Difference between revisions of "Micronics/Khaos"
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− | '''Micronics''' (株式会社マイクロニクス) was a contract developer based in Chuo-ku, Osaka, Japan. | + | '''Micronics''' (株式会社マイクロニクス) was a contract developer based in Chuo-ku, Osaka, Japan. That's about all that can be sussed out from some game boxes. Perhaps it was called something else earlier (like Wixel [see ''Geimos'']) or perhaps some of the people involved previously worked as freelance contractors. A name that appears on later games is '''Khaos Co., Ltd.''' (株式会社カオス). It's unknown whether this was a rename or if some Micronics staff started a new company. |
− | + | Many of the titles listed below, especially earlier Famicom/NES titles, are a little rough around the edges and are often plagued by problems such as jerky scrolling, sprite tearing, and lengthy load times. Many also share a distinct pause tone. That said, things improved over time, and one of the main programmers worked on games until at least the early 2000s. | |
− | + | ||
− | + | ||
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, [[Micronics/Khaos (hidden data)|hidden data]], online resources (see [[#Links|Links]]), [[Micronics/Khaos (credits)|shared staff]] | '''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, [[Micronics/Khaos (hidden data)|hidden data]], online resources (see [[#Links|Links]]), [[Micronics/Khaos (credits)|shared staff]] | ||
Line 25: | Line 23: | ||
*''Kaguya Hime Densetsu'' (JP Publisher: Victor) | *''Kaguya Hime Densetsu'' (JP Publisher: Victor) | ||
*''Makaimura'' / ''Ghosts 'n Goblins'' / ''Ghost 'n Goblins'' (programming) (JP/US/EU Publisher: Capcom) | *''Makaimura'' / ''Ghosts 'n Goblins'' / ''Ghost 'n Goblins'' (programming) (JP/US/EU Publisher: Capcom) | ||
− | *''Miracle | + | *''Miracle Ropit: 2100-nen no Daibouken'' (JP Publisher: King Records) |
+ | :<small>The only related person in the credits seems to be the system engineer.</small> | ||
*''Ninja-kun: Ashura no Shou'' (JP Publisher: UPL) | *''Ninja-kun: Ashura no Shou'' (JP Publisher: UPL) | ||
*''Onyanko Town'' (JP Publisher: Pony Canyon) | *''Onyanko Town'' (JP Publisher: Pony Canyon) | ||
Line 50: | Line 49: | ||
===Famicom Disk System=== | ===Famicom Disk System=== | ||
+ | '''Pre-Micronics?''' | ||
*''Mr. Gold: Tooyama no Kin-san Space Chou'' (JP Publisher: Toei Animation) | *''Mr. Gold: Tooyama no Kin-san Space Chou'' (JP Publisher: Toei Animation) | ||
Line 55: | Line 55: | ||
'''Khaos?''' | '''Khaos?''' | ||
*<div style="color:red">''Kiteretsu Daihyakka: Bouken Ooedo Juraki'' (JP Publisher: Video System)</div> | *<div style="color:red">''Kiteretsu Daihyakka: Bouken Ooedo Juraki'' (JP Publisher: Video System)</div> | ||
+ | |||
+ | ===Game Boy Color=== | ||
+ | '''Khaos?''' | ||
+ | *<div style="color:red">''Pocket King'' (some programming?) (JP Publisher: Namco)</div> | ||
+ | *<div style="color:red">''Pocket Lure Boy'' (programming?) (JP Publisher: King Records)</div> | ||
===Mega Drive/Genesis=== | ===Mega Drive/Genesis=== | ||
Line 63: | Line 68: | ||
===MSX2=== | ===MSX2=== | ||
+ | '''Pre-Micronics?''' | ||
*''Hiatari Ryoko!'' (JP Publisher: Toho) | *''Hiatari Ryoko!'' (JP Publisher: Toho) | ||
*''Zoids: Chuuou Tairiku no Tatakai'' (JP Publisher: Toshiba EMI) | *''Zoids: Chuuou Tairiku no Tatakai'' (JP Publisher: Toshiba EMI) | ||
===PC Engine/TurboGrafx-16=== | ===PC Engine/TurboGrafx-16=== | ||
+ | '''Micronics?''' | ||
*''Super Volleyball'' (programming?) (JP Publisher: Video System; US Publisher: NEC Home Electronics) | *''Super Volleyball'' (programming?) (JP Publisher: Video System; US Publisher: NEC Home Electronics) | ||
===PC Engine CD/TurboGrafx-CD=== | ===PC Engine CD/TurboGrafx-CD=== | ||
+ | '''Khaos?''' | ||
*''Mahjong Lemon Angel'' (JP Publisher: Naxat Soft) | *''Mahjong Lemon Angel'' (JP Publisher: Naxat Soft) | ||
===Super Famicom/Super NES=== | ===Super Famicom/Super NES=== | ||
+ | '''Micronics''' | ||
