Difference between revisions of "Micronics/Khaos"

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'''Micronics''' appears to have been a contract developer. The Famicom/NES games listed below are characterized by a distinct lack of coding and design skill and are often plagued by problems such as jerky scrolling, sprite tearing, and load times.
+
'''Micronics''' (株式会社マイクロニクス) was a contract developer based in Chuo-ku, Osaka, Japan. That's about all that can be sussed out from some game boxes. Perhaps it was called something else earlier (like Wixel [see ''Geimos'']) or perhaps some of the people involved previously worked as freelance contractors. A name that appears on later games is '''Khaos Co., Ltd.''' (株式会社カオス). It's unknown whether this was a rename or if some Micronics staff started a new company.
  
The '''Khaos''' name starts to show up in Super Famicom/Super NES games from 1993 onward. This is either another company started by staff from Micronics or, more likely, a company name change. From what we've seen, there are no games from later than 1992 carrying the Micronics name and no games from earlier than 1993 with the Khaos name.
+
Many of the titles listed below, especially earlier Famicom/NES titles, are a little rough around the edges and are often plagued by problems such as jerky scrolling, sprite tearing, and lengthy load times. Many also share a distinct pause tone. That said, things improved over time, and one of the main programmers worked on games until at least the early 2000s.
 
+
The main principals of the company appear to have been Masahiko Tsukada (塚田政彦) and Kazuo Yagi (八木一夫). GDRI attempted to contact Tsukada to no avail.
+
 
+
[http://unkar.org/r/gsaloon/1163933211#l123 An anonymous 2ch post] says the president of Micronics was a college student who wanted to try making games but got stuck doing ports and ended up not caring about bugs.
+
 
+
'''NOTE''': Most of the Famicom/NES games on this list have no credits, and only a handful mention Micronics by name. An initial list was drafted based on the pause tones and common code issues, and most of that list was later confirmed by code comparisons that revealed all games listed here shared sound and system code. Though this is not completely conclusive proof, it implies that the same developer was involved in every case.
+
 
+
The FC game ''Geimos'' also shares significant amounts of code with early Micronics titles but credits "Wixel Corporation" on the title screen. Whether this is an earlier name for Micronics or just the company the programmer worked for previously is unknown.
+
  
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, [[Micronics/Khaos (hidden data)|hidden data]], online resources (see [[#Links|Links]]), [[Micronics/Khaos (credits)|shared staff]]
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, [[Micronics/Khaos (hidden data)|hidden data]], online resources (see [[#Links|Links]]), [[Micronics/Khaos (credits)|shared staff]]
  
 
===Arcade===
 
===Arcade===
*<div style="color:red">''Sonic Wings / Aero Fighters'' (programming?) (JP Publisher: Video System)</div>
+
'''Khaos?'''
 +
*<div style="color:red">''Sonic Wings'' / ''Aero Fighters'' (programming?) (Video System)</div>
  
 
===Famicom/NES===
 
===Famicom/NES===
 +
'''Pre-Micronics?'''
 
*'''89 Dennou Kyuusei Uranai'' (JP Publisher: Jingukan)
 
*'''89 Dennou Kyuusei Uranai'' (JP Publisher: Jingukan)
 
*''1942'' (JP/US Publisher: Capcom)
 
*''1942'' (JP/US Publisher: Capcom)
 
*''Athena'' (JP/US Publisher: SNK)
 
*''Athena'' (JP/US Publisher: SNK)
*''Bloody Warriors: Shan-Go no Gyakushuu'' (JP Publisher: Toei Animation)
 
*''Daiku no Gen-san 2: Akage no Dan no Gyakushuu'' (JP Publisher: Irem)
 
 
*''Elevator Action'' (JP/US Publisher: Taito)
 
*''Elevator Action'' (JP/US Publisher: Taito)
 
*''Exed Exes'' (JP Publisher: Tokuma Shoten)
 
*''Exed Exes'' (JP Publisher: Tokuma Shoten)
 
*''Geimos'' (JP Publisher: ASCII)
 
