Difference between revisions of "Noise Factory"

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__NOTOC__
 
__NOTOC__
'''Noise Factory Co., Ltd.''' (株式会社ノイズファクトリー) was established January 18, 1998 and is headed by Keiko Ijuu (伊集桂子), formerly of [[Atlus]]. The company is headquartered in Suita-shi, Osaka, and also has a development office in Shinjuku-ku, Tokyo. SNK Playmore is one of their main clients, and in addition to games, the company is also heavily involved in software development for pachinko machines.
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[[Image:Noisefactory.png|right|Noise Factory logo]]
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'''Noise Factory Co., Ltd.''' (株式会社ノイズファクトリー) was established January 18, 1998 and was headed by Keiko Ijuu (伊集桂子), formerly of SNK and [[Atlus]]. Much of the initial staff were previously part of the ''Gouketsuji Ichizoku'' team at Atlus.
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The company was headquartered in Suita-shi, Osaka, and also had a development office in Shinjuku-ku, Tokyo. SNK Playmore was one of their main clients, and in addition to games, the company was also involved in game soundtrack publishing and software development for pachinko machines.
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Noise Factory closed at the end of March 2017. [https://twitter.com/noise_mail/status/836559193461043204]
  
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff, online resources (see [[#Links|Links]])
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff, online resources (see [[#Links|Links]])
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:<small>Sound: Studio Aqua</small>
 
:<small>Sound: Studio Aqua</small>
 
*''Gouketsuji Ichizoku: Senzo Kuyou'' (Atlus)
 
*''Gouketsuji Ichizoku: Senzo Kuyou'' (Atlus)
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:<small>Sound: Studio Aqua; Some Graphics: Marchen Breaker, Team Oota</small>
 
*''The King of Fighters: Neowave'' (direction, programming) (SNK Playmore) [https://www.youtube.com/watch?v=6FW2qB82t-M]
 
*''The King of Fighters: Neowave'' (direction, programming) (SNK Playmore) [https://www.youtube.com/watch?v=6FW2qB82t-M]
 
:<small>Some Programming: Gantan; Graphics: [[IXI]]?, Digital Media Lab?</small>
 
:<small>Some Programming: Gantan; Graphics: [[IXI]]?, Digital Media Lab?</small>
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:<small>Sound: Studio Aqua, Basiscape; Debugging: Digital Hearts</small>
 
:<small>Sound: Studio Aqua, Basiscape; Debugging: Digital Hearts</small>
 
*''Oshaberi Oumu'' (JP Publisher: Starfish)
 
*''Oshaberi Oumu'' (JP Publisher: Starfish)
*"Communication" from 2008 (3D model & motion creation)
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*''Tongari Boushi to Mahou no 365 Nichi'' / ''Enchanted Folk and the School of Wizardry'' / ''Magician's Quest: Mysterious Times'' (insect & fish modeling) (JP/US/EU Publisher: Konami)
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:<small>Developer: Aquria; Some Programming, Some Graphics: Daisy; Some Graphics: Millennium Kitchen, bitstep; Scenario: codeX, M2; Music: Sound AMS, Vanpool, Konami</small>
 
*"English software" from 2008 (program 3D motion)
 
*"English software" from 2008 (program 3D motion)
 
*Unnamed title from 2010 (planning)
 
*Unnamed title from 2010 (planning)
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===PlayStation===
 
===PlayStation===
*<div style="color:red">''Slayers Royal 2'' (some graphics) (JP Publisher: ESP/Kadokawa Shoten)</div>
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*<div style="color:red">''Ayrton Senna Kart Duel Special'' (JP Publisher: GAPS)</div>
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*''Monster Collection: Kamen no Madoushi'' (some graphics, sound effects) (JP Publisher: ESP)
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:<small>Developer: Onion Egg; Some Graphics: Studio Bullterrier; Music, Sound Data: T's Music; Opening Movie, Visual Scenes: Earthly Production</small>
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*''Slayers Royal 2'' (some graphics) (JP Publisher: ESP/Kadokawa Shoten)
 
:<small>Developer: Onion Egg; Port Developer: [[Tose]]</small>
 
:<small>Developer: Onion Egg; Port Developer: [[Tose]]</small>
*"Simulation" from 2000 (graphics)
 
  
 
===PlayStation 2===
 
===PlayStation 2===
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:<small>Sound: Studio Aqua; Some 3D Modeling, Some Program: Studio Trigger</small>
 
:<small>Sound: Studio Aqua; Some 3D Modeling, Some Program: Studio Trigger</small>
 
*''KOF: Maximum Impact II'' / ''The King of Fighters 2006''  (JP/US Publisher: SNK Playmore; EU Publisher: Ignition Entertainment)
 
*''KOF: Maximum Impact II'' / ''The King of Fighters 2006''  (JP/US Publisher: SNK Playmore; EU Publisher: Ignition Entertainment)
:<small>Sound: Studio Aqua; Cinematics: Polygon Pictures; Some Graphics: [[Mine Loader Software]], IXI?</small>
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:<small>Sound: Studio Aqua; Cinematics: Polygon Pictures; Some Graphics: IXI, [[Mine Loader Software]]</small>
 
*''KOF: Maximum Impact Regulation A'' (JP Publisher: SNK Playmore)
 
*''KOF: Maximum Impact Regulation A'' (JP Publisher: SNK Playmore)
 
:<small>Sound: Studio Aqua; Cinematics: Polygon Pictures</small>
 
:<small>Sound: Studio Aqua; Cinematics: Polygon Pictures</small>
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==Links==
 
==Links==
[http://www.noise.co.jp/ Official website] (Japanese)
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[https://web-beta.archive.org/web/20170128153125/http://www.noise.co.jp/ Official website (Internet Archive Wayback Machine)] (Japanese)
  
 
[[Category:Companies]]
 
[[Category:Companies]]

Revision as of 05:01, 2 May 2018

Noise Factory logo

Noise Factory Co., Ltd. (株式会社ノイズファクトリー) was established January 18, 1998 and was headed by Keiko Ijuu (伊集桂子), formerly of SNK and Atlus. Much of the initial staff were previously part of the Gouketsuji Ichizoku team at Atlus.