+ | *''Raiden Densetsu'' / ''Raiden Trad'' (programming) (US Publisher: Electro Brain; JP Publisher: Toei Animation) | ||
+ | :<small>Sound: [[Copya System]]</small> | ||
+ | :<small>None of the usual staff appear on this game. The programmer also turns up on SFC ''Acrobat Mission'' and GB ''Zettai Muteki Raijin-Oh'' (and NES ''Twin Cobra'').</small> | ||
+ | |||
+ | '''Khaos''' | ||
*''Honkaku Mahjong Tetsuman II'' (some programming) (JP Publisher: Naxat Soft) [https://www35.atwiki.jp/sfcall/pages/1274.html] | *''Honkaku Mahjong Tetsuman II'' (some programming) (JP Publisher: Naxat Soft) [https://www35.atwiki.jp/sfcall/pages/1274.html] | ||
:<small>Developer: GAPS; Sound: Eurhythm</small> | :<small>Developer: GAPS; Sound: Eurhythm</small> | ||
− | *''Mahjong Sengoku Monogatari'' (programming) (JP Publisher: Yojigen) | + | *''Mahjong Sengoku Monogatari'' (some programming?) (JP Publisher: Yojigen) |
*''The Mahjong Touhaiden'' (programming?) (JP Publisher: Video System) | *''The Mahjong Touhaiden'' (programming?) (JP Publisher: Video System) | ||
*<div style="color:red">''Mizuki Shigeru no Youkai Hyakkiyakou'' (main programming?) (JP Publisher: KSS)</div> | *<div style="color:red">''Mizuki Shigeru no Youkai Hyakkiyakou'' (main programming?) (JP Publisher: KSS)</div> | ||
:<small>Some Direction, Graphics: [[Geo Factory]]</small> | :<small>Some Direction, Graphics: [[Geo Factory]]</small> | ||
− | |||
− | |||
*''Shodankurai Nintei: Shodan Pro Mahjong'' (programming) (JP Publisher: N&G Project) | *''Shodankurai Nintei: Shodan Pro Mahjong'' (programming) (JP Publisher: N&G Project) | ||
:<small>Sound: Eurhythm</small> | :<small>Sound: Eurhythm</small> | ||
*''Sonic Wings'' / ''Aero Fighters'' (programming) (JP Publisher: Video System; US Publisher: Mc O'River) | *''Sonic Wings'' / ''Aero Fighters'' (programming) (JP Publisher: Video System; US Publisher: Mc O'River) | ||
*''Spriggan Powered'' (programming) (JP Publisher: Naxat Soft) | *''Spriggan Powered'' (programming) (JP Publisher: Naxat Soft) | ||
− | *<div style="color:red">''Zoo-tto Mahjong'' (JP Publisher: Nintendo)</div> | + | *<div style="color:red">''Zoo-tto Mahjong'' (some programming?) (JP Publisher: Nintendo)</div> |
+ | |||
+ | ===X68000=== | ||
+ | '''Micronics''' | ||
+ | *''Jangou 1'' (some programming) (JP Publisher: Cross Media Soft) [https://twitter.com/zerocreate/status/1072307615756181505] | ||
==Links== | ==Links== | ||
* [http://homepage2.nifty.com/ddf/gallery/profile.html Masahiko Tsukada's profile] (Japanese) | * [http://homepage2.nifty.com/ddf/gallery/profile.html Masahiko Tsukada's profile] (Japanese) | ||
* [https://forum.digitpress.com/forum/showthread.php?70535-Developer-Obscura-Vol-1-Pony-Canyon-amp-Friends Investigative thread at Digital Press] | * [https://forum.digitpress.com/forum/showthread.php?70535-Developer-Obscura-Vol-1-Pony-Canyon-amp-Friends Investigative thread at Digital Press] | ||
+ | |||
+ | [[Category:Companies]] | ||
+ | [[Category:Companies based in Osaka]] |
Revision as of 02:00, 26 November 2021
Micronics (株式会社マイクロニクス) was a contract developer based in Chuo-ku, Osaka, Japan. That's about all that can be sussed out from some game boxes. Perhaps it was called something else earlier (like Wixel [see Geimos]) or perhaps some of the people involved previously worked as freelance contractors. A name that appears on later games is Khaos Co., Ltd. (株式会社カオス). It's unknown whether this was a rename or if some Micronics staff started a new company.
Many of the titles listed below, especially earlier Famicom/NES titles, are a little rough around the edges and are often plagued by problems such as jerky scrolling, sprite tearing, and lengthy load times. Many also share a distinct pause tone. That said, things improved over time, and one of the main programmers worked on games until at least the early 2000s.
Research Methods: Actual mentions, code comparisons, hidden data, online resources (see Links), shared staff
Arcade
Khaos?
- Sonic Wings / Aero Fighters (programming?) (Video System)
Famicom/NES
Pre-Micronics?