*''Geimos'' (JP Publisher: ASCII)
*''Ikari / Ikari Warriors'' (US Publisher: SNK/JP Publisher: KAC)
+
*''Ikari'' / ''Ikari Warriors'' (US/EU Publisher: SNK; JP Publisher: KAC)
*''Ikari II: Dogosoken / Ikari Warriors II: Victory Road'' (US Publisher: SNK/JP Publisher: KAC)
+
*''Ikari II: Dogosoken'' / ''Ikari Warriors II: Victory Road'' (US Publisher: SNK; JP Publisher: KAC)
 
*''Jongbou'' (JP Publisher: KAC)
 
*''Jongbou'' (JP Publisher: KAC)
 
*''Kaguya Hime Densetsu'' (JP Publisher: Victor)
 
*''Kaguya Hime Densetsu'' (JP Publisher: Victor)
*''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'' (JP Publisher: Irem)
+
*''Makaimura'' / ''Ghosts 'n Goblins'' / ''Ghost 'n Goblins'' (programming) (JP/US/EU Publisher: Capcom)
*''Kyuukyoku Tiger / Twin Cobra'' (US Publisher: Sammy/JP Publisher: CBS Sony)
+
*''Miracle Ropitt: 2100-Toshi no Daibouken'' (JP Publisher: King Records)
*''Makaimura / Ghosts 'n Goblins / Ghost 'n Goblins'' (JP/US/EU Publisher: Capcom)
+
:<small>The only related person in the credits seems to be the system engineer.</small>
*''Miracle Ropit's Adventure in 2100'' (JP Publisher: King Records)
+
*''Mottomo Abunai Deka'' (JP Publisher: Toei Animation)
+
 
*''Ninja-kun: Ashura no Shou'' (JP Publisher: UPL)
 
*''Ninja-kun: Ashura no Shou'' (JP Publisher: UPL)
 
*''Onyanko Town'' (JP Publisher: Pony Canyon)
 
*''Onyanko Town'' (JP Publisher: Pony Canyon)
 
*''Outlanders'' (JP Publisher: Victor)
 
*''Outlanders'' (JP Publisher: Victor)
*''Shin Satomi Hakkenden: Hikari to Yami no Tatakai'' (JP Publisher: Toei Animation)
 
 
*''Son Son'' (JP Publisher: Capcom)
 
*''Son Son'' (JP Publisher: Capcom)
 
*''Stick Hunter: Exciting Ice Hockey'' (JP Publisher: KAC)
 
*''Stick Hunter: Exciting Ice Hockey'' (JP Publisher: KAC)
*''Super Pitfall'' (US Publisher: Activision/JP Publisher: Pony Canyon)
+
*''Super Pitfall'' (US Publisher: Activision; JP Publisher: Pony Canyon)
*''Thundercade'' (US Publisher: Sammy)
+
*''Tiger-Heli'' (US/EU Publisher: Acclaim; JP Publisher: Pony Canyon)
*''Tiger-Heli'' (US Publisher: Acclaim/JP Publisher: Pony Canyon)
+
 
*''Zoids 2: Zenebasu no Gyakushuu'' (JP Publisher: Toshiba EMI)
 
*''Zoids 2: Zenebasu no Gyakushuu'' (JP Publisher: Toshiba EMI)
 
*''Zoids: Chuuou Tairiku no Tatakai'' (JP Publisher: Toshiba EMI)
 
*''Zoids: Chuuou Tairiku no Tatakai'' (JP Publisher: Toshiba EMI)
 +
 +
'''Micronics'''<br />
 +
Earliest actual mention is on ''Thundercade'' (July 1989) [https://tcrf.net/Thundercade_(NES)]
 +
 +
*''Bloody Warriors: Shan-Go no Gyakushuu'' (JP Publisher: Toei Animation)
 +
*''Kyuukyoku Tiger / Twin Cobra'' (US Publisher: Sammy; JP Publisher: CBS Sony)
 +
*''Mottomo Abunai Deka'' (JP Publisher: Toei Animation)
 +
*''Shin Satomi Hakkenden: Hikari to Yami no Tatakai'' (JP Publisher: Toei Animation)
 +
*''Thundercade'' (US Publisher: Sammy)
 +
 +
'''Khaos?'''
 +
*''Daiku no Gen-san 2: Akage no Dan no Gyakushuu'' (programming?) (JP Publisher: Irem)
 +
*''Kaiketsu Yanchamaru 3: Taiketsu! Zouringen'' (programming?) (JP Publisher: Irem)
 +
 +
===Famicom Disk System===
 +
'''Pre-Micronics?'''
 +
*''Mr. Gold: Tooyama no Kin-san Space Chou'' (JP Publisher: Toei Animation)
  
 
===Game Boy===
 
===Game Boy===
 +
'''Khaos?'''
 