The company was headquartered in Suita-shi, Osaka, and also had a development office in Shinjuku-ku, Tokyo. SNK Playmore was one of their main clients, and in addition to games, the company was also involved in game soundtrack publishing and software development for pachinko machines.

Noise Factory closed at the end of March 2017. [1]

Research Methods: Actual mentions, shared staff, online resources (see Links)

Arcade

  • Gaia Crusaders (Noise Factory)
Sound: Studio Aqua
  • Gouketsuji Ichizoku: Senzo Kuyou (Atlus)
Sound: Studio Aqua; Some Graphics: Marchen Breaker, Team Oota
  • The King of Fighters: Neowave (direction, programming) (SNK Playmore) [2]
Some Programming: Gantan; Graphics: IXI?, Digital Media Lab?
  • Metal Slug 6 (SNK Playmore)
Sound: Basiscape, Studio Aqua; Some Graphics: IXI?

DS

  • Dakkoshite! Chimpanzee (unreleased) (Starfish)
  • Dog School: Lovely Puppy (JP Publisher: Starfish)
  • Metal Slug 7 (JP Publisher: SNK Playmore; US/EU Publisher: Ignition Entertainment)
Sound: Studio Aqua; Debugging: Digital Hearts
  • Ontama: Onpu-tou Hen / Ontamarama (JP Publisher: Noise Factory; US Publisher: Atlus)
Sound: Studio Aqua, Basiscape; Debugging: Digital Hearts
  • Oshaberi Oumu (JP Publisher: Starfish)
  • Tongari Boushi to Mahou no 365 Nichi / Enchanted Folk and the School of Wizardry / Magician's Quest: Mysterious Times (insect & fish modeling) (JP/US/EU Publisher: Konami)
Developer: Aquria; Some Programming, Some Graphics: Daisy; Some Graphics: Millennium Kitchen, bitstep; Scenario: codeX, M2; Music: Sound AMS, Vanpool, Konami
  • "English software" from 2008 (program 3D motion)
  • Unnamed title from 2010 (planning)

DSi

  • "Dress-up" from 2010 (illustrations)

Game Boy Advance

  • Metal Slug Advance (JP/US Publisher: SNK Playmore; EU Publisher: Ignition Entertainment)
Sound: Studio Aqua

Neo Geo

  • Metal Slug 4 (under subcontract with Mega Enterprise) (Playmore)
Sound: Studio Aqua
  • Metal Slug 5 (SNK Playmore)
Sound: Studio Aqua
  • Rage of the Dragons (co-developed with Evoga) (Playmore)
Sound: Studio Aqua
  • Sengoku Denshou 2001 / Sengoku 3 (SNK)
Sound: Studio Aqua
  • Shin Gouketuji Ichizoku Toukon: Matrimelee / Matrimelee (SNK/Sun Amusement)
Sound: Studio Aqua

Neo Geo Pocket

  • Beast Buster: Yami no Seitaiheiki / Dark Arms: Beast Buster 1999 (JP/EU Publisher: SNK)

Neo Geo Pocket Color

  • Dark Arms: Beast Buster 1999 (US Publisher: SNK)

Nintendo 64

  • Chou Snobow Kids / Snowboard Kids 2 (character illustrations) (JP/US/EU Publisher: Atlus)
Developer: Racdym

PlayStation

  • Ayrton Senna Kart Duel Special (JP Publisher: GAPS)
  • Monster Collection: Kamen no Madoushi (some graphics, sound effects) (JP Publisher: ESP)
Developer: Onion Egg; Some Graphics: Studio Bullterrier; Music, Sound Data: T's Music; Opening Movie, Visual Scenes: Earthly Production
  • Slayers Royal 2 (some graphics) (JP Publisher: ESP/Kadokawa Shoten)
Developer: Onion Egg; Port Developer: Tose

PlayStation 2

  • The King of Fighters 2000 (JP Publisher: Playmore)
"2002 fighting game port" on works list?
  • KOF: Maximum Impact / KOF: Maximum Impact Maniax (JP/US Publisher: SNK Playmore; EU Publisher: Ignition Entertainment)
Sound: Studio Aqua; Some 3D Modeling, Some Program: Studio Trigger
  • KOF: Maximum Impact II / The King of Fighters 2006 (JP/US Publisher: SNK Playmore; EU Publisher: Ignition Entertainment)
Sound: Studio Aqua; Cinematics: Polygon Pictures; Some Graphics: IXI, Mine Loader Software
  • KOF: Maximum Impact Regulation A (JP Publisher: SNK Playmore)
Sound: Studio Aqua; Cinematics: Polygon Pictures
  • Metal Slug (JP Publisher: SNK Playmore)
Sound: Studio Aqua
  • Metal Slug 3 (co-developed with Studio Trigger?) (JP Publisher: Playmore; EU Publisher: Ignition Entertainment)
  • Shin Gouketsuji Ichizoku: Bonnou Kaihou (JP Publisher: Excite)

Saturn

  • Slayers Royal 2 (some graphics) (JP Publisher: ESP/Kadokawa Shoten)
Developer: Onion Egg

Wii

  • Doala de Wii (JP Publisher: Tera Box)
  • Unnamed title from 2010 (planning)

Windows

  • "Online 3D fighting" from 2008 (character motion)

Links

Official website (Internet Archive Wayback Machine) (Japanese)