Difference between revisions of "Ocean of America"
From Game Developer Research Institute
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+ | __NOTOC__ | ||
'''Ocean of America, Inc.''' was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [http://web.archive.org/web/19961112201215/http://www.oceanltd.com/] Around 1992, members of [[Painting by Numbers]], a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely ''Mission: Impossible'' for Nintendo 64 and PC) was moved to France. | '''Ocean of America, Inc.''' was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [http://web.archive.org/web/19961112201215/http://www.oceanltd.com/] Around 1992, members of [[Painting by Numbers]], a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely ''Mission: Impossible'' for Nintendo 64 and PC) was moved to France. | ||
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===Mega Drive/Genesis=== | ===Mega Drive/Genesis=== | ||
*''Lobo'' (unreleased) (Ocean) | *''Lobo'' (unreleased) (Ocean) | ||
− | :<small>Sound: Fat Box</small> | + | :<small>Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision</small> |
===NES=== | ===NES=== | ||
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:<small>Additional Programming, Additional Graphics, Sound: Ocean UK</small> | :<small>Additional Programming, Additional Graphics, Sound: Ocean UK</small> | ||
*''Lobo'' (unreleased) (Ocean) | *''Lobo'' (unreleased) (Ocean) | ||
+ | :<small>Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: [[Park Place Productions]]</small> | ||
===Virtual Boy=== | ===Virtual Boy=== | ||
*''Waterworld'' (US Publisher: Ocean) | *''Waterworld'' (US Publisher: Ocean) | ||
:<small>Sound: Ocean UK</small> | :<small>Sound: Ocean UK</small> |
Revision as of 00:36, 21 December 2017
Ocean of America, Inc. was the American subsidiary of British software company Ocean. It was founded in May 1990 and located in San Jose, California. [1] Around 1992, members of Painting by Numbers, a British developer that had a close relationship with Ocean, were brought in to help set up a development team. After Ocean was bought out by Infogrames in 1996, the team was laid off and development work (namely Mission: Impossible for Nintendo 64 and PC) was moved to France.
Game Boy
- Jurassic Park (US/EU Publisher: Ocean)
- Sound: Ocean UK
Mega Drive/Genesis
- Lobo (unreleased) (Ocean)
- Sound: Fat Box; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision
NES
- Jurassic Park (US/EU Publisher: Ocean)
- Sound: Ocean UK
Saturn
- Waterworld (unreleased) (Ocean)
Super Famicom/Super NES
- The Flintstones (US Publisher: Ocean)
- Sound: Ocean UK
- Jurassic Park (US/EU Publisher: Ocean; JP Publisher: Jaleco)
- Additional Programming, Additional Graphics, Sound: Ocean UK
- Lobo (unreleased) (Ocean)
- Programming: High Performance Games; Some Clay Modeling, Some 3D Modeling: Metropolis Digital; Some Model Digitization: Viewpoint DataLabs; Motion Capture: Biovision; Music Driver: Chip Level Designs; Some Graphics?: Park Place Productions
Virtual Boy
- Waterworld (US Publisher: Ocean)
- Sound: Ocean UK