*<div style="color:red">''Kiteretsu Daihyakka: Bouken Ooedo Juraki'' (JP Publisher: Video System)</div>
 
*<div style="color:red">''Kiteretsu Daihyakka: Bouken Ooedo Juraki'' (JP Publisher: Video System)</div>
 +
 +
===Game Boy Color===
 +
'''Khaos?'''
 +
*<div style="color:red">''Pocket King'' (some programming?) (JP Publisher: Namco)</div>
 +
*<div style="color:red">''Pocket Lure Boy'' (programming?) (JP Publisher: King Records)</div>
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
 +
'''Khaos?'''
 
*''Atomic Robo-Kid'' (JP/US Publisher: Treco)
 
*''Atomic Robo-Kid'' (JP/US Publisher: Treco)
 
*''F1 Circus MD'' (JP Publisher: Nichibutsu)
 
*''F1 Circus MD'' (JP Publisher: Nichibutsu)
Line 56: Line 68:
  
 
===MSX2===
 
===MSX2===
 +
'''Pre-Micronics?'''
 
*''Hiatari Ryoko!'' (JP Publisher: Toho)
 
*''Hiatari Ryoko!'' (JP Publisher: Toho)
 
*''Zoids: Chuuou Tairiku no Tatakai'' (JP Publisher: Toshiba EMI)
 
*''Zoids: Chuuou Tairiku no Tatakai'' (JP Publisher: Toshiba EMI)
  
 
===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
 +
'''Micronics?'''
 
*''Super Volleyball'' (programming?) (JP Publisher: Video System; US Publisher: NEC Home Electronics)
 
*''Super Volleyball'' (programming?) (JP Publisher: Video System; US Publisher: NEC Home Electronics)
  
 
===PC Engine CD/TurboGrafx-CD===
 
===PC Engine CD/TurboGrafx-CD===
 +
'''Khaos?'''
 
*''Mahjong Lemon Angel'' (JP Publisher: Naxat Soft)
 
*''Mahjong Lemon Angel'' (JP Publisher: Naxat Soft)
  
 
===Super Famicom/Super NES===
 
===Super Famicom/Super NES===
*''Honkaku Mahjong Tetsuman II'' (JP Publisher: Naxat Soft)
+
'''Micronics'''
*''Mahjong Sengoku Monogatari'' (JP Publisher: Yojigen)
+
*''Raiden Densetsu'' / ''Raiden Trad'' (programming) (US Publisher: Electro Brain; JP Publisher: Toei Animation)
*''Mahjong Touhaiden, The'' (JP Publisher: Video System)
+
*''Raiden Densetsu / Raiden Trad'' (programming) (US Publisher: Electro Brain; JP Publisher: Toei Animation)
+
 
:<small>Sound: [[Copya System]]</small>
 
:<small>Sound: [[Copya System]]</small>
 +
:<small>None of the usual staff appear on this game. The programmer also turns up on SFC ''Acrobat Mission'' and GB ''Zettai Muteki Raijin-Oh'' (and NES ''Twin Cobra'').</small>
 +
 +
'''Khaos'''
 +
*''Honkaku Mahjong Tetsuman II'' (some programming) (JP Publisher: Naxat Soft) [https://www35.atwiki.jp/sfcall/pages/1274.html]
 +
:<small>Developer: GAPS; Sound: Eurhythm</small>
 +
*''Mahjong Sengoku Monogatari'' (some programming?) (JP Publisher: Yojigen)
 +
*''The Mahjong Touhaiden'' (programming?) (JP Publisher: Video System)
 +
*<div style="color:red">''Mizuki Shigeru no Youkai Hyakkiyakou'' (main programming?) (JP Publisher: KSS)</div>
 +
:<small>Some Direction, Graphics: [[Geo Factory]]</small>
 
