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Revision as of 13:13, 24 July 2010

DUMP YOUR CREDITS in the CREDITS DUMP!

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Trans-Asian Tidbits

CRV 13:19, 24 July 2010 (UTC) [permalink] [comments]

More stuff courtesy of "Derboo." It looks like outsourcing to South Korea was more prevalent than I might have previously thought.

  • The Game Boy version of Capcom's The Little Mermaid was programmed by Sunmok Jang. He apparently did this for a company called Great. Jang (and Sanghun Lee [see earlier post]) came to Japan to work. Programming took three months from June 1992. Jang previously worked on Clover's MSX conversion of Altered Beast. (Interview with Jang mentioning The Little Mermaid)
  • When Taito needed to convert its Master System version of Bubble Bobble to the Game Gear, it turned to Open. Among the Game Gear staff were the Jung brothers, Chanyong and Chanil, formerly of Namu, a company that merged with Open in 1993. Namu started out as a team called MbitM, which was responsible for two Bubble Bobble knockoffs published by Zemina.
  • Return of Jelda for the MSX2, part of Carry Lab's Jelda series of 3D shooters, was done by Softmen.
  • The initial staff of Softmax was part of a team called KBM from 1990 to 1993. This team did "8-bit game software" outsourced from Japanese companies. The article "Derboo" got this information from mentions "Game Gear software" but no specific titles.

Not Korea-related, but I'll just throw it in here:

  • Some of The Adventures of Gilligan's Island for the NES, primarily developed by Human, appears to have been outsourced to another part of Asia. The "sub programmers" are "Sun Shu Fai" and "Koo Wai San."

For more Korean gaming history, check out "Derboo"'s feature on Hardcore Gaming 101.


Seoul Train

CRV 14:16, 26 May 2010 (UTC) [permalink] [comments]

Sanghun Lee

The amount of stuff we Westerners know about Korean games could fill a space the size of a headlight on a Kia. But that's all changing thanks to the ongoing research of one "Derboo," who's writing about gaming in South Korea for Hardcore Gaming 101. Because of said research, more has been learned about gamemaker Sanghun Lee (or Lee Sanghun; see right), who has been discussed on this blog before.

Let's start from the beginning...

(more...)


Please Excuse Our Dust

CRV 13:38, 26 May 2010 (UTC) [permalink] [comments]

I feel the urge to put up one of those old "Under Construction" GIFs, but I won't. A few points for those who might be wondering what's going on around here:

  • The company entries are gradually being fixed up and moved into the "Companies" category. Same goes for the people entries. The interviews are slated to be re-edited as well.
  • The target date for "construction" completion is our fifth annivesary in August 2011. I was going to reveal here what else might be in store for our fifth anniversary, but I think I'll hold off on that.
  • I have decided to discontinue the forums. That decision is final unless there's some giant outcry for them to be brought back. I was against having forums, but I caved in. As I suspected, there just isn't the traffic or "community" to warrant them.


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