver (?) [2]