*''Shodankurai Nintei: Shodan Pro Mahjong'' (programming) (JP Publisher: N&G Project)
 
*''Shodankurai Nintei: Shodan Pro Mahjong'' (programming) (JP Publisher: N&G Project)
 
:<small>Sound: Eurhythm</small>
 
:<small>Sound: Eurhythm</small>
*''Sonic Wings / Aero Fighters'' (programming) (JP Publisher: Video System; US Publisher: Mc O'River)
+
*''Sonic Wings'' / ''Aero Fighters'' (programming) (JP Publisher: Video System; US Publisher: Mc O'River)
 
*''Spriggan Powered'' (programming) (JP Publisher: Naxat Soft)
 
*''Spriggan Powered'' (programming) (JP Publisher: Naxat Soft)
 +
*<div style="color:red">''Zoo-tto Mahjong'' (some programming?) (JP Publisher: Nintendo)</div>
 +
 +
===X68000===
 +
'''Micronics'''
 +
*''Jangou 1'' (some programming) (JP Publisher: Cross Media Soft) [https://twitter.com/zerocreate/status/1072307615756181505]
  
 
==Links==
 
==Links==
 
* [http://homepage2.nifty.com/ddf/gallery/profile.html Masahiko Tsukada's profile] (Japanese)
 
* [http://homepage2.nifty.com/ddf/gallery/profile.html Masahiko Tsukada's profile] (Japanese)
* [http://www.digitpress.com/forum/viewtopic.php?t=71714 Investigative thread at Digital Press]
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* [https://forum.digitpress.com/forum/showthread.php?70535-Developer-Obscura-Vol-1-Pony-Canyon-amp-Friends Investigative thread at Digital Press]
[[Category:Companies]]
+

Latest revision as of 22:51, 14 April 2019

Micronics (株式会社マイクロニクス) was a contract developer based in Chuo-ku, Osaka, Japan. That's about all that can be sussed out from some game boxes. Perhaps it was called something else earlier (like Wixel [see Geimos]) or perhaps some of the people involved previously worked as freelance contractors. A name that appears on later games is Khaos Co., Ltd. (株式会社カオス). It's unknown whether this was a rename or if some Micronics staff started a new company.

Many of the titles listed below, especially earlier Famicom/NES titles, are a little rough around the edges and are often plagued by problems such as jerky scrolling, sprite tearing, and lengthy load times. Many also share a distinct pause tone. That said, things improved over time, and one of the main programmers worked on games until at least the early 2000s.

Research Methods: Actual mentions, code comparisons, hidden data, online resources (see Links), shared staff

Arcade

Khaos?

  • Sonic Wings / Aero Fighters (programming?) (Video System)

Famicom/NES

Pre-Micronics?

  • '89 Dennou Kyuusei Uranai (JP Publisher: Jingukan)
  • 1942 (JP/US Publisher: Capcom)
  • Athena (JP/US Publisher: SNK)
  • Elevator Action (JP/US Publisher: Taito)
  • Exed Exes (JP Publisher: Tokuma Shoten)
  • Geimos (JP Publisher: ASCII)
  • Ikari / Ikari Warriors (US/EU Publisher: SNK; JP Publisher: KAC)
  • Ikari II: Dogosoken / Ikari Warriors II: Victory Road (US Publisher: SNK; JP Publisher: KAC)
  • Jongbou (JP Publisher: KAC)
  • Kaguya Hime Densetsu (JP Publisher: Victor)
  • Makaimura / Ghosts 'n Goblins / Ghost 'n Goblins (programming) (JP/US/EU Publisher: Capcom)
  • Miracle Ropitt: 2100-Toshi no Daibouken (JP Publisher: King Records)
The only related person in the credits seems to be the system engineer.
  • Ninja-kun: Ashura no Shou (JP Publisher: UPL)
  • Onyanko Town (JP Publisher: Pony Canyon)
  • Outlanders (JP Publisher: Victor)
  • Son Son (JP Publisher: Capcom)
  • Stick Hunter: Exciting Ice Hockey (JP Publisher: KAC)
  • Super Pitfall (US Publisher: Activision; JP Publisher: Pony Canyon)
  • Tiger-Heli (US/EU Publisher: Acclaim; JP Publisher: Pony Canyon)
  • Zoids 2: Zenebasu no Gyakushuu (JP Publisher: Toshiba EMI)
  • Zoids: Chuuou Tairiku no Tatakai (JP Publisher: Toshiba EMI)