- '89 Dennou Kyuusei Uranai (JP Publisher: Jingukan)
- 1942 (JP/US Publisher: Capcom)
- Athena (JP/US Publisher: SNK)
- Elevator Action (JP/US Publisher: Taito)
- Exed Exes (JP Publisher: Tokuma Shoten)
- Geimos (JP Publisher: ASCII)
- Ikari / Ikari Warriors (US/EU Publisher: SNK; JP Publisher: KAC)
- Ikari II: Dogosoken / Ikari Warriors II: Victory Road (US Publisher: SNK; JP Publisher: KAC)
- Jongbou (JP Publisher: KAC)
- Kaguya Hime Densetsu (JP Publisher: Victor)
- Makaimura / Ghosts 'n Goblins / Ghost 'n Goblins (programming) (JP/US/EU Publisher: Capcom)
- Miracle Ropit: 2100-nen no Daibouken (JP Publisher: King Records)
- The only related person in the credits seems to be the system engineer.
- Ninja-kun: Ashura no Shou (JP Publisher: UPL)
- Onyanko Town (JP Publisher: Pony Canyon)
- Outlanders (JP Publisher: Victor)
- Son Son (JP Publisher: Capcom)
- Stick Hunter: Exciting Ice Hockey (JP Publisher: KAC)
- Super Pitfall (US Publisher: Activision; JP Publisher: Pony Canyon)
- Tiger-Heli (US/EU Publisher: Acclaim; JP Publisher: Pony Canyon)
- Zoids 2: Zenebasu no Gyakushuu (JP Publisher: Toshiba EMI)
- Zoids: Chuuou Tairiku no Tatakai (JP Publisher: Toshiba EMI)
Micronics
Earliest actual mention is on Thundercade (July 1989) [1]
- Bloody Warriors: Shan-Go no Gyakushuu (JP Publisher: Toei Animation)
- Kyuukyoku Tiger / Twin Cobra (US Publisher: Sammy; JP Publisher: CBS Sony)
- Mottomo Abunai Deka (JP Publisher: Toei Animation)
- Shin Satomi Hakkenden: Hikari to Yami no Tatakai (JP Publisher: Toei Animation)
- Thundercade (US Publisher: Sammy)
Khaos?
- Daiku no Gen-san 2: Akage no Dan no Gyakushuu (programming?) (JP Publisher: Irem)
- Kaiketsu Yanchamaru 3: Taiketsu! Zouringen (programming?) (JP Publisher: Irem)
Famicom Disk System
Pre-Micronics?
- Mr. Gold: Tooyama no Kin-san Space Chou (JP Publisher: Toei Animation)
Game Boy
Khaos?
- Kiteretsu Daihyakka: Bouken Ooedo Juraki (JP Publisher: Video System)
Game Boy Color
Khaos?
- Pocket King (some programming?) (JP Publisher: Namco)
- Pocket Lure Boy (programming?) (JP Publisher: King Records)
Mega Drive/Genesis
Khaos?
- Atomic Robo-Kid (JP/US Publisher: Treco)
- F1 Circus MD (JP Publisher: Nichibutsu)
- Super Volleyball (programming) (JP Publisher: Video System; US Publisher: Sega; BR Publisher: Tec Toy)
MSX2
Pre-Micronics?
- Hiatari Ryoko! (JP Publisher: Toho)
- Zoids: Chuuou Tairiku no Tatakai (JP Publisher: Toshiba EMI)
PC Engine/TurboGrafx-16
Micronics?
- Super Volleyball (programming?) (JP Publisher: Video System; US Publisher: NEC Home Electronics)
PC Engine CD/TurboGrafx-CD
Khaos?
- Mahjong Lemon Angel (JP Publisher: Naxat Soft)
Super Famicom/Super NES
Micronics
- Raiden Densetsu / Raiden Trad (programming) (US Publisher: Electro Brain; JP Publisher: Toei Animation)
- Sound: Copya System
- None of the usual staff appear on this game. The programmer also turns up on SFC Acrobat Mission and GB Zettai Muteki Raijin-Oh (and NES Twin Cobra).
Khaos
- Honkaku Mahjong Tetsuman II (some programming) (JP Publisher: Naxat Soft) [2]
- Developer: GAPS; Sound: Eurhythm
- Mahjong Sengoku Monogatari (some programming?) (JP Publisher: Yojigen)
- The Mahjong Touhaiden (programming?) (JP Publisher: Video System)
- Mizuki Shigeru no Youkai Hyakkiyakou (main programming?) (JP Publisher: KSS)
- Some Direction, Graphics: Geo Factory
- Shodankurai Nintei: Shodan Pro Mahjong (programming) (JP Publisher: N&G Project)
- Sound: Eurhythm
- Sonic Wings / Aero Fighters (programming) (JP Publisher: Video System; US Publisher: Mc O'River)
- Spriggan Powered (programming) (JP Publisher: Naxat Soft)
- Zoo-tto Mahjong (some programming?) (JP Publisher: Nintendo)
X68000
Micronics
- Jangou 1 (some programming) (JP Publisher: Cross Media Soft) [3]