Micronics
Earliest actual mention is on Thundercade (July 1989) [1]

  • Bloody Warriors: Shan-Go no Gyakushuu (JP Publisher: Toei Animation)
  • Kyuukyoku Tiger / Twin Cobra (US Publisher: Sammy; JP Publisher: CBS Sony)
  • Mottomo Abunai Deka (JP Publisher: Toei Animation)
  • Shin Satomi Hakkenden: Hikari to Yami no Tatakai (JP Publisher: Toei Animation)
  • Thundercade (US Publisher: Sammy)

Khaos?

  • Daiku no Gen-san 2: Akage no Dan no Gyakushuu (programming?) (JP Publisher: Irem)
  • Kaiketsu Yanchamaru 3: Taiketsu! Zouringen (programming?) (JP Publisher: Irem)

Famicom Disk System

Pre-Micronics?

  • Mr. Gold: Tooyama no Kin-san Space Chou (JP Publisher: Toei Animation)

Game Boy

Khaos?

  • Kiteretsu Daihyakka: Bouken Ooedo Juraki (JP Publisher: Video System)

Game Boy Color

Khaos?

  • Pocket King (some programming?) (JP Publisher: Namco)
  • Pocket Lure Boy (programming?) (JP Publisher: King Records)

Mega Drive/Genesis

Khaos?

  • Atomic Robo-Kid (JP/US Publisher: Treco)
  • F1 Circus MD (JP Publisher: Nichibutsu)
  • Super Volleyball (programming) (JP Publisher: Video System; US Publisher: Sega; BR Publisher: Tec Toy)

MSX2

Pre-Micronics?

  • Hiatari Ryoko! (JP Publisher: Toho)
  • Zoids: Chuuou Tairiku no Tatakai (JP Publisher: Toshiba EMI)

PC Engine/TurboGrafx-16

Micronics?

  • Super Volleyball (programming?) (JP Publisher: Video System; US Publisher: NEC Home Electronics)

PC Engine CD/TurboGrafx-CD

Khaos?

  • Mahjong Lemon Angel (JP Publisher: Naxat Soft)

Super Famicom/Super NES

Micronics

  • Raiden Densetsu / Raiden Trad (programming) (US Publisher: Electro Brain; JP Publisher: Toei Animation)
Sound: Copya System
None of the usual staff appear on this game. The programmer also turns up on SFC Acrobat Mission and GB Zettai Muteki Raijin-Oh (and NES Twin Cobra).

Khaos

  • Honkaku Mahjong Tetsuman II (some programming) (JP Publisher: Naxat Soft) [2]
Developer: GAPS; Sound: Eurhythm
  • Mahjong Sengoku Monogatari (some programming?) (JP Publisher: Yojigen)
  • The Mahjong Touhaiden (programming?) (JP Publisher: Video System)
  • Mizuki Shigeru no Youkai Hyakkiyakou (main programming?) (JP Publisher: KSS)
Some Direction, Graphics: Geo Factory
  • Shodankurai Nintei: Shodan Pro Mahjong (programming) (JP Publisher: N&G Project)
Sound: Eurhythm
  • Sonic Wings / Aero Fighters (programming) (JP Publisher: Video System; US Publisher: Mc O'River)
  • Spriggan Powered (programming) (JP Publisher: Naxat Soft)
  • Zoo-tto Mahjong (some programming?) (JP Publisher: Nintendo)

X68000

Micronics

  • Jangou 1 (some programming) (JP Publisher: Cross Media Soft) [3]

Links